Adobe Flash Professional Team Blog

The latest news, tips and insights directly from the Flash team



Jan 18, 2015/General/

Webinar Video: The Future of Animation

Hi Guys,

Thanks for the overwhelming presence at this first webinar.  We had a full house way before the session started.  My sincere apologies for those who were not able to join as the room was full.  We will arrange for larger rooms in the future.  Yes, we are going to have these webinars on a regular basis.  :-)

Below, please find the raw video from the webinar.


Ajay Shukla, Sr. Product Manager, Flash CC

Jan 7, 2015/Animation, General/

Tip: Audio synchronization settings in Flash

Question: The sound clip continues to play till the end even after the movie has ended. How can I stop the sound along with the image?

Answer: If the sound is embedded in the timeline, select the keyframe on which the sound starts and then, in the Properties window, set the Sync property for the selected sound to “Stream.”

Here is a complete list of synchronization settings in Flash for your reference:

Event: Synchronizes the sound to the occurrence of an event. An event sound plays when its starting keyframe first appears and the plays in its entirety, independently of the playhead in the Timeline, even if the SWF file stops playing.

Start: The same as Event, except that if the sound is already playing, no new instance of the sound plays.

Stop: Silences the specified sound.

Stream: Synchronizes the sound for playing on a website. Flash Professional forces animation to keep pace with stream sounds. If Flash Professional can’t draw animation frames quickly enough, it skips frames. Unlike event sounds, stream sounds stop if the SWF file stops playing. Also, a stream sound can never play longer than the length of the frames it occupies.

Note: Stream setting is not supported in WebGL and HTML5 Canvas documents.

For a detailed help article on the topic, see Using sounds in Flash

Jan 4, 2015/General/

Live WEBINAR – Flash Professional: The Future of Animation

January 13, 2015 @ 8:00 AM PST (Check your local time)

Join Here

Please join us for a tour of the latest features in Flash Professional CC, such as native support for HTML5 Canvas & WebGL, Custom Platform Support (Cocos2D, Starling, AwayJS, OpenFL etc.) and much more.

Joining us will be some of the most established members in the digital animation industry:
• Grant Skinner, CEO & Creator CreateJS
• Joshua Granick, CEO, OpenFL Technologies
• Rob Bateman, Founder & Managing Director, Away Studios
• Denis Balon, COO GAF Media

Join here a few moments before the start time. Select the guest option and sign in with your full name. Check your local time here.

Ajay Shukla, Sr. Product Manager, Flash Professional

Oct 6, 2014/General/

Flash Professional CC 2014 October release – available now!!

Continuing with the momentum gained with the June release, Flash Professional CC 2014 October update brings to you even more features to make your life easier.  Whether you are an animator, web designer, educational content developer, advertiser or for that matter any platform or library developer, you will find something that is designed just for you.  Here are a few of the highlights –

  • WebGL Scripting/Interactivity and audio support
  • Custom Brush support
  • Animation Guide Support
  • AIR support for Intel x86 based Android devices

In addition, we’ve brought back Import SWF and AIR shared runtime support by popular demand.  You can find more about the features at

Last but not the least we’ve added support for Custom Platforms that will allow third party platform/library developers to leverage Flash Professional’s animation design paradigms including stage, timeline and creative tools to directly publish to their own platforms.  To know more visit –

Look forward to hear your feedback on the latest release.  You can always reach us at –

Ajay Shukla, Sr. Product Manager, Flash Professional