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Aug 11, 2015/General/

New course on HTML5 Canvas and WebGL project types in Flash Professional

A new course on HTML5 Canvas and WebGL project types in Flash Professional went live on Lynda.com yesterday.  Here is a brief description and link to the course –

 

HTML5 Canvas and WebGL in Flash Professional CC with Joseph Labrecque
http://www.lynda.com/Flash-Professional-tutorials/HTML5-Canvas-WebGL-Flash-Professional-CC/383037-2.html 

Create a shared pool of content for a set of related projects—an HTML5 video, a WebGL-rendered interactive ad, and an HTML5 Canvas game—using Flash Professional CC.

No longer restricted to only ActionScript and Flash Player, Flash Professional CC offers more publishing possibilities than ever before. Developers can now use Flash to build assets and animation that target platforms such as HTML5 Canvas and WebGL. And adding JavaScript allows for playback on just about any modern desktop or mobile device.

This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash’s familiar toolset to build and manage assets that fit into a modern web publishing workflow.

Topics include:
• Using code snippets and actions
• Assembling and animating a scene for video
• Rendering the video
• Laying out an ad with WebGL and JavaScript
• Programming a game in HTML5 Canvas

Thanks,

Ajay Shukla, Sr. Product Manager, Flash CC

 

Jul 29, 2015/Extensions, General/

Installing ZXP extensions using the Manage Extensions utility

You can use the free Manage Extensions utility to install and uninstall Flash CC extensions. With Manage Extensions, you can install multiple Flash CC 2015 extensions (multiple .zxp files stored in the same directory) at the same time.

On Windows:

  1. Exit Flash CC 2015 if it is running.
  2. Download the Manage Extensions (Windows) utility to your desktop.
  3. Extract the .zip file to a location on your Desktop eg: C:\Users\<your user name>\Desktop\WinUtility
  4. Double-click the ManageExtensions.exe file. The Manage Extension interface appears.

ExMan

  1. Click Install an Extension and select the extension (.zxp file) that you want to install.
  2. To install multiple extensions, click Install multiple extensions and select the directory that contains the .zxp files.

On Mac OS:

  1. Exit Flash CC 2015 if it is running.
  2. Download the Manage Extensions (Mac) utility to your desktop.
  3. Extract the .zip file to a location on your Desktop: /Users/<your username>/Desktop/
  4. Double-click the ManageExtensions.app file. The Manage Extension interface appears.
  5. Click Install an Extension and select the extension (.zxp file) that you want to install.
  6. To install multiple extensions, click Install multiple extensions and select the directory that contains the .zxp files.

To learn about how you can install Flash extensions using the ExManCmd command line utility, see the blog post Installing Extensions for Flash Professional CC 2015.

Jul 14, 2015/ActionScript, General, HTML5/

Converting your Flash Ads to HTML5 Canvas

The HTML5 Canvas document type and the associated design and performance capabilities in Flash Professional CC helps you create performance-optimized HTML5 creatives with ease. You can obviously create new ads targeting the HTML5 platform using Flash Professional CC, but you may also have have some existing Flash ads that you want to convert to HTML5 Canvas for targeting them for multiple platforms, especially mobile devices.  Here is how you do it:

  1. Convert your ActionScript document to HTML5 Canvas document using the document type converter.
  2. Replace the ActionScript code commented out as reference in the actions panel with their HTML5 Canvas equivalents. You can use the HTML5 Canvas code snippets panel (Window > Code Snippets) in Flash CC 2015 to get started.

Now, let’s see this in action.  We are going to convert a Flash ad to HTML5 Canvas.

Here is the ActionScript example:

Get Adobe Flash player





The converted HTML5 Canvas file should look like this:


Converting an ActionScript document and assets to HTML5 Canvas

  1. Download the BannerNewFeatures_AS3.zip file, extract the files, and open the BannerNewFeatures_AS3.fla file. You can preview the contents by opening BannerNewFeatures_AS3.swf.
  2. Click Commands > Convert to other document formats to convert the document to HTML5 Canvas document.
    Convert-menu-option
  3. In the Document Type Converter dialog box, select HTML5 Canvas and click Browse to select a location to save the converted FLA.
    Doctype-converter
  4. Click OK. The ad has now been converted in to HTML5 Canvas. Open the .html file in the output directory you specified in the previous step to check the converted output. You can see that all your art assets have been converted in to HTML5 Canvas. However, the ad runs in a continuous loop.  This change happened because we do not automatically convert the ActionScript code to the equivalent JavaScript code.

Note: Flash Professional does not auto-convert any ActionScript code to JavaScript code because there is no foolproof way to get it completely right. However, our HTML5 Canvas (CreateJS) JavaScript APIs mimic ActionScript code fairly closely. We also have some built-in Code Snippets in Flash CC to help you get started with some commonly used actions.

Converting ActionScript code to JavaScript in your HTML5 Canvas document

  1. Click Window > Actions to open the Actions panel. All your ActionScript code in FrameScript are displayed as commented out to help you convert them to HTML5 Canvas.

    ActionScript code commented out

    ActionScript code commented out

  2. In the Actions panel, click the ActionScript code that you want to replace and type in the JavaScript equivalent (if an equivalent code snippet is available in the the HTML5 Canvas section of the Code Snippets panel, you can just double-click on it) For example, the following image shows that the stop () ; function that is commented out in ActionScript has been replaced with its HTML5 equivalent, this.stop () ;
    Replace-code
  3. Press Shift+Alt+F12 to publish and check your output.
  4. To see how all the ActionScript code in the example document were converted in to HTML5 Canvas, download BannerNewFeatures_Canvas.zip and open the BannerNewFeatures_Canvas.fla file. To view the final output in HTML5, download Published-Banner-HTML5.zip. and open the BannerNewFeatures_Canvas.html file.

Codes for commonly used actions

The following are some of the commonly used ActionScript codes and their equivalent JavaScript codes:

  • Symbol Instances are referenced as this.instanceName instead of directly using the instanceName:
    ActionScript HTML5
    mySymbol.x = 100;
    mySymbol.visible=true;
    this.mySymbol.x = 100;
    this.mySymbol.visible=true;

     

  • Variable types and function return types should not be specified in JS:
    ActionScript HTML5
    var myVariable:String
    var myVariable;
    function onClick (event:MouseEvent) :void {
    //body
    
    }
    function onClick (event) {
    //body
    
    }

     

  • trace() is not supported and should be replaced by console.log() or alert():
    ActionScript HTML5
    trace(“Message to display”);
    console.log(“Message to display”);

     

  • Commonly used events in ActionScript and JavaScript:
    ActionScript HTML5
    MouseEvent.CLICK
    "click"
    MouseEvent.MOUSE_DOWN
    "mousedown"
    MouseEvent.MOUSE_UP
    "mouseup"
    MouseEvent.ENTER_FRAME
    "tick"
    MouseEvent.ADDED
    "added"

     

  • Commonly used timeline actions in ActionScript and JavaScript:
    ActionScript HTML5
    stop();
    this.stop();
    <InstanceName>.stop();
    this.<InstanceName>.stop();
    gotoAndStop(5);
    gotoAndStop("label");
    this.gotoAndStop(5);
    this.gotoAndStop("label");

    Refer the EaselJS documentation for more information about other events. Check out the mapping of ActionScript codes and their equivalent JavaScript codes for HTML5 Canvas platform for a comprehensive list of actions.

View and use JavaScript code snippets

  1. Click Window > Code Snippets.
    Code-Snippets-menu
  2. In the Code Snippets panel, expand HTML5 Canvas to see the HTML5 equivalents of your ActionScript codes under different categories.

    Code snippets panel

    Code snippets panel

Useful links

Jun 15, 2015/General/

Flash Professional CC June 2015 Release – Available Now!!!

NewFeatures-232x112-12

Upgrade to the June 2015 release of Flash Professional CC Now!!!

Continuing on our efforts to make Flash Professional richer, better, and more powerful, we have loaded the new release with a bunch of cool new features.  These features are designed to make your life as a designer, animator, or developer a lot easier.

The stage has been set for taking your animation to the next-level with the reintroduction of the bone tool. The bone tool that is much more than what it used to be, with a rich list of on-stage controls neatly laid out to make armature creation a breeze. You can also import H.264 videos to stage for design-time use.  If you are worried about the large number of bitmaps in your HTML5 Canvas document hampering performance, you can just export them as sprite sheets.  You also wanted some scaling options for the brushes & we’ve delivered! Brush in this release of Flash Pro scale according to your wish – zoom them with the stage or keep them constant.  That’s not all–we have a new converter that will convert your projects to any document type you want.  An improved audio workflow, and much more!

Here is a brief list of what’s on offer:

For more information check out our what’s new section.

Look forward to hear your feedback on the latest release!!

Ajay Shukla, Sr. Product Manager, Flash Professional