Posts in Category "General"

Flash Pro CC aka “Hellcat” is coming in June!

Flash Professional CC
Today was a big day for Adobe fans and customers — at our MAX conference this morning, we announced that major updates are coming in June for all of our most popular tools, from Photoshop to — you guessed it, Flash Pro!

At the end of March, senior product manager Tom Barclay gave you a first glimpse at Hellcat, the next generation Flash Professional. We’re proud to announce that Hellcat will be released as Flash Professional CC, representing years of development and a huge leap forward.

In addition to being faster and more reliable thanks to a completely new 64-bit modularized architecture, and having a new user interface, we’ve added some really powerful new features:

  • Full HD audio and video export without dropping frames
  • Improved HTML publishing
  • New code editor
  • Real-time drawing and live color preview
  • Unlimited paste board size
  • Native iOS simulator support
  • Advanced content profiling with Adobe Scout
  • Custom metadata support

More details about the new features are listed here. Flash Pro CC and all the other updated tools will be here in June – come back for more updates!

Best Regards,

Rich Lee
Sr. Product Marketing Manager

Video: First look at the next generation Flash Professional

In December, I promised to give you more details about the next generation of Flash Professional, codenamed Hellcat. Our team has been hard at work on this for the past few years, and we’re (finally) ready to show you the proverbial fruits of our labor. Check out this quick tour from from senior product manager Tom Barclay:

As Tom showed you, Hellcat is completely re-engineered, modernizing Flash Pro for the next generation. Here’s a quick recap of just some of the work we’ve done so far:

  • 64-bit architecture, native cocoa: modularized, faster, more reliable so you can be more efficient
  • Faster start time, file opening and saving, timeline scrubbing, and more
  • New user interface with light and dark themes, plus support for HiDPI displays (aka MacBook Pro Retina displays).

If you’re a game developer and going to GDC, come visit us to learn more. For everyone else, stay tuned for even more news at Adobe MAX!

Thanks for your support, and ’til next time!

Rich Lee
Sr. Product Marketing Manager

Exciting changes to Flash Professional in 2013

Hi Everyone,

In 2013, you’ll see dramatic changes to the next version of Flash Professional. We’ve been hard at work making the next generation of Flash Pro faster, more reliable, and more extensible. These and many other changes are paving the way for the tool to stay ahead of the curve, for many years to come.

The changes include making Flash Pro more focused and efficient. With twelve releases under our belt, there are a number of legacy features and support for older technologies that are losing relevance. In order to make Flash Pro more streamlined, we had to make some tough decisions based on customer usage and feedback, on what we should no longer support.

One of the key changes in the next version of Flash Pro is dropping support for AS2. As you may know, we introduced AS3 six and a half years ago, and today it is the most widely used language for the Flash Platform. Given AS2’s dwindling usage and misalignment with the future of the Flash runtime such as AIR mobile app development and Stage3D, we felt it made sense to move forward with AS3 only.

We understand this change impacts those of you who continue to use AS2, and hope this gives you time to prepare for the transition. Please note that AS2 content will still work in Flash Player (and future versions of it).

We’re really excited about what’s coming for Flash Pro, and can’t wait to share more details with you. Stay tuned to this blog for sneak peeks and more after the holiday break.

Cheers,
Rich Lee
Product Marketing Manager

EaselJS | does not work | Flash Professional CS6

The latest EaselJS plugin (0.5.0) does not function with Flash Professional CS6. This is mainly due to certain changes to the EaselJS framework. For more information about this issue and on resolving it, see this article.