<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Adobe Flash Professional Team Blog</title>
	<atom:link href="http://blogs.adobe.com/flashpro/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.adobe.com/flashpro</link>
	<description>The latest news, updates, tips, and insights into the features of Flash Professional</description>
	<lastBuildDate>Thu, 16 May 2013 15:55:52 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Announcing Flash Professional CC – Toolkit for Dart</title>
		<link>http://blogs.adobe.com/flashpro/2013/05/16/toolkit-for-dart-flash-pro/</link>
		<comments>http://blogs.adobe.com/flashpro/2013/05/16/toolkit-for-dart-flash-pro/#comments</comments>
		<pubDate>Thu, 16 May 2013 15:55:52 +0000</pubDate>
		<dc:creator>Suhas</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=360</guid>
		<description><![CDATA[ At Google I/O, 2013, Adobe announced The Toolkit for Dart, a new extension to Flash Professional CC. You can now create rich, interactive, and animated content, and publish to the Dart language. Dart is Google’s own open-source Web Programming Language &#8230; <a href="http://blogs.adobe.com/flashpro/2013/05/16/toolkit-for-dart-flash-pro/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><b> </b>At Google I/O, 2013, Adobe announced The Toolkit for Dart, a new extension to Flash Professional CC. You can now create rich, interactive, and animated content, and publish to the Dart language. Dart is Google’s own open-source Web Programming Language that supports many drawing capabilities and core animation delivered by Flash Professional. It includes support for images and vectors, movie clips and graphics animations, buttons, text, audio, and the filters and blend modes supported by the HTML5 canvas.</p>
<p>Ok, now, here’s something that’s awesome: <strong>Adobe intends to contribute the extension to the Dart community</strong><b> by open-sourcing the project. </b>For more information on the extension, see this <a href="http://news.dartlang.org/2013/05/adobes-flash-pro-cc-exports-to-dart-and.html"><i>announcement</i></a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2013/05/16/toolkit-for-dart-flash-pro/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>What is Flash Professional CC?</title>
		<link>http://blogs.adobe.com/flashpro/2013/05/14/what-is-flash-pro-cc/</link>
		<comments>http://blogs.adobe.com/flashpro/2013/05/14/what-is-flash-pro-cc/#comments</comments>
		<pubDate>Tue, 14 May 2013 09:32:54 +0000</pubDate>
		<dc:creator>Suhas</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=264</guid>
		<description><![CDATA[Renaissance. Although that casually, but I am sure the word means something unique to each one of you. For those who think the term sounds alien, before you pop-open Google, Renaissance means rebirth or reincarnation. Commonly, it refers to the &#8230; <a href="http://blogs.adobe.com/flashpro/2013/05/14/what-is-flash-pro-cc/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.adobe.com/in/products/flash.html"><img class="size-full wp-image-266 alignleft" alt="" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_cc_appicon-150x1501.jpg" width="150" height="150" /></a></p>
<p><strong>Renaissance.</strong></p>
<p>Although that casually, but I am sure the word means something unique to each one of you. For those who think the term sounds alien, before you pop-open Google, Renaissance means rebirth or reincarnation. Commonly, it refers to the cultural movement that began (roughly during 14th century) in Italy and spread right across Europe. Renaissance was that rare phenomenon, which laid a foundation for revolution, restructuring, progress, and ultimately, prosperity.</p>
<p>Adobe Flash Professional CC, a part of the Adobe Creative Cloud offering, has been completely re-engineered, quite literally from ground-zero. Effectively, it’s the true renaissance of your very own Flash Pro. It’s been in the making for a few years now, and we are extremely pleased and proud to present it along with other stunning applications of Creative Cloud.</p>
<p>That said, a pertinent question, what is Adobe Flash Professional CC all about, really? Well, here’s a dip-stick view of it.</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: left;"><strong><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_64bit.png"><img class="size-full wp-image-279 alignleft" alt="fl_64bit" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_64bit.png" width="300" height="168" /></a>The Architecture, MAC-friendliness, and the Boost (a la NOS!)</strong></p>
<p style="text-align: left;"><strong></strong>Flash Pro CC is a comprehensively refactored, modular, 64-bit application. During the course of this release, the entire code-base was refreshed to turn Flash Pro in to a native cocoa application.</p>
<p style="text-align: left;">This refactoring brings in dramatic changes to how Flash Pro performs. It now delivers unprecedented speed and stability. Large files are not <em><span style="text-decoration: underline;"><strong>only</strong></span> </em>easily manageable, but can also be published ever so quickly. You will also observe that the timeline is highly-responsive, as you begin to work with Flash Pro CC.</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_HighDef.png"><img class="size-full wp-image-283 alignright" alt="fl_HighDef" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_HighDef.png" width="300" height="168" /></a><strong></strong></p>
<p style="text-align: right;"><strong>We’re HD, and quite gloriously so</strong></p>
<p style="text-align: right;">Ever considered exporting all the rich content you create to a full HD output? Well, you can more than just consider, now. Flash Pro CC allows you to export all content, from nested timelines to script-driven animations, to an HD output seamlessly. All this, with zero loss of frames!</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_flToHtml5.png"><img class="size-full wp-image-284 alignleft" alt="fl_flToHtml5" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_flToHtml5.png" width="300" height="168" /></a></p>
<p style="text-align: left;"><strong>HTML5, from within</strong></p>
<p style="text-align: left;"><strong></strong>The Toolkit for CreateJS is now fully integrated with Flash Pro, and is enhanced to support publishing of buttons, motion curves, and hit-areas to HTML5. Your content can now be completely seamlessly converted to HTML5 (thanks to umpteen bug fixes on Toolkit for CreateJS), and yet, preserve the richness and interactivity.</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_dark_UI.png"><img class="size-full wp-image-285 alignright" alt="fl_dark_UI" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_dark_UI.png" width="300" height="168" /></a></p>
<p style="text-align: right;"><strong>It’s black or white</strong></p>
<p style="text-align: right;"><strong></strong>Choose to work with dark or light user-interface themes with Flash Pro CC. The streamlined user-interface, with intuitive dialogs and panels, centers your focus fully on the stage and content.</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_HiDPI.png"><img class="size-full wp-image-286 alignleft" alt="fl_HiDPI" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_HiDPI.png" width="300" height="168" /></a></p>
<p><strong>Rich, crisp, and a lot of detail with Hi-DPI</strong><br />
The Flash Professional user-interface supports Hi-DPI displays, including high resolution retina display available with MacBook Pro. This dramatically improves visual fidelity and screen resolution adding a lot more detail to how Flash Pro is displayed.</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_publishToMultipleDevices.png"><img class="size-full wp-image-287 alignright" alt="fl_publishToMultipleDevices" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_publishToMultipleDevices.png" width="300" height="168" /></a></p>
<p style="text-align: right;"><strong>Work with multiple devices</strong></p>
<p style="text-align: right;"><strong></strong>Imagine being able to work with multiple devices of varying screen sizes, configurations, and capabilities – simultaneously. Flash Pro CC enables seamless publishing of AIR applications to iOS devices connected via USB.</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_unlimited_pasteboard.png"><img class="size-full wp-image-301 alignleft" alt="fl_unlimited_pasteboard" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_unlimited_pasteboard.png" width="300" height="168" /></a></p>
<p><strong>Unlimited, unending, and infinite</strong></p>
<p><strong></strong>With unlimited pasteboard/work-area you can manage infinitely large backgrounds and off-stage. While working with unlimited work-area, you can also shift your focus back to the stage using the Center-to-stage option.</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_timeline.png"><img class="size-full wp-image-292 alignright" alt="fl_timeline" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_timeline.png" width="300" height="168" /></a></p>
<p><strong>Efficient beyond measure</strong></p>
<p><strong></strong>With several key enhancements made to timeline and drawing tools, Flash Pro CC brings in a high degree of workflow efficiency, particularly for designers and animators.</p>
<ul>
<li>Distribute objects on Stage to individual keyframes each with the click of a button</li>
<li>Swap multiple symbol instances or bitmaps with any other symbol or bitmap preserved in the library or created on Stage</li>
<li>Set properties to multiple layers simultaneously</li>
<li>Mark multiple layers as guides or masks</li>
<li>Work in full screen mode without panels or toolbars to distract you</li>
<li>Proportionally expand or contract timeline ranges</li>
<li>Move Timeline ranges across the timeline with the length intact</li>
<li>Preview colors live when using drawing tools and color picker</li>
<li>Use the time-saving in-line controls for graphic filters</li>
</ul>
<p>&nbsp;</p>
<p><a href="http://blogs.adobe.com/flashpro/files/2013/05/fl_AS_editor.png"><img class="size-full wp-image-293 alignleft" alt="fl_AS_editor" src="http://blogs.adobe.com/flashpro/files/2013/05/fl_AS_editor.png" width="300" height="168" /></a></p>
<p style="text-align: left;"><strong>Comment, uncomment, comment</strong></p>
<p style="text-align: left;">Take full advantage of intelligent code commenting along with the completely simplified ActionScript Editor interface.</p>
<p class="clear">&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="http://blogs.adobe.com/flashpro/files/2013/05/SyncSettings_fl1.png"><img class="aligncenter size-full wp-image-291" alt="SyncSettings_fl" src="http://blogs.adobe.com/flashpro/files/2013/05/SyncSettings_fl1.png" width="577" height="384" /></a>Where ever you go, your settings follow you</strong></p>
<p>You can now sync preference (s) settings to Creative Cloud and download across two machines when working with Flash Pro. This allows you to apply all your preferences on two different machines at one-go! (for example, computers at work and home.)</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2013/05/14/what-is-flash-pro-cc/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Flash Pro CC aka “Hellcat” is coming in June!</title>
		<link>http://blogs.adobe.com/flashpro/2013/05/06/flash-pro-cc-aka-hellcat-is-coming-in-june/</link>
		<comments>http://blogs.adobe.com/flashpro/2013/05/06/flash-pro-cc-aka-hellcat-is-coming-in-june/#comments</comments>
		<pubDate>Mon, 06 May 2013 20:53:41 +0000</pubDate>
		<dc:creator>Rich Lee</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=250</guid>
		<description><![CDATA[Today was a big day for Adobe fans and customers &#8212; at our MAX conference this morning, we announced that major updates are coming in June for all of our most popular tools, from Photoshop to &#8212; you guessed it, Flash Pro! &#8230; <a href="http://blogs.adobe.com/flashpro/2013/05/06/flash-pro-cc-aka-hellcat-is-coming-in-june/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.adobe.com/products/flash.html" target=_blank><img src="http://blogs.adobe.com/flashpro/files/2013/05/fl_cc_appicon-150x150.jpg" alt="Flash Professional CC" width="150" height="150" class="alignnone size-thumbnail wp-image-255" /></a><br />
Today was a big day for Adobe fans and customers &#8212; at our <a href="http://max.adobe.com" target=_blank>MAX</a> conference this morning, we announced that major updates are coming in June for all of our most popular tools, from Photoshop to &#8212; you guessed it, Flash Pro!</p>
<p>At the end of March, senior product manager Tom Barclay gave you a <a href="http://blogs.adobe.com/flashpro/2013/03/28/video-first-look-at-the-next-generation-flash-professional/" target=_blank>first glimpse</a> at Hellcat, the next generation Flash Professional. We’re proud to announce that Hellcat will be released as Flash Professional CC, representing years of development and a huge leap forward.</p>
<p>In addition to being faster and more reliable thanks to a completely new 64-bit modularized architecture, and having a new user interface, we’ve added some really powerful new features:</p>
<ul>
<li>Full HD audio and video export without dropping frames</li>
<li>Improved HTML publishing</li>
<li>New code editor</li>
<li>Real-time drawing and live color preview</li>
<li>Unlimited paste board size</li>
<li>Native iOS simulator support</li>
<li>Advanced content profiling with Adobe Scout</li>
<li>Custom metadata support</li>
</ul>
<p>More details about the new features are listed <a href="http://www.adobe.com/products/flash/features.html" target=_blank>here</a>. Flash Pro CC and all the other updated tools will be here in June – come back for more updates!</p>
<p>Best Regards,</p>
<p>Rich Lee<br />
Sr. Product Marketing Manager</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2013/05/06/flash-pro-cc-aka-hellcat-is-coming-in-june/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Video: First look at the next generation Flash Professional</title>
		<link>http://blogs.adobe.com/flashpro/2013/03/28/video-first-look-at-the-next-generation-flash-professional/</link>
		<comments>http://blogs.adobe.com/flashpro/2013/03/28/video-first-look-at-the-next-generation-flash-professional/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 17:02:09 +0000</pubDate>
		<dc:creator>Rich Lee</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=227</guid>
		<description><![CDATA[In December, I promised to give you more details about the next generation of Flash Professional, codenamed Hellcat. Our team has been hard at work on this for the past few years, and we&#8217;re (finally) ready to show you the &#8230; <a href="http://blogs.adobe.com/flashpro/2013/03/28/video-first-look-at-the-next-generation-flash-professional/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>In December, I promised to give you more details about the next generation of Flash Professional, codenamed Hellcat. Our team has been hard at work on this for the past few years, and we&#8217;re (finally) ready to show you the proverbial fruits of our labor. Check out this <a href="http://tv.adobe.com/watch/adc-presents/first-look-next-generation-flash-professional/" target="_blank">quick tour</a> from from senior product manager Tom Barclay:</p>
<p><iframe title="AdobeTV Video Player" width="515" height="296" src="http://tv.adobe.com/embed/64/16778/" frameborder="0" allowfullscreen scrolling="no"></iframe></p>
<p>As Tom showed you, Hellcat is completely re-engineered, modernizing Flash Pro for the next generation. Here&#8217;s a quick recap of just some of the work we&#8217;ve done so far:</p>
<ul>
<li>64-bit architecture, native cocoa: modularized, faster, more reliable so you can be more efficient</li>
<li>Faster start time, file opening and saving, timeline scrubbing, and more</li>
<li>New user interface with light and dark themes, plus support for HiDPI displays (aka MacBook Pro Retina displays).</li>
</ul>
<p>If you&#8217;re a game developer and going to <a href="http://www.gdconf.com/" target=_blank>GDC,</a> come visit us to learn more. For everyone else, stay tuned for even more news at <a href="http://max.adobe.com/sessions/online.html" target=_blank>Adobe MAX</a>!</p>
<p>Thanks for your support, and &#8217;til next time!</p>
<p>Rich Lee<br />
Sr. Product Marketing Manager</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2013/03/28/video-first-look-at-the-next-generation-flash-professional/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>Exciting changes to Flash Professional in 2013</title>
		<link>http://blogs.adobe.com/flashpro/2012/12/18/exciting-changes-to-flash-professional-in-2013/</link>
		<comments>http://blogs.adobe.com/flashpro/2012/12/18/exciting-changes-to-flash-professional-in-2013/#comments</comments>
		<pubDate>Tue, 18 Dec 2012 17:56:21 +0000</pubDate>
		<dc:creator>Rich Lee</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=212</guid>
		<description><![CDATA[Hi Everyone, In 2013, you’ll see dramatic changes to the next version of Flash Professional. We’ve been hard at work making the next generation of Flash Pro faster, more reliable, and more extensible. These and many other changes are paving &#8230; <a href="http://blogs.adobe.com/flashpro/2012/12/18/exciting-changes-to-flash-professional-in-2013/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Hi Everyone,</p>
<p>In 2013, you’ll see dramatic changes to the next version of Flash Professional. We’ve been hard at work making the next generation of Flash Pro faster, more reliable, and more extensible. These and many other changes are paving the way for the tool to stay ahead of the curve, for many years to come.</p>
<p>The changes include making Flash Pro more focused and efficient. With twelve releases under our belt, there are a number of legacy features and support for older technologies that are losing relevance. In order to make Flash Pro more streamlined, we had to make some tough decisions based on customer usage and feedback, on what we should no longer support.</p>
<p>One of the key changes in the next version of Flash Pro is dropping support for AS2. As you may know, we introduced AS3 six and a half years ago, and today it is the most widely used language for the Flash Platform. Given AS2’s dwindling usage and misalignment with the future of the Flash runtime such as AIR mobile app development and Stage3D, we felt it made sense to move forward with AS3 only.</p>
<p>We understand this change impacts those of you who continue to use AS2, and hope this gives you time to prepare for the transition. Please note that AS2 content will still work in Flash Player (and future versions of it).</p>
<p>We’re really excited about what’s coming for Flash Pro, and can’t wait to share more details with you. Stay tuned to this blog for sneak peeks and more after the holiday break.</p>
<p>Cheers,<br />
Rich Lee<br />
Product Marketing Manager</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2012/12/18/exciting-changes-to-flash-professional-in-2013/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>EaselJS &#124; does not work &#124; Flash Professional CS6</title>
		<link>http://blogs.adobe.com/flashpro/2012/11/29/easeljs-does-not-work-flash-professional-cs6/</link>
		<comments>http://blogs.adobe.com/flashpro/2012/11/29/easeljs-does-not-work-flash-professional-cs6/#comments</comments>
		<pubDate>Thu, 29 Nov 2012 09:37:12 +0000</pubDate>
		<dc:creator>Suhas</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=204</guid>
		<description><![CDATA[The latest EaselJS plugin (0.5.0) does not function with Flash Professional CS6. This is mainly due to certain changes to the EaselJS framework. For more information about this issue and on resolving it, see this article.]]></description>
				<content:encoded><![CDATA[<p>The latest EaselJS plugin (0.5.0) does not function with Flash Professional CS6. This is mainly due to certain changes to the EaselJS framework. For more information about this issue and on resolving it, see <a href="http://helpx.adobe.com/flash/kb/updating-easeljs-plugin-sprite-sheets.html">this article</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2012/11/29/easeljs-does-not-work-flash-professional-cs6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Professional CS6 Update2 &#124; Now Available</title>
		<link>http://blogs.adobe.com/flashpro/2012/09/25/flash-professional-cs6-update2/</link>
		<comments>http://blogs.adobe.com/flashpro/2012/09/25/flash-professional-cs6-update2/#comments</comments>
		<pubDate>Tue, 25 Sep 2012 12:21:30 +0000</pubDate>
		<dc:creator>meenakshi</dc:creator>
				<category><![CDATA[Crash]]></category>
		<category><![CDATA[Errors]]></category>
		<category><![CDATA[Flash Professional CS6]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Toolkit for CreateJS]]></category>
		<category><![CDATA[AIR3.4]]></category>
		<category><![CDATA[Flash CS6]]></category>
		<category><![CDATA[Flash Player 11.4]]></category>
		<category><![CDATA[iOS Simulator]]></category>
		<category><![CDATA[Retina Display]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=184</guid>
		<description><![CDATA[We are happy to announce the availability of Flash Professional CS6 Update 2 (Ver:12.0.2)! As promised earlier, the update brings you several exciting features, but importantly, Flash Professional CS6 will now extend support for AIR 3.4 and Flash Player 11.4, &#8230; <a href="http://blogs.adobe.com/flashpro/2012/09/25/flash-professional-cs6-update2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>We are happy to announce the availability of Flash Professional CS6 Update 2 (Ver:12.0.2)! <a href="http://blogs.adobe.com/flashpro/2012/08/22/announcing-flash-cs6-updater/">As promised earlier</a>, the update brings you several exciting features, but importantly, Flash Professional CS6 will now extend support for AIR 3.4 and Flash Player 11.4, courtesy the Update! Quite an incentive to revise your target versions when developing AIR applications, no?</p>
<ul>
<li>The <strong>Direct Deployment to iOS Devices</strong> feature allows you to deploy an AIR application on iOS devices without having to use iTunes. (Please note that iTunes 10.5.0 or greater must be installed on the user&#8217;s machine to use this feature.)</li>
<li>The <strong>Native iOS Simulator Support</strong> feature facilitates testing and debugging AIR applications for iOS devices on the native iOS Simulator. This is a MAC only feature, where Flash Pro can be integrated with the Simulator by installing XCode.</li>
<li>The <strong>High Resolution Retina Display Support</strong> feature provides High-resolution Retina Display support for newly introduced iOS devices like iPAD3. Earlier, this feature was available only for iPhone and iPod devices but now richer content, with the concept of pixel doubling, is available for iPAD devices too.</li>
</ul>
<p>Detailed descriptions for the new features is available in the <a href="http://helpx.adobe.com/flash/using/whats-new-cs6.html">What’s New for Flash Professional CS6</a> doc. Also, look at the <a href="http://helpx.adobe.com/flash/release-note/release-notes-flash-pro-cs6.html">Release Notes</a> and <a href="http://helpx.adobe.com/flash/kb/known-issues-flash-cs6.html">Known Issues</a> docs to avoid surprises, should you encounter any issues while trying the new and exciting features. The update also has Toolkit for CreateJS 1.1 bundled along with it. Soon as the update completes installing, the Adobe Extension Manager CS6 is launched to install Toolkit for CreateJS 1.1. The new version of the Toolkit has added support for converting Shape Tweens, Motion Tweens, Mask Layers, and Multiframe bounds to HTML5. The update includes fixes for several critical bugs you reported to us on Adobe Flash forums and various other channels:</p>
<ul>
<li>Flash Professional CS6 crashes on launching – without warnings! An issue that occurred due to the presence of corrupt fonts, and one that several users reported on forums.</li>
<li>Rendering content using Stage 3D targeting Starling framework rendered content inappropriately.</li>
<li>ANEs would go unrecognized when referenced using relative paths in Flash Professional CS6, throwing compilation errors.</li>
<li>XML files generated by XFL files have an inconsistent end of lines between the CDATA section and the rest of the file.</li>
<li>Adobe Debug Launcher crashes when publishing AIR application for desktop with AIR 3.2.</li>
</ul>
<p>For a complete list of all issues fixed in this Update, see <a href="http://helpx.adobe.com/flash/release-note/release-notes-flash-pro-cs6.html#id_56148">this link</a>.</p>
<p>[Updated on October 19th, 2012]  The Flash Professional CS6 Update 2 now facilitates silent installation. See <a href="http://www.adobe.com/support/flash/downloads.html#flashCS6">this link</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2012/09/25/flash-professional-cs6-update2/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Atari and Adobe Flash Professional</title>
		<link>http://blogs.adobe.com/flashpro/2012/09/03/atari-and-flash-professional/</link>
		<comments>http://blogs.adobe.com/flashpro/2012/09/03/atari-and-flash-professional/#comments</comments>
		<pubDate>Mon, 03 Sep 2012 15:20:37 +0000</pubDate>
		<dc:creator>Suhas</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash Professional CS6]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Toolkit for CreateJS]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CreateJS]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Grant Skinner]]></category>
		<category><![CDATA[HTML5]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=175</guid>
		<description><![CDATA[It is highly unlikely that you are reading this blog post and have not played an Atari game ever before. For gamers, passionate or otherwise, casual or obsessive, skilled or talented, Atari games would have been one of the common &#8230; <a href="http://blogs.adobe.com/flashpro/2012/09/03/atari-and-flash-professional/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>It is highly unlikely that you are reading this blog post and have not played an Atari game ever before. For gamers, passionate or otherwise, casual or obsessive, skilled or talented, Atari games would have been one of the common starting points for developing gaming acumen. Do you know that Atari is taking its historic games to the mobile platform across multiple screens? Empowered by CreateJS libraries, Atari will deliver its games targeting the HTML5 platform to ensure compatibility across multiple mobile platforms and screens. For more information, watch <a href="http://atari.com/arcade/developers/">this video</a>.</p>
<p>The project involved creating multitudes of animated assets to create touch-friendly games with rich content. Yes, you guessed it right, Flash Professional CS6 along with the Toolkit for CreateJS extension and <a href="http://gskinner.com/blog/archives/2012/08/prep-for-zoe-jsfl-command.html">some custom JSFL</a> was used to carry out this mammoth task of preparing assets. To know more about Toolkit for CreateJS, see this <a href="http://www.adobe.com/devnet/createjs/articles/using-flash-pro-toolkit-createjs.html">DevNet article</a>. Also, visit <a href="http://gskinner.com/">gskinner.com</a> to know more about Grant Skinner, creator of CreateJS and a prime contributor to the Atari HTML5 project.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2012/09/03/atari-and-flash-professional/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Announcing Flash Professional CS6 updater, coming this September!</title>
		<link>http://blogs.adobe.com/flashpro/2012/08/22/announcing-flash-cs6-updater/</link>
		<comments>http://blogs.adobe.com/flashpro/2012/08/22/announcing-flash-cs6-updater/#comments</comments>
		<pubDate>Wed, 22 Aug 2012 14:43:22 +0000</pubDate>
		<dc:creator>Suhas</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[Flash Professional CS6]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Introduction]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[XFL]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=166</guid>
		<description><![CDATA[Come September and you will see some exciting new features added to Flash Professional CS6 along with several critical bug fixes. By extending support for Flash Player 11.4 and AIR 3.4, Flash Professional CS6 will now have the following new &#8230; <a href="http://blogs.adobe.com/flashpro/2012/08/22/announcing-flash-cs6-updater/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<h2></h2>
<p>Come September and you will see some exciting new features added to Flash Professional CS6 along with several critical bug fixes. By extending support for Flash Player 11.4 and AIR 3.4, Flash Professional CS6 will now have the following new features added to its powerful armory:</p>
<ul>
<li>Support for native iOS Simulator (Mac Only)</li>
<li>Direct deployment of AIR for iOS applications to iDevices (bypassing iTunes)</li>
<li>iPad retina high-resolution support</li>
</ul>
<p>As mentioned earlier, the update will also contain several critical bug fixes along with the new features and it is recommended that you install the update when it will be made available. For more information, see <a href="http://blogs.adobe.com/flashplayer/2012/08/flash-player-11-4-and-air-3-4.html">Flash Player Blog</a>.</p>
<p>Until September then, wait with that baited breath!</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2012/08/22/announcing-flash-cs6-updater/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>[Unexpected File Format] Error &#124; Opening Flash files &#124; Flash Professional CS5.5</title>
		<link>http://blogs.adobe.com/flashpro/2012/07/24/unexpected-file-format-error-on-opening-flash-files-using-flash-cs5-5/</link>
		<comments>http://blogs.adobe.com/flashpro/2012/07/24/unexpected-file-format-error-on-opening-flash-files-using-flash-cs5-5/#comments</comments>
		<pubDate>Tue, 24 Jul 2012 14:44:21 +0000</pubDate>
		<dc:creator>sudeshna</dc:creator>
				<category><![CDATA[Crash]]></category>
		<category><![CDATA[Errors]]></category>
		<category><![CDATA[Flash Professional CS5.5]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Troubleshooting]]></category>
		<category><![CDATA[troubleshooting]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashpro/?p=106</guid>
		<description><![CDATA[You may encounter errors when you attempt opening or saving files using Flash Professional CS5.5. This article explains about the errors and Flash CS5.5 updater released to handle such errors. Firstly, here&#8217;s a list of all forum threads that were &#8230; <a href="http://blogs.adobe.com/flashpro/2012/07/24/unexpected-file-format-error-on-opening-flash-files-using-flash-cs5-5/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>You may encounter errors when you attempt opening or saving files using Flash Professional CS5.5. This article explains about the errors and Flash CS5.5 updater released to handle such errors.</p>
<p>Firstly, here&#8217;s a list of all forum threads that were posted reporting similar issues:</p>
<table width="584" border="2" cellspacing="1" cellpadding="1">
<colgroup>
<col width="223" />
<col width="361" /> </colgroup>
<tbody>
<tr>
<td width="223" height="20">ISSUES</td>
<td width="361">FORUM POSTS</td>
</tr>
<tr>
<td rowspan="2" width="223" height="40">&#8220;Flash cannot parse this document&#8221;</td>
<td><a href="http://forums.adobe.com/message/3564708#3564708">http://forums.adobe.com/message/3564708#3564708</a></td>
</tr>
<tr>
<td height="20"><a href="http://forums.adobe.com/message/3621958#3621958">http://forums.adobe.com/message/3621958#3621958</a></td>
</tr>
<tr>
<td rowspan="2" width="223" height="40">&#8220;Failed to open document&#8221; error when trying to open file”</td>
<td><a href="http://forums.adobe.com/message/3593589#3593589">http://forums.adobe.com/message/3593589#3593589</a></td>
</tr>
<tr>
<td height="20"><a href="http://forums.adobe.com/message/3638332#3638332">http://forums.adobe.com/message/3638332#3638332</a></td>
</tr>
<tr>
<td width="223" height="42">&#8220;An error occurred opening file&#8230;&#8221; error when trying to open file</td>
<td><a href="http://forums.adobe.com/message/3593589#3593589">http://forums.adobe.com/message/3593589#3593589</a></td>
</tr>
<tr>
<td rowspan="2" width="223" height="40">&#8220;Failed to open document&#8221;</td>
<td><a href="http://forums.adobe.com/message/3603110#3603110">http://forums.adobe.com/message/3603110#3603110</a></td>
</tr>
<tr>
<td height="20"><a href="http://forums.adobe.com/message/3615190#3615190">http://forums.adobe.com/message/3615190#3615190</a></td>
</tr>
<tr>
<td rowspan="2" width="223" height="40">Unexpected File Format. Unable to open a file</td>
<td><a href="http://forums.adobe.com/message/3714690#3714690">http://forums.adobe.com/message/3714690#3714690</a></td>
</tr>
<tr>
<td height="20"><a href="http://forums.adobe.com/message/2892610#2892610">http://forums.adobe.com/message/2892610#2892610</a></td>
</tr>
</tbody>
</table>
<p><strong>Solution</strong></p>
<p>To address the above problem, Adobe released an <a href="http://www.adobe.com/support/flash/downloads.html#flashCS55">updater for Flash Pro CS5.5 (version 11.5.1)</a>. This solves the issues related to XFL file corruption.</p>
<p><strong>Adobe Update Description</strong><br />
<strong>9/15/2011</strong> – This updater contains fixes for opening and saving some Flash Professional files (FLAs) in CS5.5 and other bug fixes.</p>
<p><strong>Known Issues with the Adobe Updater</strong></p>
<p>• CS5 &amp; CS5.5: symbol saved in XFL format (compressed or uncompressed) is corrupted if its name has special character.<br />
• Window only: XFL Compressed: Data loss when saving to a file with hidden checkbox checked in the Window OS properties dialog.<br />
• Window only: XFL Uncompressed: cannot save fla error when saving .xfl fla with hidden checkbox checked in the Window OS properties dialog.<br />
• (Win Only ) Unable to save a file on Network / desktop once we get unable to save error message while saving a fla to xfl 2nd time.</p>
<p><strong>Recovering the damaged  or corrupt files</strong></p>
<ol>
<li>Change the extension of <strong>.fla</strong> to <strong>.rar</strong>.</li>
<li>Open it using the WinRAR application.</li>
<li>Winrar throws a warning stating that you attempted to open damaged archive, you can safely Ignore the warning.</li>
<li>Go to <strong>Tools</strong>-&gt;<strong>Repair Archive</strong>. This ensures that the archive and hence, the FLA is repaired.</li>
<li>Change the extension to <strong>.fla</strong>.</li>
</ol>
<p><strong>Known issues in Flash Professional CS5.5</strong></p>
<p>Here&#8217;s the complete list: <a href="http://helpx.adobe.com/flash/kb/known-issues-flash-cs5-5.html">http://helpx.adobe.com/flash/kb/known-issues-flash-cs5-5.html</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.adobe.com/flashpro/2012/07/24/unexpected-file-format-error-on-opening-flash-files-using-flash-cs5-5/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
	</channel>
</rss>
