Adobe Flash Professional Team Blog

The latest news, tips and insights directly from the Flash team

Oct 6, 2014/General/

Flash Professional CC 2014 October release – available now!!

Continuing with the momentum gained with the June release, Flash Professional CC 2014 October update brings to you even more features to make your life easier.  Whether you are an animator, web designer, educational content developer, advertiser or for that matter any platform or library developer, you will find something that is designed just for you.  Here are a few of the highlights –

  • WebGL Scripting/Interactivity and audio support
  • Custom Brush support
  • Animation Guide Support
  • AIR support for Intel x86 based Android devices

In addition, we’ve brought back Import SWF and AIR shared runtime support by popular demand.  You can find more about the features at

Last but not the least we’ve added support for Custom Platforms that will allow third party platform/library developers to leverage Flash Professional’s animation design paradigms including stage, timeline and creative tools to directly publish to their own platforms.  To know more visit –

Look forward to hear your feedback on the latest release.  You can always reach us at –

Ajay Shukla, Sr. Product Manager, Flash Professional

Aug 21, 2014/Creative Tools/

Tips & Tricks for the redesigned Motion Editor

As you already know, we’ve redesigned the Motion Editor and made it available with the latest release of Flash Professional CC.  More details on the new Motion Editor can be found here ––whats-new–2014-06 .

A video of the Motion Editor can be accessed here –

Here is a list of tips & tricks to help you while using the new Motion Editor –

Property curve editing:

  • <Double click> on curve to add new anchor point.
  • If anchor points and control points are collapsed (i.e. corner point), then mouse <drag> operation moves anchor point by default.
  • In order to use control points in above mentioned scenario, select the point & then <alt+drag> to bring out control point.
  • When control points are accessible, <dragging> control point always makes sure both control points are in straight line (180 degree angle)
  • Use <Alt + drag> on control point to move only selected control point, other control point stays stationary.
  • When control point handles are pulled out, <Alt+click> on anchor point to collapse them & make it a corner point. (as mentioned in point2)
  • Use <Shift+drag> anchor point for accurate linear movement either horizontally or vertically.
  • Select any anchor point & use <up/down arrow key> to move anchor point 1 unit up/down.
  • Select anchor point & <shift + up/down arrow key> to move anchor point 10 units up/down.
  • <Control/Command + click> on anchor point to delete anchor point (not applicable for first & last anchor point).  Alternatively press <Delete key> to delete the selected Anchor point(not applicable for first & last anchor point)
  • Copy curve : choose “copy” from right click context menu or make sure grid has focus and use <Control/cmd + C>
  • Paste curve : choose “paste” from right click context menu or make sure grid has focus and use <Control/cmd + V>
  • Reverse curve : choose “reverse” from right click context menu or make sure grid has focus and use <Control/cmd + R>

View options:

  • <Control/cmd + scroll> mousewheel to zoom-in/out curve
  • Just <scroll> mousewheel to scroll the curve
  • click on grid & use <Ctrl / CMD + D> : to disable / enable curves belonging to other groups. [ i.e. if you disable, only curves belonging to property group same as current property are colored, other curves are grayed out ]

Ease popup:

  • Use <arrow keys> to select next/prev property row (up, down, left, right). Behavior is same as library panel.
  • <ESC key> to dismiss ease popup.
  • <Double click> on ease row to select ease type & dismiss the ease popup.

You can try the latest version of Flash Professional here –


Jul 24, 2014/HTML5/

WebGL interactivity through JavaScript APIs

We are happy to announce the release of a patch for Flash Professional CC that enables you to add interactivity to your WebGL compositions through JavaScript APIs.

As you already know, we enabled support for WebGL in our latest Flash Professional CC release last month that allowed you to create animations for the WebGL enabled browsers.  While that was great, many of you reached out to us asking for scripting support so that you can add interactivity to your compositions.  Well, you don’t have to wait any longer!  The latest patch of Flash Professional allows you to add interactivity through JavaScript APIs.  We are still working on enabling frame-script for the WebGL target but that shouldn’t prevent you from adding interactivity through an external code editor.  Documentation for these WebGL APIs can be found here.

Finally, here is an excellent blog post about using WebGL APIs written by one of our greatest proponents and good friend – Christopher Caleb.

Look forward to hear about your experience and feedback.

Jun 18, 2014/General/

Adobe Flash Professional CC 2014 is here!

It has been sometime in the making, but there’s good reason for that. The newest update is packed with stunning new features that makes Flash Professional CC 2014 an absolute must-have. Here’s what’s new:

New and improved Motion Editor

We promised to reinstate the Motion Editor when you told us that you really missed having it. And, yes! The Motion Editor is back in a slicker, smoother, and more powerful form. For more information, see Editing Motion Tweens using Motion Editor.


MotionEditorForBlog - resize - 1

Leveraging modern web standards – take 1 – WebGL

Last December, we added native support for HTML5 Canvas in Flash Professional, and now, it’s time for WebGL or Web Graphics Library format. You can create and publish WebGL content from within Flash Professional CC 2014 using the WebGL (preview) document type. Work with the familiar Timeline, Workspace, Tools, and other functionalities of Flash Pro, and produce WebGL content. Flash Professional leverages the GPU accelerated usage of processing and rendering of WebGL content, which is integrated with most modern-day browsers. For more information, see Creating and publishing a WebGL document.


 Leveraging modern web standards – take 2 – SVG

You can now export fully scalable, superior quality, and high resolution SVG images using Flash Professional. Supporting the SVG export format is a giant stride towards Flash Professional embracing open web standards. SVG images can be easily integrated with most modern web content. For more information, see Export SVG files.


Beautify artwork using Variable-Width Tool

The Variable-Width Tool allows you to embellish artwork. You can easily enhance uniform and standard strokes to create beautiful strokes and shapes using the Variable-Width Tool. You could also save such enhancements as width profiles and reuse at a later point. These strokes can also be shape-tweened to produce rich animation. For more information, see Enhance Strokes and Shapes using Variable-width tool.



Create, store, and manage color themes using Adobe Kuler

Flash Professional CC is now integrated with Kuler panel, a cloud-based application to create color themes using iPhone or desktop browser. With Kuler panel, you can sync your color inspirations right to Flash Professional CC via Creative Cloud. To create color themes using Kuler, visit this link. For more information about using Kuler to create color themes and managing them within Flash Professional, see Using the Kuler panel.


Create HTML5 Panels and Extensions

You can extend Flash Professional CC using HTML extensions. Earlier, Flash Professional CC could only be integrated with SWF extensions packaged using Adobe Extension Builder. However, with Adobe Extension Builder 3 you can create and package HTML extensions that can be submitted to Adobe Exchange. Flash Professional CC has been enhanced to leverage HTML extensions packaged using Extension Builder 3. These extensions can be downloaded using Adobe Exchange and managed using Adobe Extension Manager from within Flash Professional. For more information, see Creating HTML extensions.

Synchronizing Workspaces with Adobe Creative Cloud

You can now sync the Flash Professional CC Workspace settings with Creative Cloud. You can customize the workspace to suit your design needs, and via Creative Cloud, you can replicate the customizations across multiple machines. For more information, see Sync Flash Professional Preferences with Creative Cloud.


Other enhancements

  • The Object-level undo option has been re-enabled and can be accessed on the Preferences dialog. For more information, see Undo, redo, and the History panel.
  • Exporting projector files has now been re-enabled, as well. Note that the option to export projector files is available within the Commands menu. For more information, see Exporting Projector Files.