In December, I promised to give you more details about the next generation of Flash Professional, codenamed Hellcat. Our team has been hard at work on this for the past few years, and we’re (finally) ready to show you the proverbial fruits of our labor. Check out this quick tour from from senior product manager Tom Barclay:
As Tom showed you, Hellcat is completely re-engineered, modernizing Flash Pro for the next generation. Here’s a quick recap of just some of the work we’ve done so far:
- 64-bit architecture, native cocoa: modularized, faster, more reliable so you can be more efficient
- Faster start time, file opening and saving, timeline scrubbing, and more
- New user interface with light and dark themes, plus support for HiDPI displays (aka MacBook Pro Retina displays).
If you’re a game developer and going to GDC, come visit us to learn more. For everyone else, stay tuned for even more news at Adobe MAX!
Thanks for your support, and ’til next time!
Sr. Product Marketing Manager
In 2013, you’ll see dramatic changes to the next version of Flash Professional. We’ve been hard at work making the next generation of Flash Pro faster, more reliable, and more extensible. These and many other changes are paving the way for the tool to stay ahead of the curve, for many years to come.
The changes include making Flash Pro more focused and efficient. With twelve releases under our belt, there are a number of legacy features and support for older technologies that are losing relevance. In order to make Flash Pro more streamlined, we had to make some tough decisions based on customer usage and feedback, on what we should no longer support.
One of the key changes in the next version of Flash Pro is dropping support for AS2. As you may know, we introduced AS3 six and a half years ago, and today it is the most widely used language for the Flash Platform. Given AS2’s dwindling usage and misalignment with the future of the Flash runtime such as AIR mobile app development and Stage3D, we felt it made sense to move forward with AS3 only.
We understand this change impacts those of you who continue to use AS2, and hope this gives you time to prepare for the transition. Please note that AS2 content will still work in Flash Player (and future versions of it).
We’re really excited about what’s coming for Flash Pro, and can’t wait to share more details with you. Stay tuned to this blog for sneak peeks and more after the holiday break.
Product Marketing Manager
The latest EaselJS plugin (0.5.0) does not function with Flash Professional CS6. This is mainly due to certain changes to the EaselJS framework. For more information about this issue and on resolving it, see this article.
We are happy to announce the availability of Flash Professional CS6 Update 2 (Ver:12.0.2)! As promised earlier, the update brings you several exciting features, but importantly, Flash Professional CS6 will now extend support for AIR 3.4 and Flash Player 11.4, courtesy the Update! Quite an incentive to revise your target versions when developing AIR applications, no?
- The Direct Deployment to iOS Devices feature allows you to deploy an AIR application on iOS devices without having to use iTunes. (Please note that iTunes 10.5.0 or greater must be installed on the user’s machine to use this feature.)
- The Native iOS Simulator Support feature facilitates testing and debugging AIR applications for iOS devices on the native iOS Simulator. This is a MAC only feature, where Flash Pro can be integrated with the Simulator by installing XCode.
- The High Resolution Retina Display Support feature provides High-resolution Retina Display support for newly introduced iOS devices like iPAD3. Earlier, this feature was available only for iPhone and iPod devices but now richer content, with the concept of pixel doubling, is available for iPAD devices too.
Detailed descriptions for the new features is available in the What’s New for Flash Professional CS6 doc. Also, look at the Release Notes and Known Issues docs to avoid surprises, should you encounter any issues while trying the new and exciting features. The update also has Toolkit for CreateJS 1.1 bundled along with it. Soon as the update completes installing, the Adobe Extension Manager CS6 is launched to install Toolkit for CreateJS 1.1. The new version of the Toolkit has added support for converting Shape Tweens, Motion Tweens, Mask Layers, and Multiframe bounds to HTML5. The update includes fixes for several critical bugs you reported to us on Adobe Flash forums and various other channels:
- Flash Professional CS6 crashes on launching – without warnings! An issue that occurred due to the presence of corrupt fonts, and one that several users reported on forums.
- Rendering content using Stage 3D targeting Starling framework rendered content inappropriately.
- ANEs would go unrecognized when referenced using relative paths in Flash Professional CS6, throwing compilation errors.
- XML files generated by XFL files have an inconsistent end of lines between the CDATA section and the rest of the file.
- Adobe Debug Launcher crashes when publishing AIR application for desktop with AIR 3.2.
For a complete list of all issues fixed in this Update, see this link.
[Updated on October 19th, 2012] The Flash Professional CS6 Update 2 now facilitates silent installation. See this link.