Introducing Adobe AIR and Flash Player Incubator program

Today, we are very excited to introduce the Adobe AIR and Flash Player Incubator program. The AIR and Flash Player Incubator is a place for the Adobe Flash Runtimes team to share with developers features that are under development or experimental in order to get early participation, testing, and feedback from the community.  The AIR and Flash Player Incubator is for developers that are interested in testing out the bleeding edge of runtime capabilities and contributing to the future of the platform. Keep in mind that the new features and functionalities in Incubator builds may or may not be supported in a future release of the runtimes.

We will use this blog to share announcements about new Incubator builds. For each new Incubator drop, we will highlight the features we are looking for feedback on. Incubator builds will contain features under consideration, development, or just experiments. By providing feedback on the features, use cases or things you will create, you will help us shape the future of the Flash runtimes. New features in the first builds provided today :

  • “Molehill” 3D APIs (A new set of low-level, GPU-accelerated 3D APIs that enable advanced 3D experiences across devices through the Adobe Flash Platform runtimes).
  • Cubic bezier curves (Using the cubicCurveTo drawing API, developers can easily create cubic beziers without requiring custom ActionScript code).

To log bugs about issues found in Incubator builds, please use the Adobe bugbase at bugs.adobe.com/flashplayer and select Flash Player 11 for the version. Please file bugs for highlighted features and new bugs for current released features.

We look forward to your feedback about the Incubator program and cannot wait to see what you guys will create with the Incubator builds. Don’t forget to subscribe to the Incubator tag for updates!

To learn more about this initiative, check the following article, entitled “Changing the web, again” on my blog.

 

35 Responses to Introducing Adobe AIR and Flash Player Incubator program

  1. Hi Moles,

    Just for fun I created a terrain demo – 40,000 polies at 60fps. I would be grateful if all my Mole-friends would kindly test it out on your rigs and tell me what kind of framerates and CPU use you are getting.

    http://www.mcfunkypants.com/2011/molehill-terrain-demo/

    Here’s the text from the blog post:
    Molehill, Adobe’s new Flash 3d API, can handle absolutely insane numbers of polygons and still render at 60 fps. I programmed a quick stress test demo (a heightmap terrain) that I was sure would bring Flash to its knees, but to my chagrin it was able to handle the scene with ease. In fact, I’m certain that I could double the number of polygons from 40 thousand to closer to 100 thousand without any framerate hiccups at all.

    Controls: hold the mouse button down and move the mouse to look around, and use the keyboard arrow keys to fly around the mountainous landscape. Press the spacebar to make the world turn. Enjoy! (Flash Molehill Beta Required:)

    Testing to work great in Firefox with the Flash Molehill beta drop 9 plugin. If you have the new debug prerelease Molehill version of the Flash plugin installed on your computer, then the .swf above should be redering a mega-complex 3d terrain at very fluid framerates. This will NOT work on the regular public Flash player: it you aren’t a game developer you probably do not have the right Flash plugin version installed and you will not see anything. If you experience poor framerates or errors, not to worry: this is simple a tech demo using beta code.

    When the new version of Flash comes out that has Molehill, you can expect fabulous 3d graphics in your games the likes of which have never been seen in a Flash animation before. Just try to render 40,000 polies in software-only Flash and see what happens: the framerate would drop to the point that this animation would look like a slideshow.

    So how did I make it? I used FlashDevelop which compiles pure AS3 projects using Flex. In the code I set up a simple Molehill-compatible render loop using the beta SWC that Adobe has provided members of the pre-release program. In code, I use a BitmapData of a heightmap to describe the heights of the 40,000 points by generating x,y,z coordinates depending on how white each pixel is. Pure white is the top of a mountain and pure black is the lowerst valley. This is what the heightmap image looks like:

    These vertex coordinates are fed to the video card as a vertexbuffer, which allows your 3d video card to render all those polies in a single line of code once initialized. This is why Molehill is so insanely fast: your GPU does all the work. Even while rendering full-screen at 60fps, my CPU never goes about 10% use.

    Incredible! I can’t wait to continue to write tutorials and source code that uses Molehill.

    Kindest regards,

    Christer Kaitila
    aka McFunkypants

    P.S. Thank you Thibault and everyone else involved for such a generous gift to the Flash gamedev community! You ROCK! =D

  2. Nisse Bergman says:

    Good to have a blog that one can read about all the updates. Would be nice to have rss-feeds from it.

  3. Why is it not 64-bit — what happened to “Square”?

    • Emmy Huang says:

      @Liberty: Square is still available on Adobe Labs if you need a 64-bit build. Incubator does not currently have 64-bit builds available.

      Emmy
      Group Product Manager, Adobe Flash Runtimes

      • Hector Macias Ayala says:

        I love this kind of answers:

        Q: Why is there no 64 bit?
        A: Theres no 64 bit available.

        Yes, we know. WHY?

        Q: What happened to square?
        A: It is still available.

        Yeah, same crappy old preview 3 from november last year.

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  5. foo says:

    In what sorry state is your sorry software if you still can’t get a 64bit version out in 2011? Are you writing that stuff in ASM or do high-school interns develop the critical parts?

    really..

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  9. mani says:

    The Adobe Labs page suggests that Incubator builds “are not recommended for use in your default, daily-use browser”, but the installer gives no option to choose (or even exclude) browsers from the installation.

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  14. mihnescu says:

    Hi,

    Does anyone know if we’re going to see a molehill implementation for AiR and the standalone flashplayer?

    thanks 🙂

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  33. Shane says:

    No 64bit build? Do computers even ship with 32bit OSs nowadays?