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	<title>Comments on: It&#8217;s official: 64bit is the future for Premiere Pro and After Effects</title>
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	<link>http://blogs.adobe.com/genesisproject/2009/10/its_official_64bit_is_the_futu.html</link>
	<description>A blog for beginners in the creative space. Beginner to intermediate tips, tricks and tutorials on several Adobe products, especially After Effects, Premiere Pro and Photoshop. Who knows what else!</description>
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	<item>
		<title>By: s e</title>
		<link>http://blogs.adobe.com/genesisproject/2009/10/its_official_64bit_is_the_futu.html#comment-708</link>
		<dc:creator>s e</dc:creator>
		<pubDate>Wed, 02 Jun 2010 12:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/genesisprojectdev/2009/10/its_official_64bit_is_the_futu.html#comment-708</guid>
		<description><![CDATA[Not great - we NEED the next version but CANNOT move to 64 bit as our main production software does NOT run on 64bit or in the 32bit shell so thanks for alienating us adobe - a 20 year volume license customer, gone.......

[DR - Production Premium CS5 includes 32-bit CS4 versions in addition to the 64-bit only versions of CS5.  This would allow you to function until you&#039;re able to move to a 64-bit capable system.  As this blog post date indicates, Adobe communicated that these products would be 64-bit only to its customers far in advance.  With your existing application having a 32-bit requirement, I would recommend that you put it on an older system and try CS5 on a 64-bit capable system.  Hopefully, this is a possibility.]
]]></description>
		<content:encoded><![CDATA[<p>Not great &#8211; we NEED the next version but CANNOT move to 64 bit as our main production software does NOT run on 64bit or in the 32bit shell so thanks for alienating us adobe &#8211; a 20 year volume license customer, gone&#8230;&#8230;.</p>
<p>[DR - Production Premium CS5 includes 32-bit CS4 versions in addition to the 64-bit only versions of CS5.  This would allow you to function until you're able to move to a 64-bit capable system.  As this blog post date indicates, Adobe communicated that these products would be 64-bit only to its customers far in advance.  With your existing application having a 32-bit requirement, I would recommend that you put it on an older system and try CS5 on a 64-bit capable system.  Hopefully, this is a possibility.]</p>
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		<title>By: Shaun O'Reilly</title>
		<link>http://blogs.adobe.com/genesisproject/2009/10/its_official_64bit_is_the_futu.html#comment-707</link>
		<dc:creator>Shaun O'Reilly</dc:creator>
		<pubDate>Thu, 12 Nov 2009 20:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/genesisprojectdev/2009/10/its_official_64bit_is_the_futu.html#comment-707</guid>
		<description><![CDATA[Hi,

I wish Adobe CS4 was all 64 bit when it came out, as I have moved to 64 bit long time ago. But it is a fear of the unknow issues for some, and I will shed some light on it. It is OK, you can really upgrade :-)

I just makes sense running large applications with ulta high res formats of today to go to 64 bit.

This is not MS Word/Excel editing we are talking about. Most of the adobe tools handles graphics, and some has to handle large graphics, which kills some 32 bit machines.

I can think of the days when I was about to buy a Pentium PC, and one of my friends warned me about not getting driver support, and that some software won&#039;t run on the Pentium. He said it is safer to stick with 486.  So I took a piece of software called 3D Home Architect, and ran it on both machines. While I appriciated seeing each wall build/rendered slowly (1 minute) after turning the model, I was even more impressed when the render was done instantly (5 seconds) when turning the model on the Pentium PC.

That&#039;s it, I am sold. I have a need for that kind of SPEED. By the way, it was cheaper in the end to buy a Pentium, as the 486 pc parts was really becoming too expensive, and the same goes for today. It is cheaper to buy 64bit enabled hardware, than buyng 32bit hardware today. And bny the way, if you have a Dual Core processor, alyou have to do, is install Windows 64 Bit on it, that is all. Most of us are already running on 64 bit enabled hardware, so no need for upgarde, beside adding more ram! You are 80% there already.

The issue around drivers might be your next problem, you might say. What issues?
My machine installed 64Bit Win 7 Ulitmiate (this os flies!!) without any driver issues. 64 Bit drivers were around since 64 bit XP!

Video editing in 32bit mode sucks, but flies in 64 bit with only 8GB cheap ram.

All 32 bit apps still runs fine on my Win 7 64bit box, by the way, almost as if I still have a 32bit os installed. The only difference that you will se between 32 bit and 64 bit, is that 64 bit can show more ram, but runs like a bullit.

I am sold on 64 bit. Can I get 128 now please? Imagine 1TB of cheap ram!

As a developer, I would hate to compile for 32 bit as well as 64 bit. It is exrtremely anoying. It is like taking the bullet fast Windows app, and try to perform similar image editing in DOS. Noooooo!

Thanks
Shaun O&#039;Reilly

[DR - thanks for the comments Shaun.  Great insight.]
]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I wish Adobe CS4 was all 64 bit when it came out, as I have moved to 64 bit long time ago. But it is a fear of the unknow issues for some, and I will shed some light on it. It is OK, you can really upgrade <img src='http://blogs.adobe.com/genesisproject/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I just makes sense running large applications with ulta high res formats of today to go to 64 bit.</p>
<p>This is not MS Word/Excel editing we are talking about. Most of the adobe tools handles graphics, and some has to handle large graphics, which kills some 32 bit machines.</p>
<p>I can think of the days when I was about to buy a Pentium PC, and one of my friends warned me about not getting driver support, and that some software won&#8217;t run on the Pentium. He said it is safer to stick with 486.  So I took a piece of software called 3D Home Architect, and ran it on both machines. While I appriciated seeing each wall build/rendered slowly (1 minute) after turning the model, I was even more impressed when the render was done instantly (5 seconds) when turning the model on the Pentium PC.</p>
<p>That&#8217;s it, I am sold. I have a need for that kind of SPEED. By the way, it was cheaper in the end to buy a Pentium, as the 486 pc parts was really becoming too expensive, and the same goes for today. It is cheaper to buy 64bit enabled hardware, than buyng 32bit hardware today. And bny the way, if you have a Dual Core processor, alyou have to do, is install Windows 64 Bit on it, that is all. Most of us are already running on 64 bit enabled hardware, so no need for upgarde, beside adding more ram! You are 80% there already.</p>
<p>The issue around drivers might be your next problem, you might say. What issues?<br />
My machine installed 64Bit Win 7 Ulitmiate (this os flies!!) without any driver issues. 64 Bit drivers were around since 64 bit XP!</p>
<p>Video editing in 32bit mode sucks, but flies in 64 bit with only 8GB cheap ram.</p>
<p>All 32 bit apps still runs fine on my Win 7 64bit box, by the way, almost as if I still have a 32bit os installed. The only difference that you will se between 32 bit and 64 bit, is that 64 bit can show more ram, but runs like a bullit.</p>
<p>I am sold on 64 bit. Can I get 128 now please? Imagine 1TB of cheap ram!</p>
<p>As a developer, I would hate to compile for 32 bit as well as 64 bit. It is exrtremely anoying. It is like taking the bullet fast Windows app, and try to perform similar image editing in DOS. Noooooo!</p>
<p>Thanks<br />
Shaun O&#8217;Reilly</p>
<p>[DR - thanks for the comments Shaun.  Great insight.]</p>
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	<item>
		<title>By: Paulie</title>
		<link>http://blogs.adobe.com/genesisproject/2009/10/its_official_64bit_is_the_futu.html#comment-706</link>
		<dc:creator>Paulie</dc:creator>
		<pubDate>Wed, 28 Oct 2009 12:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/genesisprojectdev/2009/10/its_official_64bit_is_the_futu.html#comment-706</guid>
		<description><![CDATA[Hey Dennis, as far as Windows goes, 64-bit-only is the way to go, there&#039;s no reason to try and squish Premiere CS-NEW into 32 bits anymore. For Windows users, if I may be so bold, STOP DRAGGING YOUR FEET ON 64 BIT, IT&#039;S 2009, TIME TO GET ON WITH IMPROVEMENT! I admit, now that Windows 7 is out that does may the 64-bit transition so much easier... I&#039;ve been a Mac fan since my first MacPortable in 1990, but let&#039;s face it, when budget is a factor the hardware cost is way cheaper for a well-built Windows rig. The problem was the fussy OS. 7 changes all that, it&#039;s fluid and a joy to work in (like my iPhone!). So Windows folks have no excuse, 64-bit should be our only mindset, and Adobe&#039;s choice lines right up. I mean, c&#039;mon, does anyone even have a floppy drive anymore? I hope not! ;-)

[DR - Hey Paulie, well what can I say but &quot;I agree!&quot;  I think there are still a lot of people who are hesitant for either cost reasons or on the PC side because they heard how bad Vista was.  For them, having people like you say that it really does work and 64 bit made a difference for me, is important.  It validates what I&#039;m saying by coming from someone outside Adobe.  Again, our purpose is to educate people about our direction now so it&#039;s not a surprise and they&#039;ll be able to realize the benefits immediately.]
]]></description>
		<content:encoded><![CDATA[<p>Hey Dennis, as far as Windows goes, 64-bit-only is the way to go, there&#8217;s no reason to try and squish Premiere CS-NEW into 32 bits anymore. For Windows users, if I may be so bold, STOP DRAGGING YOUR FEET ON 64 BIT, IT&#8217;S 2009, TIME TO GET ON WITH IMPROVEMENT! I admit, now that Windows 7 is out that does may the 64-bit transition so much easier&#8230; I&#8217;ve been a Mac fan since my first MacPortable in 1990, but let&#8217;s face it, when budget is a factor the hardware cost is way cheaper for a well-built Windows rig. The problem was the fussy OS. 7 changes all that, it&#8217;s fluid and a joy to work in (like my iPhone!). So Windows folks have no excuse, 64-bit should be our only mindset, and Adobe&#8217;s choice lines right up. I mean, c&#8217;mon, does anyone even have a floppy drive anymore? I hope not! <img src='http://blogs.adobe.com/genesisproject/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>[DR - Hey Paulie, well what can I say but "I agree!"  I think there are still a lot of people who are hesitant for either cost reasons or on the PC side because they heard how bad Vista was.  For them, having people like you say that it really does work and 64 bit made a difference for me, is important.  It validates what I'm saying by coming from someone outside Adobe.  Again, our purpose is to educate people about our direction now so it's not a surprise and they'll be able to realize the benefits immediately.]</p>
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		<title>By: Simon Hayhurst</title>
		<link>http://blogs.adobe.com/genesisproject/2009/10/its_official_64bit_is_the_futu.html#comment-705</link>
		<dc:creator>Simon Hayhurst</dc:creator>
		<pubDate>Wed, 21 Oct 2009 11:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/genesisprojectdev/2009/10/its_official_64bit_is_the_futu.html#comment-705</guid>
		<description><![CDATA[Hi Rosyna,

You may have a different engineering team / process than us, since it seems that you have no overhead for 32bit builds (which are separate builds).

While it&#039;s not exactly 2x the work to do 32 bit and 64 bit versions, it is significantly more work. There are 32bit only bugs that are found. It is two sets of binaries to build and test, and if we only ran automated testing you would *hate* the quality of our products.

There is a saving because some bugs are common across 32 bit and 64 bit and some across OS as well.

On Mac there is a saving of not having to test as many OS flavors, whereas with Windows you have to test 32 bit code on the 64 bit OS because it could be installed and run.

So, for us, yes, even on Mac, the sprint we dropped building 32bit versions we got a lot more features built and tested.

And  so, for us, the question boils down to trading off more features in 64 bit only products, or fewer features while keeping 32 bit and 64 bit support for another cycle.

We chose to move with the times and go where the world of HD is taking our customers and offer them stronger products by focusing there.
]]></description>
		<content:encoded><![CDATA[<p>Hi Rosyna,</p>
<p>You may have a different engineering team / process than us, since it seems that you have no overhead for 32bit builds (which are separate builds).</p>
<p>While it&#8217;s not exactly 2x the work to do 32 bit and 64 bit versions, it is significantly more work. There are 32bit only bugs that are found. It is two sets of binaries to build and test, and if we only ran automated testing you would *hate* the quality of our products.</p>
<p>There is a saving because some bugs are common across 32 bit and 64 bit and some across OS as well.</p>
<p>On Mac there is a saving of not having to test as many OS flavors, whereas with Windows you have to test 32 bit code on the 64 bit OS because it could be installed and run.</p>
<p>So, for us, yes, even on Mac, the sprint we dropped building 32bit versions we got a lot more features built and tested.</p>
<p>And  so, for us, the question boils down to trading off more features in 64 bit only products, or fewer features while keeping 32 bit and 64 bit support for another cycle.</p>
<p>We chose to move with the times and go where the world of HD is taking our customers and offer them stronger products by focusing there.</p>
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		<title>By: Rosyna</title>
		<link>http://blogs.adobe.com/genesisproject/2009/10/its_official_64bit_is_the_futu.html#comment-704</link>
		<dc:creator>Rosyna</dc:creator>
		<pubDate>Tue, 20 Oct 2009 19:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/genesisprojectdev/2009/10/its_official_64bit_is_the_futu.html#comment-704</guid>
		<description><![CDATA[&lt;i&gt;Finally with Macs, there is the whole Carbon 64 and Cocoa issue and the fact that we are not a Mac only company. No doubt this contributes to the decision as well.&lt;/i&gt;

I&#039;m not sure I understand this. The HIToolbox 64-bit issue has to be solved for the apps to be 64-bit on Macs. And when you solve it, the app can still run in 32-bit (meaning no API restricts it to 64-bit)

And it&#039;s not really two unique platforms for Mac OS X, at least (it is on Windows).

Automated testing would work on both 32-bit instances and 64-bit instances of an application (the arch command can cause an app to run at either 32-bits or 64-bits, on the fly).

Finally, I think it&#039;s a horrendous mistake to release any application that&#039;s 64-bit on Mac OS X 10.5. No one used it and those apps that tried to use it failed spectacularly (the best kind of failure). Since no one used it, many bugs were left unfound and unfixed.

[DR - thanks for the feedback.]
]]></description>
		<content:encoded><![CDATA[<p><i>Finally with Macs, there is the whole Carbon 64 and Cocoa issue and the fact that we are not a Mac only company. No doubt this contributes to the decision as well.</i></p>
<p>I&#8217;m not sure I understand this. The HIToolbox 64-bit issue has to be solved for the apps to be 64-bit on Macs. And when you solve it, the app can still run in 32-bit (meaning no API restricts it to 64-bit)</p>
<p>And it&#8217;s not really two unique platforms for Mac OS X, at least (it is on Windows).</p>
<p>Automated testing would work on both 32-bit instances and 64-bit instances of an application (the arch command can cause an app to run at either 32-bits or 64-bits, on the fly).</p>
<p>Finally, I think it&#8217;s a horrendous mistake to release any application that&#8217;s 64-bit on Mac OS X 10.5. No one used it and those apps that tried to use it failed spectacularly (the best kind of failure). Since no one used it, many bugs were left unfound and unfixed.</p>
<p>[DR - thanks for the feedback.]</p>
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		<title>By: Rosyna</title>
		<link>http://blogs.adobe.com/genesisproject/2009/10/its_official_64bit_is_the_futu.html#comment-703</link>
		<dc:creator>Rosyna</dc:creator>
		<pubDate>Tue, 20 Oct 2009 15:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/genesisprojectdev/2009/10/its_official_64bit_is_the_futu.html#comment-703</guid>
		<description><![CDATA[The statement:

&lt;i&gt;Why no 32-bit version? There&#039;s a good answer for that one as well.  The bottom line is that it&#039;s a different program than a 64-bit version.  Two versions = two types of code.  Twice the engineering, twice the checking, twice everything. &lt;/i&gt;

Doesn&#039;t quite track with regards to Macs. 32-bit/64-bit is one version, one type of code, and none of this &quot;twice&quot; stuff.

And, of course, compiling for multiple architectures often means fewer bugs as the compiler(s) may warn about assumptions. (Or you see an assumption causes a bug nearly immediately)

[DR - While you&#039;re right that I over generalized about things like &#039;twice the engineering&#039;, the effort required to compile and test two separate versions on two unique platforms with new features and two separate multi-million code line applications is more than the effective returns we might see from this in a short term scenario.  Furthermore, benefits from a native 64-bit architecture would frustrate users using 32-bit who would likely upgrade to 64-bit sooner because of feedback anyway.

The benefits of 64-bit only in the end far outweighed the idea of doing separate versions of 32 and 64 bit.

Finally with Macs, there is the whole Carbon 64 and Cocoa issue and the fact that we are not a Mac only company.  No doubt this contributes to the decision as well.

Thanks for your comments.]
]]></description>
		<content:encoded><![CDATA[<p>The statement:</p>
<p><i>Why no 32-bit version? There&#8217;s a good answer for that one as well.  The bottom line is that it&#8217;s a different program than a 64-bit version.  Two versions = two types of code.  Twice the engineering, twice the checking, twice everything. </i></p>
<p>Doesn&#8217;t quite track with regards to Macs. 32-bit/64-bit is one version, one type of code, and none of this &#8220;twice&#8221; stuff.</p>
<p>And, of course, compiling for multiple architectures often means fewer bugs as the compiler(s) may warn about assumptions. (Or you see an assumption causes a bug nearly immediately)</p>
<p>[DR - While you're right that I over generalized about things like 'twice the engineering', the effort required to compile and test two separate versions on two unique platforms with new features and two separate multi-million code line applications is more than the effective returns we might see from this in a short term scenario.  Furthermore, benefits from a native 64-bit architecture would frustrate users using 32-bit who would likely upgrade to 64-bit sooner because of feedback anyway.</p>
<p>The benefits of 64-bit only in the end far outweighed the idea of doing separate versions of 32 and 64 bit.</p>
<p>Finally with Macs, there is the whole Carbon 64 and Cocoa issue and the fact that we are not a Mac only company.  No doubt this contributes to the decision as well.</p>
<p>Thanks for your comments.]</p>
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		<title>By: Todd Kopriva</title>
		<link>http://blogs.adobe.com/genesisproject/2009/10/its_official_64bit_is_the_futu.html#comment-702</link>
		<dc:creator>Todd Kopriva</dc:creator>
		<pubDate>Tue, 20 Oct 2009 14:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/genesisprojectdev/2009/10/its_official_64bit_is_the_futu.html#comment-702</guid>
		<description><![CDATA[Michael Coleman has more information about After Effects on his blog:
http://blogs.adobe.com/keyframes/2009/10/our_next_release_64-bit_native.html
]]></description>
		<content:encoded><![CDATA[<p>Michael Coleman has more information about After Effects on his blog:<br />
<a href="http://blogs.adobe.com/keyframes/2009/10/our_next_release_64-bit_native.html" rel="nofollow">http://blogs.adobe.com/keyframes/2009/10/our_next_release_64-bit_native.html</a></p>
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