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	<title>The Genesis Project &#187; Mac</title>
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	<link>http://blogs.adobe.com/genesisproject</link>
	<description>A blog for beginners in the creative space. Beginner to intermediate tips, tricks and tutorials on several Adobe products, especially After Effects, Premiere Pro and Photoshop. Who knows what else!</description>
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		<title>Premiere Pro on a Mac – what is the truth?</title>
		<link>http://blogs.adobe.com/genesisproject/2011/03/premiere-pro-on-a-mac-%e2%80%93-what-is-the-truth.html</link>
		<comments>http://blogs.adobe.com/genesisproject/2011/03/premiere-pro-on-a-mac-%e2%80%93-what-is-the-truth.html#comments</comments>
		<pubDate>Mon, 07 Mar 2011 17:03:18 +0000</pubDate>
		<dc:creator>Dennis Radeke</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Resources & Links]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[AVCHD]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[FCP]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Mercury]]></category>
		<category><![CDATA[Mercury Playback Engine]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Premiere Pro]]></category>
		<category><![CDATA[Production Premium]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/genesisproject/?p=546</guid>
		<description><![CDATA[Premiere Pro CS5 has been a successful release by any measure and many people have come to know about the Mercury Playback Engine.  What’s been less clear is what the MPE really is and what it means for users of both Mac and PC. So to begin, it makes sense to start with defining what [...]]]></description>
				<content:encoded><![CDATA[<p>Premiere Pro CS5 has been a successful release by any measure and many people have come to know about the <a href="http://www.adobe.com/products/premiere/performance/" target="_blank">Mercury Playback Engine</a>.  What’s been less clear is what the MPE really is and what it means for users of both Mac and PC.</p>
<p>So to begin, it makes sense to start with <a href="http://dictionary.reference.com/browse/defining" target="_blank">defining</a> what MPE is.  It is <strong>NOT</strong>(!) just about hardware GPU acceleration.</p>
<p>The Mercury Playback Engine is three discrete components:</p>
<ul>
<li>64-bit native application – as opposed to 32-bit like most applications</li>
<li>64-bit memory addressing – use more RAM</li>
<li>GPU hardware acceleration for effects – ‘go faster juice’ for your system</li>
</ul>
<p><span id="more-546"></span>Todd Kopriva recently did a run down on MPE, CUDA and what it means to <a href="http://blogs.adobe.com/premiereprotraining/2011/02/cuda-mercury-playback-engine-and-adobe-premiere-pro.html" target="_blank">Premiere Pro</a>. You should give this page a peak and then come on back.  By the way, Todd is a great resource and his blog is a great page to bookmark.</p>
<p>Now, lets get specific on the Mac and some of the questions I’ve gotten over the last several months…</p>
<p><strong><em>Q: Can I use Premiere Pro on a Mac?</em></strong></p>
<p><strong><span style="text-decoration: underline;">YES</span>.</strong> Shockingly (at least to me), there is still a portion of users that are not aware that Premiere Pro is available today on a Mac.  It is worth noting that Premiere, which started 20 years ago, originally started on a Mac.  It’s been written from the ground up three times including the current 64-bit CS5 version. With CS3 (our first re-write), we returned to the Mac in response to customer demand and delivered the first Mac version of Production Premium, which is the primary product that contains Premiere Pro today.</p>
<p style="text-align: center;"><a class="lightbox" title="Project Settings" href="http://blogs.adobe.com/genesisproject/files/2011/03/Project-Settings.jpg"><img class="aligncenter size-full wp-image-547" title="Project Settings" src="http://blogs.adobe.com/genesisproject/files/2011/03/Project-Settings.jpg" alt="" width="515" height="525" /></a> <strong><em> </em></strong></p>
<p><strong><em>Q: Is Premiere Pro 64-bit ‘native’ or ‘optimized’, because I hear there is a difference?</em></strong></p>
<p style="text-align: left;">Premiere Pro CS5 on a Mac is a 64-bit native application and all of the benefits that this implies.  Premiere Pro and After Effects in the CS4 timeframe were 64-bit ‘optimized’ meaning they could address more than 4GB of total memory, but did not do much beyond that.   As a side note, Adobe Media Encoder is also 64-bit native.<a class="lightbox" title="Memory Management" href="http://blogs.adobe.com/genesisproject/files/2011/03/Memory-Management.jpg"></a></p>
<p><strong><em>Q: Do I need an NVIDIA graphics card (GPU) to be able to use Premiere Pro CS5 on a Mac? All of the new Macs (both towers and laptops) use ATI graphics cards and I’m on a budget!</em></strong></p>
<p><strong><em>Let me be very clear about this answer &#8211; <span style="text-decoration: underline;">ABSOLUTELY NOT!</span></em></strong> This is a big one.  As much as I absolutely love NVIDIA technology and what it can do for our users, it is not necessary for running Premiere Pro or any other CS5 application.  Remember: the MPE is a combination of three technologies or features, <em>but you don’t have to have all three in order to use it.</em> If you get a Mac Pro tower and it has an ATI card, you’re still getting two-thirds of the MPE technology and it will still run rings around FCP7 or any other software NLE in terms of how many video streams and effects you can run in real-time.  Why?  It’s the 64-bit goodness and memory addressing that makes up Premiere Pro, After Effects, Photoshop and Adobe Media Encoder.</p>
<p>I’ve been accused of being an Adobe marketing weasel because Mac users and particularly FCP users think that Premiere Pro can’t do it’s magic without a great GPU card.  In particular, many FCP users feel that a GPU is essential in order to edit and playback challenging temporal codecs such as those found on Canon DSLR and AVCHD cameras.  Nothing could be further from the truth!</p>
<p><strong><em>Q: Okay, if Premiere Pro on a Mac doesn’t need a GPU to actually edit AVCHD and DSLR footage smoothly, then what DOES the GPU add to my editing system?</em></strong></p>
<p>Great question, I’m glad you asked. <img src='http://blogs.adobe.com/genesisproject/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>The NVIDIA graphics card provides processing of effects that you apply to your clips on the timeline. Once you understand and process this, you’ll come to this conclusion: Having an NVIDIA GPU gives you the ability to balance the load between different computing components.  If effects like color correction, dissolves, etc. can be moved over to the GPU, then that means the CPUs have more headroom and ability to focus on what they’re good at – decoding video and playing it.</p>
<p><em> </em></p>
<p><strong><em>Q: If I have the other two aspects of MPE, what does that really give me?</em></strong></p>
<p>The 64-bit native nature of the application allows Adobe to utilize all of your CPU cores (and virtual  ones) much more effectively than with a non-64-bit application.  How many cores do you have?  Wouldn’t you like to be able to use all of them?</p>
<p>The ability to address far more than 4GB of total memory with an application also means that large projects or projects that contain After Effects Projects, Photoshop documents and the like will continue to perform well.  To my knowledge, current Macs (early 2011) can address up to 32GB of total memory.  As you can see from this picture, Adobe applications recognize others that are open and can more effectively share or release to another application.  In the case of After Effects, you can also reserve a number of CPUs to remain outside of its domain again allowing other applications to work well (not just Adobe). So, if you have 16GB of memory, you can effectively use it all and recognize performance gains as well.</p>
<p>Many popular applications are 32-bit only and can only address up to 4GB of memory.  As we’ve quickly moved to HD, 2K, DSLR, RED and even DPX files, the ability for a professional 32-bit application to deal with this kind of media en masse has become an increasing challenge.  Take it from us, we went through it!</p>
<p style="text-align: center;"><a class="lightbox" title="Memory Management" href="http://blogs.adobe.com/genesisproject/files/2011/03/Memory-Management.jpg"><img class="aligncenter size-full wp-image-549" title="Memory Management" src="http://blogs.adobe.com/genesisproject/files/2011/03/Memory-Management.jpg" alt="" width="538" height="194" /></a></p>
<p><strong><em> </em></strong></p>
<p><strong><em>Q: I need to work with other FCP editors and so I need to use ProRes.  That means I can’t use Premiere Pro for those kinds of projects can I?</em></strong></p>
<p><strong>You can use Premiere Pro CS5 and cut ProRes all day long. </strong></p>
<p>There are probably two scenarios that I can envision.  First, you start with FCP and want to move it to Premiere Pro.  Second, you start in Premiere Pro and want to hand off to FCP.</p>
<p>The first scenario is really easy.  If the other editor has cut ProRes with FCP, he only needs to export his timelines as XML and give you the media.  As long as your Mac (or PC) includes the ProRes decoders in QT, you don’t need anything else to edit ProRes on a Mac.  While Premiere Pro CS5 doesn’t explicitly give you ProRes presets, it is very easy to create them.</p>
<p style="text-align: center;"><a class="lightbox" title="Custom Presets" href="http://blogs.adobe.com/genesisproject/files/2011/03/Custom-Presets.jpg"><img class="aligncenter size-full wp-image-551" title="Custom Presets" src="http://blogs.adobe.com/genesisproject/files/2011/03/Custom-Presets.jpg" alt="" width="535" height="424" /></a></p>
<p style="text-align: left;">The second scenario is almost as easy.  However, you will need to be on a Mac and have FCP installed.  If you know you’re going to hand off to a FCP editor and need to use ProRes – then use Premiere Pro and Adobe Media Encoder (AME) to create another preset to transcode that footage to ProRes.  One thing that a lot of Mac users don’t know about AME is that you can create a watch folder that will automatically convert anything you drop there to your chosen codec.  This is a 64-bit, multi-threaded, background process that allows you to work on other things even as it’s churning through the media.  From there, do your edit and hand your FCP buddy an XML and pristine ProRes when you’re ready.</p>
<p><strong>Q: Apple is using ATI and a similar technology to CUDA called OpenCL. Will Adobe embrace OpenCL in the future?</strong></p>
<p>When CS5 was under development and I showed the <a href="http://blogs.adobe.com/genesisproject/2009/11/technology_sneek_peek_adobe_me.html" target="_blank">Technology Sneak Peek</a>, OpenCL wasn’t even ratified or finished.  CS5 wouldn’t have had GPU acceleration at all had it been based on OpenCL.  Even today (March, 2011), we don’t have a lot of real <a href="http://en.wikipedia.org/wiki/OpenCL" target="_blank">OpenCL applications</a>. Adobe is continuing to evaluate OpenCL for future development but today Adobe’s GPU acceleration technology is based on CUDA from NVIDIA.</p>
<p>One final note for Mac users.  There is a great group of passionate Premiere Pro users that have developed a PC-based benchmarking system.  They have been open to developing a Mac-based one, but don’t have the knowledge and Macs to get it done.  Want to find out how your Mac really stacks up?  Volunteer by going to <a href="http://www.ppbm5.com" target="_blank">Premiere Pro Benchmark CS5</a> site.</p>
<p><strong>UPDATE 3/14/11: </strong>Dave Helmly has published a short video that shows Premiere Pro running on the latest MacBook Pro (8.3) with an ATI/AMD card. In this video you see the remarkable performance without running a CUDA GPU.  When watching the video consider that he&#8217;s running the OS, Premiere Pro and screen capture software all on a fairly measly 8GB of RAM &#8211; pretty amazing to me.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/dUyxSJUVQb0" frameborder="0" allowfullscreen></iframe><br />
&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Webinars for Final Cut Editors</title>
		<link>http://blogs.adobe.com/genesisproject/2010/11/webinars-for-final-cut-editors.html</link>
		<comments>http://blogs.adobe.com/genesisproject/2010/11/webinars-for-final-cut-editors.html#comments</comments>
		<pubDate>Tue, 09 Nov 2010 12:12:53 +0000</pubDate>
		<dc:creator>Dennis Radeke</dc:creator>
				<category><![CDATA[Quick Tips & Tricks]]></category>
		<category><![CDATA[Resources & Links]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[FCP]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Premiere Pro]]></category>
		<category><![CDATA[Switchers]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/genesisproject/?p=510</guid>
		<description><![CDATA[There have been a lot of FCP editors that have started looking seriously at Premiere Pro and Production Premium as a greater part of their workflow.  The performance of Premiere Pro, it&#8217;s 64-bit native application, GPU goodness and more have turned some heads. If you&#8217;re one of those people who have been curious about what [...]]]></description>
				<content:encoded><![CDATA[<p>There have been a lot of FCP editors that have started looking seriously at Premiere Pro and Production Premium as a greater part of their workflow.  The performance of Premiere Pro, it&#8217;s 64-bit native application, GPU goodness and more have turned some heads.</p>
<p>If you&#8217;re one of those people who have been curious about what all the &#8216;hub-bub&#8217; is about from a FCP perspective, then these webinars are for you!  Read on for the details and line up from industry experts!<span id="more-510"></span></p>
<p><a class="lightbox" title="Switchingseriesimage" href="http://blogs.adobe.com/genesisproject/files/2010/11/Switchingseriesimage.jpg"><img class="aligncenter size-full wp-image-512" title="Switchingseriesimage" src="http://blogs.adobe.com/genesisproject/files/2010/11/Switchingseriesimage.jpg" alt="" width="600" height="300" /></a></p>
<p>You’ll learn the real story on Adobe Premiere Pro’s Mercury Playback Engine, what it means to edit DSLR footage natively, and how you can remove bottlenecks in your pipeline when working with Adobe After Effects and Photoshop. We’ll follow up the series with a Q&amp;A session to get your questions answered.</p>
<p>November 15, 2010, 12-1 PM PST<br />
Leveraging Advanced Features and the Mercury Playback Engine in Adobe Premiere Pro with Chris Fenwick<br />
Join Chris Fenwick as he explains his personal frustrations with Final Cut and why he decided to make the switch to Adobe Premiere Pro CS5. Chris will showcase Adobe Premiere Pro’s more advanced features and how the 64-bit, GPU accelerated Adobe Mercury Playback Engine speeds his entire editing workflow while solving a variety editing challenges. Register on Facebook: <a href="http://on.fb.me/PPro_1">http://on.fb.me/PPro_1</a></p>
<p>November 16, 2010, 12-1 PM PST<br />
HDSLR editing in Adobe Premiere Pro with Richard Harrington<br />
Join Richard Harrington, author of From Still to Motion, as he shows you why he uses Adobe Premiere Pro CS5 for editing HDSLR footage. Rich will share his post-production techniques and editing strategies in Adobe Premiere Pro for HDSLR color correction, audio syncing, and camera calibration. You&#8217;ll discover how to harness the professional-quality tools in CS5 Production Premium to natively edit, color correct, mix audio, and publish to the web and Blu-ray Disc. Register on Facebook: <a href="http://on.fb.me/PPro_2" target="_blank">http://on.fb.me/PPro_2</a></p>
<p>November 17, 2010, 12-1 PM PST<br />
Tight Integration and Multi-Format Timelines in Adobe Premiere Pro with Colin Smith<br />
Join Colin Smith, from PhotoshopCAFE.com, as he shows you why he uses Adobe Premiere Pro CS5 to create training DVDs. Because of Adobe Premiere Pro’s tight integration with Adobe Photoshop and After Effects as well as its ability to edit multi-format assets on the same timeline without converting to Pro-Res, Colin uses the suite of tools in Adobe CS5 Production Premium to speed his entire production workflow. Register on Facebook: <a href="http://on.fb.me/PPro_3 " target="_blank">http://on.fb.me/PPro_3 </a></p>
<p>November 18, 2010, 12-1 PM PST<br />
Making the Switch Q&amp;A with Industry Experts Karl Soule &amp; Kevin Monahan<br />
Think of making the switch to Adobe Premiere Pro? Join Karl Soule, Adobe Premiere Pro expert, and Kevin Monahan, former Final Cut Pro editor, and get your questions answered. Learn how you can take advantage of Adobe Premiere Pro’s breakthrough performance and true native editing of DSLR formats. Have a hardware question? No problem, we have the answers you need to help you make the switch. Register on Facebook: <a href="http://on.fb.me/PPro_4 " target="_blank">http://on.fb.me/PPro_4 </a></p>
]]></content:encoded>
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