Premiere Pro Tips: Maximizing Screen Real Estate

As an editor, you have your preferences on how you like things laid out to help maximize your productivity as well as just being in your happy place.  The user interface (or UI) is an essential component in how someone interacts with their software.

Premiere Pro, like many of the mature Adobe applications offers a tremendous amount of options in how to customize the interface to make it best fit your particular way of editing.  Today, I’d like to give two quick tips or options on helping to maximize your screen real estate.

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Premiere Pro Tips: Keyboard shortcuts of the week

At this point in its life, Premiere Pro has hundreds of keyboard shortcuts and adding any new ones as defaults no doubt take a lot of internal discussions.

There are several essential keyboard shortcuts that are good to know about such as up/down arrows to move between edit points (while respecting track targeting), ‘D’ to select clips beneath the play head, home/end to move to the beginning and end of the timeline, etc.

The one that I wanted to share today though is around increasing or decreasing the track height of either an audio or video track. Depending on the task at hand as well as the screen resolution, the track height can be important for conveying information to the editor.

They keyboard shortcut for increasing video track height is cmd/ctrl and ‘+’, decreasing is cmd/ctrl and ‘-‘. Cmd is Mac, Ctrl is PC.

For audio height it is much the same except Alt/Option and the aforementioned +/-.

Give it a try the next time you’re editing!

Render Taxes

Today, I’d like to talk about a popular subject… I’d like to talk to about taxes.  Or more specifically “render taxes” as it relates to non-linear editors.  It’s been said that everyone pays taxes.  In the case of video editing workflows, everyone has to render their media at some point, which takes time (tax = time) and hence the concept of a ‘render tax’.

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Diving into NVIDIA GPU’s and what they mean for Premiere Pro

Trying to quantify the GPU in a Premiere Pro…For the editing and pro community, it is a big deal.  It is something that I’ve wanted to do for some time, but I had no idea how complicated and time consuming this would be!

I went into this endeavor thinking that I would clearly delineate between different Quadro level cards and along the way understand what each one offered in the way of performance.  I was methodical in setting up my system and in trying to create real-world tests that would emphasize what the GPU brought to the table.

While I did learn a lot (which I will pass on to you in due course), the experience and tests in some cases were not always as clear-cut as I had expected.

Without apology, this article is long – a necessary result in trying to present my findings.  Bookmark the link, copy the text or download this PDF if you wish to read at your leisure and refer back to.

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