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October 30, 2006

Soundbooth and PowerPC Chips

John Nack has commented as a long-time Mac user in the Soundbooth forums as well as on his blog on the subject of Soundbooth's support of only Intel-based Macs. His post is worth a read, but one of the comments on his blog sums up a lot of frustration people are expressing:

The use of Xcode means that, afaik, the creation of a universal binary would've required Adobe to click a check box before compiling. They chose not to, and that is what upsets people, I believe.

Oh how I wish this were true. As I said originally, we really wanted to make a PPC version but the "make universal" checkbox simply wouldn't work for us. If it would I'd be in there yelling for our engineers to check it and get me a PPC version--I'm not in the habit of passing up potential customers! However, as has been pointed out elsewhere we have buckets of Intel-specific code for modules in Soundbooth that would all have to be re-written to work on PPC chips. The spectral view and the edits you can do there are a good example of something that could work on the PPC but would be so dog slow as to be worthless without this kind of work. We leverage this sort of Intel expertise all over the application.

Even if we could check the box to produce a PPC version, and dedicate engineers to re-write all that Intel-specifc code, most people don't consider the impact that has on testing and quality assurance--which is a non-trivial part of getting a release out. (Just ask our QA team who worked through the weekend tracking down issues to get the public beta out last week). A different chip architecture means a different test bed, which in turn means a lot of additional testing time. Every aspect of the application has to be re-verified--all that Intel-specific code we would have re-written for PPC would have inevitably introduced new bugs and testers are rightfully distrustful of the idea of "oh, don't worry, the software will work the same on both chips." Engineers can write all the code in the world, but without a good QA team running through all of it you probably wouldn't want to buy what they produce...

All of that is to say that creating a PPC version would have been possible, but it would have taken considerable resources for our team. We used our PPC/Intel analysis as part of our platform decisions and balanced that with all the other things that go into a software release: our desired feature set, how much time we'd take to stamp out bugs to reach our high quality standards, how many people we have on the team to work on it, and when did we need to ship it in order to capitalize on the opportunity.

People talk of a monolithic Adobe but we're made up of dozens of product teams, some smaller than others. As a team we looked at all the factors and concluded that we could make this app but we'd have to give up some significant things. The two huge things that hit the cutting room floor were PPC support and several dozen features we all desperately wanted but simply couldn't get done. They were excruciating choices, and people will argue we should have made different decisions instead. That's what making software is like.

October 27, 2006

Even More Articles

A few more articles and posts for your reading pleasure.

Good Soundboth Summary

I got a great tip pointing me to a great summary and mini-review of Soundbooth up on Createdigitalmusic.com. Peter Kirn walks through what Soundbooth can do now, as well as some of his thoughts on the future direction and his own feature requests. It's worth a read if you're curious about what you can do with the beta already.

Thanks for the tip, Charlie!

October 26, 2006

Soundbooth in the News

I've been getting notes from folks all day pointing out different news sites and blogs that have picked up on Soundbooth. There's an amazing amount being written about it! Too much for me to even keep on (I'll have plenty to read this weekend, I suppose!) Here's what I had in my inbox by 11am this morning!

Even more coming soon. Let me know in the comments if you've seen any interesting mentions of Soundbooth.

Frequency Space Redux

Our own Dennis Radeke hooked up with Frank Moldstad over at digital media net to give Frank a few more tips and tricks for using Frequency Space Editing in Audition 2. (Frank wrote the article I linked to a couple weeks ago where he removed some noise from an acoustic guitar recording). This new tutorial covers using Amplify, Repair Transient, and the Noise Reduction filter in concert with the lasso tool for various restoration needs.

The new tutorial can be found here.

October 25, 2006

Introducing Adobe Soundbooth

It's an exciting day for the audio team--we just posted a beta of a brand new application, Adobe Soundbooth, to Adobe Labs for everyone to check out! Soundbooth is built for creative pros and developers who don't have a background in audio but need to get audio tasks done quickly anyway. When we went out and visited customers who are doing video and web (especially Flash) work we found that most of you needed to do your own audio work regularly, but were using a hodgepodge of tools to get the job done--and none of those tools felt comfortable.

Soundbooth is our answer for that. Pros that are familiar with other Adobe applications can get going quickly using new on-clip elements for editing as well as a task-based approach to organizing the tools for things like noise reduction and creating music. We've tried to make it as fast as possible to get in, get your work done, and get out while making sure the tools are powerful, intuitive and discoverable.

For a lot of you I can predict that the first question you have is, "Does this replace Audition?" and the answer is resounding NO. The team is at work on Audition right now and we have some great stuff planned. Audition will continue to be available for people who are more audio-centric and want a product focused on audio production.

Click through for my answers to a few more of the questions I bet you have...

Is Soundbooth "Audition Lite?"
No. Soundbooth is a new app built from the ground up with a different customer in mind. Especially over time I think you'll see the two products diverge more and more.

Why a public beta?
There are two main reasons: First, we want to share the technology and direction as soon as possible so you all can start using it right away. Second, we want to get your feedback so we can make Soundbooth as good as it can be. The beta we've posted is definitely not feature complete. We're looking for feedback about what tasks we should build into the tasks panel, what effects you need, if there are presets for common activities you want us to cook up, or anything else that we can do to make the app better. We definitely won't be able to get everything in (we have to ship sometime) but we want to make sure we're concentrating on the right things. So please visit the Soundbooth forum and let us know what would make your audio life easier.

Is there anything missing from the beta?
Besides the features that are yet to be implemented, the public preview doesn't include many of the codecs we plan to include in the final version (including MP3, FLV, MPEG-2, and H.264). Also missing is Bridge and some of the effects we're working on.

With all that said, go visit the Soundbooth page on Adobe Labs at and check out the product details, downloads, and forums.

October 20, 2006

Audition 2 Theme Session Origins

This week I realized that I haven't talked about the Audition 2.0 theme session, which everyone who has the program has heard at least once. Or, rather, seen at least once.

In the past the theme session has been a short piece put together by some of us on the team, and it was designed to show off some of the features and give new users an example of what the software can do. With all the work we were doing to improve the mixing capabilities of version 2 we wanted to do something extra this time around--we thought Audition 2.0 was going to be a great mixing system but we wanted to prove it.

To do just that we teamed up with Grammy Award-winning engineer, mixer and producer Charles Dye to produce, track and mix an original song by the up-and-coming South Florida band eL using beta versions of Audition, and the resulting song titled "Honesty" is the our new theme session. We tracked it at the hit factory in Miami, and then Charles came out to our mixing room in Seattle a couple times to get the song mixed into shape.

Hidden away in the Audition install directory is a PDF that explains exactly how the session was recorded, mixed, and delivered, including all the details from the studio notes. By default it lives at C:\Program Files\Adobe\Adobe Audition 2.0\Audition Theme and is called "Making the Audition theme session.pdf"

October 11, 2006

Frequency Space Editing on Acoustic Guitar


Frank Moldstad has another tutorial up on Digital Media Net, this time covering how he used the Frequency Space Editing tools in 2.0 to remove some squeaks and fret noise from a guitar recording. It’s another nice how-to with a good number of screen shots, so if you’re interested in some tips on how to tackle removing this sort of thing from your recordings you should check it out. It’s posted right here.

October 10, 2006

Roger McGuinn DVD

This weekend I was flipping through the latest TapeOp on the plane home from AES (which I totally forgot to mention I was attending) and I saw an interesting item in the Gear Reviews section towards the back. Roger McGuinn, former frontman for The Byrds and long-time Audition and Cool Edit user, has a new DVD out called “Guide to Home Recording on a Computer.” Since Roger is an Audition user the whole thing uses Audition as his example platform, although I gather the discussion is on fundamentals so the software itself takes a back seat. For $19.95 it’s pretty inexpensive for training done by a rock legend in any case. There’s more information at www.homespuntapes.com.

October 04, 2006

Blue and Green and Web 2.0

We all got back from the Podcast Expo on Saturday night, exhausted but energized at the same time. Doing any trade show is always a somewhat harrowing experience, and there’s nothing like talking for a couple days straight to wear you out. But it was great to meet everyone who came by our booth to talk about podcasting. The actual work of getting things put together for a podcast almost exactly mirrors the broadcast workflow, but the people doing it are largely fresh to the whole experience so they’re a lot of fun to talk to because you can see their excitement. Coming face-to-face with such raw enthusiasm for their ability to get their message out was energizing.

As for the subject of this post, several of us had a chuckle when we looked around on Saturday morning before the show opened and realized just how much of the exhibit hall was decked out in friendly, pastel shades of blue and green. Both of the top sponsors, PodcastReady and Podango, had their logos in blue and green (as seen on this sponsor list here) and it seemed like half the signs in the hall had similar shades too. Then I came home and read that this is a meme that’s been picked up before. My guess? It’s like bubble letters in the 70s, which I’m sure seemed like a good idea at the time (briefly), although to be fair the blue/green thing is considerably less hideous.