I’ve been living, breathing, thinking, and dreaming audio software for just over 10 years. Starting with Syntrillium in 1997, to Adobe with the team in 2003, and through the release of Audition 3 last November, it’s been my pleasure to work with some of the most brilliant minds I know to bring what (I hope) are some of the best audio tools in the world to you all. It’s been a ton of fun, and while audio (and music in particular) will continue to be my first love and passion, it’s time for me to move on and try something new. Ten years is a long time for anything, even the best job in the world.
So what now? Well, I’m not going too far–I’ve been asked to take on the enviable role of product manager for Production Premium. Now my mission is to broaden my view of the world and try to keep an eye on the whole video and interactive workflow–from planning to playback, from the web to HD, from mobile to movies. I’m thrilled by the chance to stretch into something new but still stay close (and in touch) with the audio team and products I love.
And the audio team couldn’t be in better hands. I’m thrilled to say we found someone who’s a perfect fit for the audio product management position: Lawson Hancock. Not only does Lawson have lots of software product management experience, but he’s also a musician who left Macromedia several years ago to finish his album. But I’ll let him introduce himself–Lawson has just started up a new audio team blog where he and the rest of the team will keep you all up to date on the world of audio at Adobe. Make sure to stop by and bookmark or subscribe to the new blog! And this blog? Well, I intend to keep it going with a spread focus on all sorts of Dynamic Media topics.
Finally, I just want to thank all of you, our users. The last ten years have been a thrill and it’s entirely because of your enthusiasm and passion for our tools and how it they fit into your own work. The shouts of joy when I show a new version–and the honest calling out when we fall short–have kept me engaged and excited like nothing else, and I look forward to seeing what you, and the audio team, create next.
