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    <title>Inside Adobe Illustrator</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/" />
    <link rel="self" type="application/atom+xml" href="http://blogs.adobe.com/infiniteresolution/atom.xml" />
    <id>tag:blogs.adobe.com,2009-09-01:/infiniteresolution//81</id>
    <updated>2009-10-03T20:11:53Z</updated>
    <subtitle>Get the inside scoop on Adobe Illustrator from the source--members of the Adobe Illustrator team. We&apos;ll share the latest Illustrator news, provide tips and techniques to polish your Illustrator skills, and include links to the best tutorials. We&apos;ll also showcase great design work and cool design competitions. But most of all we want to hear from you, the Illustrator community, and have this blog be a conduit for your questions, comments and ideas.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.261</generator>

<entry>
    <title>Heading to Adobe MAX 2009? Check out these design-focused sessions.</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/10/heading_to_adobe_max_2009_chec.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.43327</id>

    <published>2009-10-03T18:32:08Z</published>
    <updated>2009-10-03T20:11:53Z</updated>

    <summary>With all there is to choose from at MAX, be sure to not miss these great sessions that focus on design, inspiration, and all-things Illustrator. Get Inspired Jacek Utko Can Good Design Save the Publishing Industry Jacek Utko is an...</summary>
    <author>
        <name>Terry Hemphill</name>
        <uri>http://blogs.adobe.com/infiniteresolution/</uri>
    </author>
    
        <category term="Designers" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="General" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="adobemaxillustratorvectordesignpublishinganimationflashinteractivemotiongraphics" label="Adobe MAX Illustrator vector design publishing animation Flash interactive motion graphics" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/infiniteresolution/">
        <![CDATA[<p>With all there is to choose from at MAX, be sure to not miss these great sessions that focus on design, inspiration, and all-things Illustrator.</p>

<p><strong><br />
<big>Get Inspired</big></strong></p>

<p><strong>Jacek Utko </strong><br />
<a href="http://max.adobe.com/scheduler/#view=1;session=4b2e2fa9-3397-43fd-99ed-308d1570a12e">Can Good Design Save the Publishing Industry</a><br />
<a href="http://www.utko.com/">Jacek Utko</a> is an extraordinary Polish designer whose redesigns for newspapers in Eastern Europe not only win awards, but increase circulation. Jacek shows how designers can combine content, strategy, business, and art to deliver new solutions to the complex problems we face today. For anyone who cares about the power of design for any media, this is a must-see.</p>

<p><strong>Jonathan Jarvis</strong><br />
<a href="http://max.adobe.com/scheduler/#session=5c40d8d9-20ec-4253-be78-d59c0e51f0ba;view=1">Learn How Design Can Make Complex Concepts Clear and Provide New Roles for Designers</a><br />
<a href="http://jonathanjarvis.com/">Jonathan Jarvis</a> is a young and very talented media and interaction designer with a lot to say. Come see how the complexity of today's issues, such as the recent (ongoing?) credit crisis, demands designers' skills to make these confusing, convoluted issues clear to others. </p>

<p><strong>Joshua Davis</strong><br />
<a href="http://max.adobe.com/scheduler/#session=c3731ec7-5540-4fb8-b84e-2780791455cb;view=1">New Experimental Work from Joshua Davis</a><br />
<a href="http://www.joshuadavis.com/">Joshua Davis</a> is a New York-based artist, designer, and technologist who hardly needs an introduction to the MAX audience. Come see why Joshua's work is always "infinitely interesting."</p>

<p><strong>Chevon Hicks</strong><br />
<a href="http://max.adobe.com/scheduler/#view=1;session=10204a2d-3685-4450-804a-c76000061102">How to Create Vector Portraits with Illustrator CS4</a><br />
Chevon is president and creative director at <a href="http://www.heavenspot.com/">Heavenspot</a> in LA, and his vector portraits of celebrities and actors go way beyond the photorealism to capture the personality of the subjects. Come see how to inject power and personality into your own work.</p>

<p><big><strong><br />
Get Moving</strong></big></p>

<p><strong>Chris Georgenes</strong><br />
<a href="http://max.adobe.com/scheduler/#view=1;session=6375fb78-2549-484c-b58f-79b34cf0107a">Basic Character Animation with Illustrator CS4 and Flash CS4 Professional </a><br />
Chris is the art and animation director for <a href="http://www.acclaim.com/">Acclaim Games</a>, whose background in the fine arts, printmaking, illustration and art history and coalesced when Flash came on the scene. His excitement for animation is contagious; come be a part of it and learn how to take you Illustrator artwork and make it move in Flash. You can see more of Chris' work on his portfolio site <a href="http://www.mudbubble.com/">Mudbubble</a>.</p>

<p><strong>Chris Jackson</strong><br />
<a href="http://max.adobe.com/scheduler/#view=1;session=df294996-4f2a-4445-ae92-f5675b33a607">Learn Basic Character Animation with Illustrator CS4 and After Effects CS4</a><br />
Chris Jackson is a computer graphics designer and professor at <a href="http://www.rit.edu/">Rochester Institute of Technology (RIT),</a> who will show you how to take your Illustrator artwork and turn them in to motion graphics that let you communicate in memorable ways.</p>

<p><br />
<big><strong>Get Inside</strong></big></p>

<p><strong>David Macy</strong><br />
<a href="http://max.adobe.com/scheduler/#view=1;session=cffdd917-5ba2-4962-b872-4b5ad7d4428f">Hot Tips and Cool Tools in Illustrator CS4</a><br />
Come get it from the source. <a href="http://www.adobe.com/products/illustrator/">Adobe Illustrator</a> senior product manager David Macy gives you the scoop on the latest in Illustrator features as well as those critical techniques you need to know to master this essential design tool.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Illustrator and Snow Leopard</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/08/illustrator_and_snow_leopard.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.42598</id>

    <published>2009-08-28T20:20:10Z</published>
    <updated>2009-08-28T20:54:36Z</updated>

    <summary>As a lot of you have heard, CS4 versions of Adobe&apos;s Creative Suite apps have been tested with Snow Leopard and the few problems we found were mostly minor. For more a whole lot more info and perspective, read John...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="General" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="snowleopard106compatibility" label="Snow Leopard 10.6 compatibility" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/infiniteresolution/">
        <![CDATA[<p>As a lot of you have heard, CS4 versions of Adobe's  Creative Suite apps have been tested with Snow Leopard and the few problems we found were mostly minor. For more a whole lot more info and perspective, read John Nack's post <a href="http://blogs.adobe.com/jnack/2009/08/adobe_snow_leopard_faq.html#comments">&quot;Adobe Snow Leopard FAQ&quot;</a></p>

<p>This entry on Infinite Resolution is meant to give you a bit more specific information about Illustrator. We have done extensive testing of CS4 on Snow Leopard, as well as a shorter set of tests with CS3. Although we certainly have not done the exhaustive tests with CS3 that we would need to do in order to say that we officially support this configuration, I can tell you that for the most part both CS4 and CS3 versions of Illustrator work well on Snow Leopard.</p>

<p>So, what problems have we found that you should know about?<br />
<ul><br />
	<li>Both .ai and .eps files saved from Illustrator open with Preview instead of Illustrator, until you tell the OS to use Illustrator for the file types. See <a href="http://kb2.adobe.com/cps/511/cpsid_51110.html">this KB article</a> for more details.</li><br />
	<li>Saving files to a server through SMB protocol may cause crashes. This looks like it is not specific to Adobe applications. See <a href="http://kb2.adobe.com/cps/506/cpsid_50654.html">this KB article</a></li></p>

<p>If any new information surfaces, I'll update this blog to let you know.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Taking out the trash . . .</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/08/taking_out_the_trash.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.42220</id>

    <published>2009-08-10T16:48:25Z</published>
    <updated>2009-08-10T17:21:40Z</updated>

    <summary>Contributed by Brenda Sutherland, Illustrator Team Geologist Tuesday is garbage day at my house. . . . In preparation, I run around the house emptying all the trash bins, gather up the recycling and haul out the green waste container...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="General" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Tutorial" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="illustratorcleanupswatchesremovedeleteunusedswatches" label="Illustrator Clean up swatches remove delete unused swatches" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/infiniteresolution/">
        <![CDATA[<p><em>Contributed by Brenda Sutherland, Illustrator Team Geologist</em></p>

<p>Tuesday is garbage day at my house. . . . In preparation, I run around the house emptying all the trash bins, gather up the recycling and haul out the green waste container and park it all on the curb. Hopefully timing these tasks before that big noisy truck comes along and takes it all away. </p>

<p>The experience is both tedious and cathartic. While I can think of an infinite number of things I'd rather be doing than my weekly trash chore, there is something refreshing about knowing that all of those things I no longer need or want have been taken away, and I'll never have to smell, trip over, or store them away again. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="TrashCan.jpg" src="http://blogs.adobe.com/infiniteresolution/TrashCan.jpg" width="490" height="490" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p>Of course, some people are much better housekeepers than I am, and would be horrified to see my last minute scramble down the driveway. But at least I get it done! And I think designers are a bit like this with their files as well. Some are meticulous about handing off files that have been scrubbed clean, without a single erroneous anchor point or unused swatch. Every layer, sublayer and group has a unique and meaningful name, and there are no hidden objects, unpainted paths, or dead links to be found. I have seen these files, and they are a thing of beauty.</p>

<p>Think about when you pick your car up from the mechanic. How would you feel if you found the old spark plugs or empty oilcans lying in your car? Not to mention greasy handprints on the hood. When you pick up your car, you expect it to be ready to go, without any sign that someone's been working on it. And you especially don't want to be cleaning up after them!</p>

<p>Now think about how your clients feel when they get your files. When they open them up and the swatch panel contains not only all of the swatches from the Startup Profile, but also every spot color you tried out while working out your color scheme, every variation of a particular pattern or gradient you were working on, and all the different brushes you experimented with on that one object you ended up deleting anyway. And then of course are the objects no longer in use but still present in your document. They may not be visible, but their presence can have repercussions that can cost you time and money later. So it's well worth the taking a few minutes to scrub your files before handing them off. Not only do tidy files look more professional, removing these items reduces the file size, and prevents problems and confusion further down the production line as people other than you open and work with them.</p>

<p>Many designers budget time into their schedules for file cleanup. Not that it takes a lot of time, as Illustrator provides time saving tools to help you sweep your files cleans of unnecessary clutter. Hopefully, you are already doing this. If not, read on and I'll share some tips with you that will help you add this step to your workflow as efficiently and painlessly as possible.</p>]]>
        <![CDATA[<p><strong><big>What's hiding in your closet?</big></strong><br />
Does your Layers panel contain things no longer necessary to the finished file? Hidden objects? Guides? Template layers or images you used for tracing? If these things are no longer needed, it's best to remove them. If you've got links to images you don't plan to hand off with your artwork, then your client, service bureau, or whoever opens the file next will get a dialog at open telling them there are missing links. Since they won't know whether or not these links are necessary, this might slow things down as they contact you to get the files.</p>

<p>It's worth the time to go through your Layers panel and look for any layers with visibility turned off. If the layers are no longer needed, then delete them. You can also choose to show all layers, but I recommend scanning the Layers panel first for hidden layers and objects as it's easier to find items with the visibility icon (eyeball) turned off. Once you've done this, take another pass through the Layers panel for anything that might be visible, but no longer needed. Like duplicate layers, or template layers.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="LayersLinks.jpg" src="http://blogs.adobe.com/infiniteresolution/LayersLinks.jpg" width="490" height="490" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p>You should also open up the Links panel and take a look at all the rasters in your document. This is another way to identify and delete any images, placed or embedded, that you no longer need.</p>

<p>If you like to work in the scratch area (the canvas of your document, outside the artboards) then you should also zoom all the way out to make sure there are no objects you might have left lying on the floor.</p>

<p><strong><big>Find those strays and move them out!</big></strong><br />
Like feral cats that find their way into the shed if you leave the door open, stray anchor points can make themselves at home, uninvited. Small, invisible, and seemingly innocent, they can cause hours of wasted time as they retain information that can trigger missing font dialogs and make unused spot colors appear in the color list of Separations Preview. Stray anchor points usually result from either a single click with a tool (type, pen, etc.) or from deleting part of an object selected with the Direct Selection tool. While these guys are around, even though they're not visible and do not print, any attributes they carry will appear in the Document Info panel. So if you were to use this panel to gather information about fonts or spot colors in use in your file, they would appear. Also, these anchor points will generate Smart Guide readouts. Sometimes designers create them specifically for this purpose, but if you haven't, they can get in your way.</p>

<p>Illustrator has a great tool for finding and removing these little rascals. Choose Object>Path>Cleanup to open the <strong>Clean Up dialog</strong>. You'll see three options here, which can be run together if you like.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="CleanupDialog.jpg" src="http://blogs.adobe.com/infiniteresolution/CleanupDialog.jpg" width="311" height="146" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></span></p>

<p><strong>Stray Points:</strong> Will delete all single anchor points from the document. This includes single anchor points that have been converted to guides.<br />
<strong>Unpainted Objects:</strong> Will remove all paths with no fill or stroke attributes. This does not include guides. <br />
<strong>Empty Text Paths:</strong> Will delete any text object that no longer has text. This includes threaded text blocks that are empty.</p>

<p>Clean up will not work on locked objects, so if you want to be thorough, you should unlock all objects before opening this dialog.</p>

<p><strong><big>Unused Panel Contents: Swatches, Brushes, Symbols and Graphic Styles.</big></strong><br />
If you only do one thing, than this is it. I've listed it last, because you're better off removing unused objects from the document first, in case any of them contain attributes, like a brush definition or a graphic style, that's not in use elsewhere. Clearing the panels of unnecessary content is really simple, thanks to one of the default actions that ship with Illustrator. To run the action, open the Action panel and look in the Default Actions folder for the "Delete Unused Panel Items" action. Select it and hit the play button. The action will automatically go through each panel, select the contents that are not in use, and then delete them, and it only takes a few seconds.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="ActionsAndSymbols.jpg" src="http://blogs.adobe.com/infiniteresolution/ActionsAndSymbols.jpg" width="752" height="567" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p>You can also do this manually, by choosing the "Select All Unused" menu command in each panel's flyout menu, which will select the contents not in use, and then you can hit the trashcan icon in the panel.</p>

<p>Just remember not to start with the Swatches panel. This is because swatches are considered "in use" by the application not only when they are applied to artwork, but also when they are included in other panel contents (symbols, graphic styles etc.). In Illustrator the content is part of the document, not the application, so when you run "Select All Unused", even on a document without any art, there may be swatches that will not be selected. The only way to clear out the swatch panel completely is to delete content from the other panels as well, and to do it first. The trick is you have to do it in the right order, because some content can be used in other content (like a brush used in a symbol). The default action "Delete Unused Panel Items" has the correct order: Symbols, Graphic Styles, Brushes and then Swatches. </p>

<p>After running the Action "Delete Unused Panel items", you may notice some swatches in your swatch panel that were not selected or deleted. The black and white swatches will not be deleted through the action because they are part of the default style in all of the shipping document profiles. Also, any swatches that were used in pattern brushes won't be deleted through this action. The reason is that pattern brushes aren't really deleted until the file is closed and reopened. So if you have swatches used in pattern brushes you can either delete the pattern brushes first, save and reopen, then run the action, or just delete these swatches after running the action by selecting them manually.</p>

<p>If you've taken the time to read this, then you'll be relieved by how much less time it takes to run through these steps. I hope you make it part of your regular workflow, as you'll find that the effort will be well spent and can save you headaches in the long run. Just try to look at it this way, once the file is complete, before handing it off, don't forget to take out the trash.<br />
</p>]]>
    </content>
</entry>

<entry>
    <title>Creating Accurate Ruler Guides in Illustrator</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/06/creating_accurate_ruler_guides.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.11202</id>

    <published>2009-06-23T13:30:00Z</published>
    <updated>2009-06-24T04:58:06Z</updated>

    <summary>Contributed by Neeraj Nandkeolyar, Illustrator Workflow Team Haven’t we all tried to create ruler guides as accurately as possible, but found after zooming in we found the guides were off? This is one of the reasons why most of us...</summary>
    <author>
        <name>Terry Hemphill</name>
        <uri>http://blogs.adobe.com/infiniteresolution/</uri>
    </author>
    
        <category term="Tutorial" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/infiniteresolution/">
        <![CDATA[<p><strong><small>Contributed by Neeraj Nandkeolyar,  Illustrator Workflow Team</small></strong></p>

<p>Haven’t we all tried to create ruler guides as accurately as possible, but found after zooming in we found the guides were off? This is one of the reasons why most of us drag ruler guides out at maximum zoom. Here are some quick ways to get accurate ruler guides, without having to work zoomed in.</p>

<p>Choose the desired ruler units, either from Preferences, or control-click (on Mac) or right-click (on Win) on the rulers.</p>

<p><img alt="Pref_Units_Context_combined.png" src="http://blogs.adobe.com/infiniteresolution/Pref_Units_Context_combined.png" width="550" height="160" /><br />
</p>]]>
        <![CDATA[<p>First, the basics: to create simple vertical or horizontal ruler guides, drag from one of the rulers into your image. A guide appears where your release your mouse. </p>

<p>Now, while dragging the new guide, press the Shift key. This makes the guide snap to visible, accurate sub-divisions on the ruler. </p>

<p><img alt="Shift-Drag.png" src="http://blogs.adobe.com/infiniteresolution/Shift-Drag.png" width="174" height="163" /></p>

<p>This snapping works only for new guides and not for existing ones. So how can you accurately re-position a guide later? First, select the guide, and from the Transform panel or Control panel, change its location on the x-axis (for vertical guides) or y-axis (for horizontal guides).</p>

<p><img alt="Transform_XY.png" src="http://blogs.adobe.com/infiniteresolution/Transform_XY.png" width="323" height="235" /></p>

<p><br />
And finally, how can you create vertical guides from horizontal rulers? No problem, just just press Opt/Alt while dragging the guide from the ruler.  And accurate snapping with Shift works here as well.</p>]]>
    </content>
</entry>

<entry>
    <title>Startup Profiles - A Great tool to Customize your New Documents</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/startup_profiles_a_great_tool.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10694</id>

    <published>2009-05-20T05:51:29Z</published>
    <updated>2009-05-21T03:36:23Z</updated>

    <summary>Contributed by Rohit Guglani, Illustrator Team A lot of time we hear from our users to have the default settings of a new document changed to suit their requirements. Document Startup Profiles – control the properties of new document. Following...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="General" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/infiniteresolution/">
        <![CDATA[<p><strong><small>Contributed by Rohit Guglani, Illustrator Team</small></strong><br />
A lot of time we hear from our users to have the default settings of a new document changed to suit their requirements. Document Startup Profiles – control the properties of new document. Following settings can be controlled using the startup profiles:<br />
 <br />
1.    Swatches<br />
2.    Brushes<br />
3.    Symbols<br />
4.    Character Styles<br />
5.    Paragraph Styles<br />
6.    Graphic Styles<br />
7.    Page Size<br />
8.    Units<br />
9.    Orientation<br />
10.  Language<br />
11.  Highlight options<br />
12.  View Settings<br />
13.  Transparency Flattener Settings<br />
14.  Preview vs Pixel vs Overprint preview<br />
15.  Page Tiling<br />
16.  Edges<br />
17.  Guides<br />
18.  Grid<br />
19.  Transparency Grid<br />
20.  Rulers<br />
21.  Smart Guides<br />
22.  Document Raster Settings (resolution, preserve spot)<br />
 <br />
 <br />
So, next time you want to customize your default profile just create a new document and customize the various settings and save the file to any of these locations:<br />
 <br />
Mac : {user}:Library:Application Support:Adobe:Adobe Illustrator CS4:{lang}:New Document Profiles<br />
Win : {drive}\Documents and Settings\{user}\Application Data\Adobe\Adobe Illustrator CS4 Settings\{lang}\New Document Profiles</p>

<p>and the new profile starts appearing in the new document dialog.</p>]]>
        <![CDATA[<p><img alt="NewDocument_n.jpg" src="http://blogs.adobe.com/infiniteresolution/2009/05/20/NewDocument_n.jpg" width="490" height="342" /></p>

<p><img alt="Startup_settings_n.jpg" src="http://blogs.adobe.com/infiniteresolution/2009/05/20/Startup_settings_n.jpg" width="490" height="331" /></p>]]>
    </content>
</entry>

<entry>
    <title>Multiple Artboards--Tips and Tricks Part 3</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/multiple_artboardstips_and_tri.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10695</id>

    <published>2009-05-20T05:34:35Z</published>
    <updated>2009-05-20T06:28:17Z</updated>

    <summary>This section of Multiple Artboards Tips and Tricks is about page tiling. Q: Since Save As PDF dialog doesn’t have the functionality of creating page tiles, how would I create Multipage PDF for tiled output from Illustrator? A: You can...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="Tutorial" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/infiniteresolution/">
        <![CDATA[<p>This section of Multiple Artboards Tips and Tricks is about <strong>page tiling</strong>.</p>

<p><strong>Q</strong>: Since Save As PDF dialog doesn’t have the functionality of creating page tiles, how would I create Multipage PDF for tiled output from Illustrator?</p>

<p><strong>A</strong>: You can create a tiled multi-page PDF more easily and precisely from Illustrator CS4 using Multiple Artboards.  In fact you’ll probably save a lot of time and effort this way. Suppose you are planning to create a poster of size 2000pts X 2000pts and want to create a PDF that will have the whole artwork spread over 4 pages. You need to create 4 Artboards each of size 1000pts X 1000 pts with some no space between them. Use the following steps for easy discoverability, do file->New and in the new document dialog enter “4 “ as Number of Artboards, enter “0” as Spacing, Width and Height value 1000pts each and press Ok, this operation will create four Artboards each of size 1000pts X 1000pts placed side by side. Now if you want to have 4 pages in PDF each of size 1000pts by 1000pts, choose File->Save As choose file format as PDF and press “Save”, you will have a PDF consisting of 4 pages</p>

<p>.<a href="http://blogs.adobe.com/infiniteresolution/2009/05/19/createMultipagePDF.png"><img alt="createMultipagePDF.png" src="http://blogs.adobe.com/infiniteresolution/2009/05/19/createMultipagePDF-thumb.png" width="370" height="250" /></a></p>

<p><strong>Picture</strong>:<em>showing how to save all your Artboards to Multipage PDF</em> <br />
       <br />
You can also take complete control of overlap between tiles by setting the “space” between artboards as negative. For example you could create 4 artboards of 1010 x 1010 points and -20 points spacing. </p>

<p>But if you are a fan of page tiling and still want to follow the old route of going to the Print dialog, setting the Page Tiling on and so on, you can still print to PostScript file and distill the PostScript in Acrobat Distiller to obtain multipage PDF. Please remember that the Page Tiling option has been moved to General pane of Print dialog.</p>

<p>In case you have a large number of legacy files created from Illustrator and have Page Tiling enabled in those documents, we have provided a smart way to convert these Page Tiles to Artboards. Once these Page Tiles have been converted into Artboards, they can be easily saved to a Multipage PDF or printed using the Print dialog.<br />
Whenever you will open a legacy file that has page tiling enabled you will receive “Convert to Artboard” dialog as shown.</p>

<p><a href="http://blogs.adobe.com/infiniteresolution/convert_to_artboards.png"><img alt="convert_to_artboards.png" src="http://blogs.adobe.com/infiniteresolution/convert_to_artboards-thumb.png" width="300" height="150" /></a><br />
             <br />
<strong>Picture</strong>: <em>showing how to convert the page tiles of legacy documents to Artboards in Illustrator CS4.</em></p>

<p>This dialog will help you to convert your old legacy tiled document to Multiple Artboards. To do this, just uncheck the “Legacy Artboard” option and check the “Page Tiles” option. You will get as many Artboards in the document as there were page tiles. These artboards would be of equal size & in sequence.</p>

<p>If you don’t want to use Multiple Artboards and want all of your tiles be present in the document, always check the “Legacy Artboard” option ON, and all other options off in the “Convert to Artboards” dialog.</p>

<p><em>Please comment if you still have doubts and need more information regarding these work flows.<em><br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Live Paint -- Making things out of thin air</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/post_1.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10549</id>

    <published>2009-05-14T01:03:30Z</published>
    <updated>2009-05-14T16:26:30Z</updated>

    <summary>Contributed by Brenda Sutherland, Illustrator Team Geologist Isn’t it a great feeling when you set out to do something and find that it’s already been done? I’ve got that feeling now thanks to Mordy Golding’s instructional video’s currently being offered...</summary>
    <author>
        <name>Infinite Resolution</name>
        
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        <category term="Tutorial" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[<p><strong><small>Contributed by Brenda Sutherland, Illustrator Team Geologist</small></strong><br />
Isn’t it a great feeling when you set out to do something and find that it’s already been done? I’ve got that feeling now thanks to Mordy Golding’s instructional <a href="http://www.lynda.com/home/DisplayCourse.aspx?lpk2=761">video’s</a> currently being offered for FREE on <a href="http://www.lynda.com/">Lynda.com</a>.</p>

<p>You see today was the day I was planning on wrapping up my series on <a href="http://blogs.adobe.com/infiniteresolution/2009/04/finding_your_way_with_pathfind_1.html">Pathfinder</a> and all the great features that use it with an article on Live Paint. But it turns out Mordy has just completed a series of 10 videos that go into depth describing the benefits of Live Paint and how to use it. Whew, my job is done!</p>

<p>Well, almost. . .  </p>

<p>While I don’t want to spend too much time covering the nuts and bolts of Live Paint, as you can get that from watching the video’s, I’ll spend a little time talking about the development of the feature, since many of you have told us that you enjoy hearing the behind the scenes stories of how features evolve.</p>

<p>The motivation behind Live Paint was to create a more intuitive drawing and coloring environment in Illustrator. While Ai is the industry leader in vector graphic programs, the learning curve is pretty high, and it pains us to see new users create shapes by overlapping strokes then struggle to find a way to fill the object they’ve created with color.  This is something that is easy for them to do in pixel based painting programs, even the educational software for children makes it easy to draw and paint this way, so it’s understandable that new users would expect to find a method of working like this in Illustrator.</p>

<p><img alt="Hands.jpg" src="http://blogs.adobe.com/infiniteresolution/Hands.jpg" width="490" height="490" /></p>

<p>But vector paths don’t work that way. The paint attributes are part of the geometry of the original objects. Spaces between these objects are just that, spaces, empty spaces, negative space . . .  It’s kind of like holding your hands up and making a rectangle with your fingers. You can see the shape of the rectangle, but you know it’s not a real object, it’s more of an optical illusion. Well that’s the problem we had to solve in Illustrator. Objects can be close together and the spaces between them can look like objects, but there is no object there. So how can a user fill it with paint? <br />
</p>]]>
        <![CDATA[<p>Thankfully we have some really brilliant people here at Adobe who weren’t afraid to think about this and come up with a solution. Paul Asente, Teri Pettit and Steve Schiller developed a new <a href="http://doi.acm.org/10.1145/1276377.1276415">planar map</a> implementation that not only could recognize these spaces as shapes, but could do it while retaining the original geometry so when the objects are moved around, the objects that have been defined by the edges of the objects update as well. </p>

<p>Of course, Pathfinder is used in these operations, but without permanently breaking up your objects. When you are working with Live Paint, you can still move the original objects (geometry) around, and the transformed shapes will automatically repaint!</p>

<p><img alt="livePaintExampe.jpg" src="http://blogs.adobe.com/infiniteresolution/livePaintExampe.jpg" width="490" height="490" /></p>

<p>In order to do this we had to put the objects together in a group. So anytime you convert an object to Live Paint you are creating a Live Paint group. Because it can be tricky to edit objects in a group, and we wanted to make Live Paint easy to use, we implemented Isolation Edit Mode, which makes working with groups so much easier we’ve since gone on to implementing it for symbols, clipping paths etc. . . (I’ll cover this more in a future blog post)</p>

<p>So much for thinking that this would be a short post. I hope that if you haven’t tried Live Paint yet (it was implemented in CS2) that you’ll take the time to watch some of Mordy’s demos and try it out. It’s a whole new way to work in Illustrator that will save you time and help you expand your creativity. <br />
</p>]]>
    </content>
</entry>

<entry>
    <title>Illustrator CS4 — Service Compris</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/illustrator_cs4_service_compri_1.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10504</id>

    <published>2009-05-12T15:15:00Z</published>
    <updated>2009-05-12T16:09:32Z</updated>

    <summary>Contributed by Terry Hemphill, Illustrator Product Marketing Manager Illustrator CS4 includes three free online services: Adobe Kuler, Community Help and Share My Screen. Kuler lets you explore, create and share color themes, and is available through the Kuler website; via...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="General" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[<p><strong><small>Contributed by Terry Hemphill, Illustrator Product Marketing Manager</small></strong></p>

<p>Illustrator CS4 includes three free online services: <a href=" http://www.adobe.com/products/kuler/">Adobe Kuler</a>, <a href="http://www.adobe.com/support/illustrator/">Community Help</a> and <a href="http://www.adobe.com/acom/connectnow/">Share My Screen</a>. </p>

<p>Kuler lets you explore, create and share color themes, and is available through the <a href="http://kuler.adobe.com">Kuler website</a>; via an <a href="http://www.adobe.com/go/kuler_air">Adobe AIR application</a>; through <a href="http://www.color-slide.com/">ColorSlide</a>, an IPhone application; and directly within a panel in Illustrator CS4. <strong>To access the Kuler panel in Illustrator CS4</strong>, just go to Windows>Extentions>Kuler. The English versions of Illustrator CS3 also offer access to Kuler; go to Windows>Adobe Labs>Kuler.</p>

<p><a href="http://www.adobe.com/support/illustrator/">Community Help</a> provides instruction, inspiration, and support and lets you find them via Custom Search, a Google enterprise tool that delivers indexed content chosen by experts at Adobe and others in the design and developer communities, meaning you find the answers you need faster than with any standard web search.</p>

<p>But my favorite is one of the least known of the new services: <strong>Share My Screen</strong>, which gives you direct access to the <a href="http://www.adobe.com/acom/connectnow/">Acrobat ConnectNow</a> web conferencing service for you and up to two other users.</p>

<p><img alt="Share_My_Screen_top.jpg" src="http://blogs.adobe.com/infiniteresolution/images/Share_My_Screen_top.jpg" width="500" height="313" /><br />
<strong><em>Original image in Illustrator being shared</em></strong></p>

<p><img alt="Share_My_Screen_bottom.jpg" src="http://blogs.adobe.com/infiniteresolution/images/Share_My_Screen_bottom.jpg" width="500" height="313" /><br />
<strong><em>Image seen as shared through Share My Screen (ConnectNow)</em></strong></p>

<p>ConnectNow isn’t your father’s web conferencing service, but delivers the conferencing via a sleek interface for screen sharing, video and audio conferencing, a chat pod, whiteboard tools and even remote control, letting you take over another participant’s screen, with their permission, of course. <strong>To access Share My Screen</strong>, from the Illustrator CS4 main menu, go to File>Share My Screen.</p>

<p>We use Acrobat Connect constantly here at Adobe. It might be used to formally deliver a presentation, but more often it’s to jump into a Connect “room” to visually share information, review work in progress, or to get feedback on a shared project. And of course, our own IT support loves Connect to take over the user’s computer and directly deliver the tech support needed.</p>

<p>All it takes to access any of the new services is an Adobe ID, which is free, and is used for all kinds of access to everything Adobe—the Adobe Store, Adobe Labs, Acrobat.com, and many more.</p>

<p>These three free services are available in many CS4 design and web products, including Illustrator, Photoshop, InDesign, Flash, Fireworks, and Dreamweaver. You can get more info on these and other online services in Creative Suite 4 <a href="http://www.adobe.com/products/creativesuite/onlineservices/">here</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Multiple Artboards--Tips and Tricks Part 2</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/multiple_artboardstips_and_tri_2.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10481</id>

    <published>2009-05-11T06:31:50Z</published>
    <updated>2009-05-11T14:46:39Z</updated>

    <summary>This section of Multiple Artboards Tips and Tricks is about use of crop marks. Q: In Illustrator CS3, if you choose Object&gt;Crop Area&gt;Make, you get a Crop Area and Crop Marks at a distance of 9pt by 9pt from edges...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="Tutorial" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/infiniteresolution/">
        <![CDATA[<p><strong>This section of Multiple Artboards Tips and Tricks is about use of crop marks.</strong></p>

<p><strong>Q:</strong> In Illustrator CS3, if you choose Object>Crop Area>Make, you get a Crop Area and Crop Marks at a distance of 9pt by 9pt from edges of the Crop Area. Now that Crop Area is not present in Illustrator CS4, can we still get crop marks in an EPS or PDF file without any offset error? </p>

<p><strong>A:</strong> Yes we can still get the crop marks in an EPS or PDF file without any offset error by leveraging the Crop Marks Effect functionality. </p>

<p>In Illustrator CS4, create two rectangles, both these rectangles should have "No Fill" and "No stroke."<br />
The dimensions of first rectangle are equal to that of crop area you want. The dimensions of the second rectangle are less than the first rectangle by 18 pt by 18 pt. Both are placed concentrically, i.e., have the same center point. Select the first rectangle and choose Object >Convert to Artboards to create a new artboard. Then select the second rectangle and apply crop marks effect using Effect>Crop Marks. Crop marks will be created at a distance of 18pt by 18pt from the corners of the second rectangle and 9pt by 9pt from first rectangle, which you originally wanted for a crop area. </p>

<p>If you want to move these crop marks to a custom distance from second artboard, select the second rectangle and choose Object>Expand Appearance, or after drawing the first rectangle, use the attached action (<a href="http://blogs.adobe.com/infiniteresolution/Set%20Crop%20Marks.aia">Download file</a>).</p>

<p>The Crop Marks Effect will be expanded, and using the Direct Selection Tool, you can move them wherever you want. The new artboard you created will work as a crop area (please refer to the previous section of Multiple Artboard Tips and Tricks) and the crop area effect will be used as crop marks. Caution: the length/width of crop marks created using the Crop Mark effect will be slightly more than what one would get in CS3 using Object>Crop Area>Make. </p>

<p>Please watch out for our next edition of Multiple Artboards Tips and Tricks to learn interesting ways of emulating Page Tiling in Illustrator CS4.<br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Blobacious: adjective: Extremely bold or daring; original; without restriction</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/blobacious_adjective_extremely_1.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10440</id>

    <published>2009-05-07T23:04:55Z</published>
    <updated>2009-05-09T03:53:05Z</updated>

    <summary>Contributed by Brenda Sutherland, Illustrator Team Rowing Captain I know we’ve all had this experience. You take on a project that looks so simple you’re confident you’ll knock it out in no time. Then it turns out to be far...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="Tutorial" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[<p><strong><small>Contributed by Brenda Sutherland, Illustrator Team Rowing Captain</small></strong><br />
I know we’ve all had this experience. You take on a project that looks so simple you’re confident you’ll knock it out in no time. Then it turns out to be far more complicated then you ever expected, and you realize that to do it well is going to take a lot more time and effort. That’s exactly what happened when we implemented the Blob Brush in CS4. We thought it would be a pretty simple thing to do, as we had already implemented the Eraser tool back in CS3, and the idea behind the Blob Brush was to use Pathfinder to create shapes like the Eraser does, but instead of erasing them, fill them with color. What could be simpler than that? </p>

<p>I suppose if we had left it at that, it just might have been that simple, but there was another piece that seemed essential to making this tool complete, and that was merging. If you’ve been following my series on <a href="http://blogs.adobe.com/infiniteresolution/2009/04/finding_your_way_with_pathfind_1.html">Pathfinder</a> and the features in Illustrator that use the Pathfinder Engine, then you’ll recognize the connection here. The Blob Brush works in a very similar way to the Eraser tool in that is starts off by creating a Calligraphic Brush object, expands it into simple paths, then runs Pathfinder to create either a simple or compound path, eliminating all the overlapping brush strokes as well as the original path. </p>

<p>Because it starts out as a Calligraphic Brush object, it has all of the same functionality available that Calligraphic brushes have. If you are using a pressure sensitive tablet, you can even vary its settings just as you can with a brush. And like the Brush and Eraser tools, you can increase and decrease the size with the square bracket keys.</p>

<p>So one question you might have is, if the Blob Brush is so similar to the Calligraphic Brush, why did we go through all this trouble to create a new tool in the first place? The answer is that as cool as brushes in Illustrator are, there are times when all you want to do is create a simple path, a blob so to speak, that doesn’t have editable brush attributes after it’s been created, but can easily be erased, have gradients or live effects applied, and if it’s not the right shape, can be added on to without having to expand and then run pathfinder on.</p>

<p><img alt="Blob_1.gif" src="http://blogs.adobe.com/infiniteresolution/Blob_1.gif" width="490" height="490" /></p>]]>
        <![CDATA[<p>If you’d like to see a demo of the Blob Brush in action, I highly recommend Mike McHugh’s, of Creative Sweet TV, short <a href="http://tv.adobe.com/vi+f1447v1005">demo </a>on the Blob Brush. Mike also shows how you can use the new graphic style library “Additive for Blob Brush” to create airbrush like effects with your Blob Brush created objects.</p>

<p>So it’s pretty clear that the merging behavior is an integral part of how the Blob Brush performs it’s magic. Merging helps you build up your blob shapes into a single object, rather than a group of objects with the same color fill piled on top of each other. But to be a true Blob Brush Ninja, you need to understand the rules (or should I say discipline) of merging.</p>

<p>The first and foremost rule is the Blob Brush will merge will other objects (created by the Blob Brush or not) if they have the same fill color and no stroke. </p>

<p>Stacking order is important. If there is an object between the new object and the object you want to merge with, then the merge will not occur. This is because when objects merge, the new object is created at the top of the stacking order. If merging an object from below into this new object would change the appearance (because the underlying object is partly covered by the other object, and merging would mean putting it above) then the objects will not merge. Maintaining the appearance is more important in this case than merging.</p>

<p><img alt="blob_2.jpg" src="http://blogs.adobe.com/infiniteresolution/blob_2.jpg" width="490" height="490" /></p>

<p>A similar rule is that the Blob Brush will not merge with existing objects that are in two different groups, unless it merges with (and hence flattens into a single path) every single path in the entire group. This is again to avoid disrupting the group or layer structure that you have set up.</p>

<p>There is also a way to manually control merging. In the Blob Brush options dialog (double click on the tool in the tool panel) you’ll see an option for “Selection Limits Merge”. When this option is on, and an object is selected, merging will only occur with the selected object. Of course, all the other rules of merging still apply. If the option is on, but there is no selection, then merging will occur as it would if the option was off. In other words, this option only makes a difference if there is a selection.</p>

<p>Cheryl Graham does a great job describing merging behavior, including some of its limitations, in this <a href="http://www.layersmagazine.com/illustrator-cs4-blob-brush.html">tutorial</a> for <a href="http://www.layersmagazine.com/">Layers Magazine</a>. She also explains the Selection Limits Merge behavior.</p>

<p>Another thing you might notice when using the Blob Brush is that you might start out with a colored fill, then after using the Brush, you have a fill of none, and a colored stroke. Why does it do that? You have to remember that although the Blob Brush creates filled objects, it’s actually a brush (remember how it starts off creating brush strokes and then runs pathfinder to merge them into the simple object?) Like all brushes, it needs to paint the brush stroke with the stroke color. Since this is a bit confusing, we didn’t want you to have to always make sure that the stroke color was set and not the fill, especially if you have started off by selecting or eyedropping off a previously created Blob Brush object, which would be filled, but not stroked. So when using the Blob Brush and a fill color is selected but not a stroke, Illustrator will automatically switch the color to the stroke. If there is both a fill color and a stroke color, then the Brush will use the stroke color and drop the fill.</p>

<p>I hope this was useful, and not more information about the Blob Brush than you will ever need. We really worked hard at making this tool do the right thing for you, so you wouldn’t have to think about things like object stacking order, or whether to pick a stroke or fill color. It may have turned out to be a bigger task than we’d anticipated, but I think it was worth the effort. <br />
</p>]]>
    </content>
</entry>

<entry>
    <title>Multiple Artboards--Tips and Tricks Part 1</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/multiple_artboardstips_and_tri_1.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10373</id>

    <published>2009-05-04T06:42:38Z</published>
    <updated>2009-05-11T14:43:05Z</updated>

    <summary>We’re going to devote a few blog posts to help you understand how to use Multiple artboards and how they replace older features like Crop Areas and Page Tiling. Q: How can I specify crop areas, especially when saving as...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="Tutorial" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[<p>We’re going to devote a few blog posts to help you understand how to use Multiple artboards and how they replace older features like Crop Areas and Page Tiling.<br />
<strong>Q</strong>: How can I specify crop areas, especially when saving as EPS, PDF, or other graphic file formats? What about printing? <br />
<strong>A</strong>: Use Multiple artboards. </p>

<p>By default, you have an artboard on which your artwork will be present. Now just draw an artboard equal to size of the Crop Area you want.</p>

<p>How to do this: Select the <strong>Artboard Tool</strong> from the toolbox and bring it over the artboard. </p>

<p>Hold down the Shift key. Immediately you will see that the cursor has taken the shape of Artboard Tool.  Now click and drag to create an artboard equal to the size of crop area you want.</p>

<p>Or draw a rectangle equal to the size of the size of crop area you want, select the rectangle, and choose Object>Convert to Artboards. Once the new artboard has been created inside your original artwork you will have two artboards--one that was originally present, and the one you just created. (Select the Artboard Tool or press “Shift +O” to see this). The part you wanted inside the crop area lies inside second artboard and the part of the artwork you didn’t want lies inside first artboard. </p>

<p>If you want to export or print only the content of the second artboard, do the following: </p>

<p>For saving to EPS/PDF format: In the Save As dialog, check the “Use Artboards” option, select the Range radio button and input a value “2” in the Range text box, click Save and then click OK.<br />
                 <br />
<img alt="Crop&Save as EPS.png" src="http://blogs.adobe.com/infiniteresolution/images/Crop%26Save%20as%20EPS.png" width="363" height="250" /></p>

<p><em>Save as EPS dialog with “Use Artboards” checked on, and second artboard saved to EPS.</em></p>

<p>Similarly, for exporting only the cropped content to other graphic file formats: In the Export dialog, choose the file format you want,  check the “Use Artboards” option, select the Range option and input a value “2” in the Range text box and click Export. <br />
                   <br />
<img alt="Crop&Export raster.png" src="http://blogs.adobe.com/infiniteresolution/images/Crop%26Export%20raster.png" width="354" height="250" /><br />
<em>Exporting a second artboard to PSD will only export the cropped content. </em></p>

<p>If you are saving to the web and want only the content lying inside second artboard, do the following: Using the Selection Tool, click anywhere inside second artboard to make it the <em>active</em> artboard. Then choose File>Save for Web & Devices. Inside the Save for Web dialog, go to the Image Size tab and make sure that “Clip to Artboard” is checked. Then press Save.</p>

<p>If you want to print just the cropped portion of your artwork, do the following: Invoke the Print dialog using File>Print, select the Range check box and input a value “2” in the Range text box, choose the Media equal to the size of the paper in the printer and click Print. <br />
                         <br />
<img alt="Crop&print.png" src="http://blogs.adobe.com/infiniteresolution/images/Crop%26print.png" width="388" height="350" /><br />
<em>How to print an artboard inside another artboard. This works similar to printing the crop area in CS3.</em></p>

<p>Watch out for our next section on Multiple Artboard Tips and Tricks on how to create and preserve crop marks in EPS using Illustrator CS4.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Weekend Wrap—Random Musings</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/weekend_wraprandom_musings.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10372</id>

    <published>2009-05-04T01:30:17Z</published>
    <updated>2009-05-04T02:26:41Z</updated>

    <summary>Contributed by Terry Hemphill, Illustrator Product Marketing Manager The complexity of the important issues of today and the reduction of these topics to sound bites, invective and the outright misrepresentation of facts by print and broadcast media, as well as...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="Designers" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[<p><small><strong>Contributed by Terry Hemphill, Illustrator Product Marketing Manager</strong></small></p>

<p>The complexity of the important issues of today and the reduction of these topics to sound bites, invective and the outright misrepresentation of facts by print and broadcast media, as well as blogs and other social media, is so commonplace today it’s a cliché, a banal sideshow that we’re bombarded with at most every turn in our modern lives.</p>

<p>But we are still faced with the issues, and no matter how involved and convoluted, we still struggle to extract the facts and craft our own opinions, at least those of us who care or who are threatened in some way by either the issues themselves or their possible outcomes.</p>

<p>Good graphic design can make these complex subjects more clear. Just as a good teacher can make even the most difficult subjects exciting, thoughtful graphic design can combine the mediums of print, motion graphics, video and interactivity to bring clarity to convoluted problems, and be visually elegant, entertaining and downright fun as well. </p>

<p>Two cases in point:</p>

<p><a href="http://jonathanjarvis.com/">J<strong>onathan Jarvis</strong></a>, and his video <em><strong>The Crisis of Credit Visualized</strong></em>, is an ingenious explanation of how our credit markets ended up in the mess we’re still struggling to understand and dig ourselves out of today.</p>

<p><img alt="Crisis of Credit.jpg" src="http://blogs.adobe.com/infiniteresolution/images/Crisis%20of%20Credit.jpg" width="636" height="363" /><br />
</object><p><a href="http://vimeo.com/3261363">The Crisis of Credit Visualized</a> from <a href="http://vimeo.com/jonathanjarvis">Jonathan Jarvis</a> on <a href="http://vimeo.com">Vimeo</a>.</p></p>

<p>In addition to being a lively thinker and dissector of issues, Jonathan’s a wonderfully talented designer. Check out his <em><strong><a href="http://jonathanjarvis.com/process-drawing">Process as Drawing</a></strong></em>, where he’s captured 24 30-minute illustrations created using Illustrator and Photoshop into lively 90-second videos that are just pure fun to watch. His inspiration for these exercises came from participating in the Cut & Paste Design Tournament last year. <strong><a href="http://www.cutandpaste.com">Cut & Paste 2009</a></strong> is just wrapping up in Europe before heading to the Asia-Pacific, and back to New York City for the final,<a href="http://www.cutandpaste.com/events/global_championship/"> global championship</a> June 20.</p>

<p>Jonathan evolves this rapid illustration technique in <em><strong><a href="http://vimeo.com/4301492">The Stimulus: Unpacked</a></strong></em> to deliver an on-the-fly analysis of a speech by President Obama. </p>

<p>Jonathan’s work in <em>The Stimulus: Unpacked</em> called to mind <strong><a href="http://www.sosolimited.com/index.html">sosolimited</a></strong>, a group of designers and artists who used their custom software to remix the 2008 presidential debates into <strong><em><a href="http://www.reconstitution2008.com/">Reconstitution 2008</a></em></strong>, a live performance that deconstructs both the spoken words and the body language of the candidates. And does so beautifully. </p>

<p>We may face a noisy, often hostile world of “news” and “entertainment,” but it’s a delight to discover designers and artists who are turning this media barrage inside out, in ways equally thoughtful, provocative and beautiful. </p>]]>
        
    </content>
</entry>

<entry>
    <title>Illustrator City</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/05/illustrator_city.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10363</id>

    <published>2009-05-01T20:25:32Z</published>
    <updated>2009-05-01T20:32:41Z</updated>

    <summary>Contributed by David Macy, Illustrator Sr. Product Manager I sometimes think of the job of Illustrator Product Manager as being Mayor of a great city. This city has millions of residents, some in affluent neighborhoods and others not, we have...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="General" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[<p><strong><small>Contributed by David Macy, Illustrator Sr. Product Manager</small></strong></p>

<p>I sometimes think of the job of Illustrator Product Manager as being Mayor of a great city. This city has millions of residents, some in affluent neighborhoods and others not, we have local small business owners as well as large companies who are headquartered here and others who have satellite offices. Each of these groups has their own reasons for living or being located here and their own desires to see the city improve in different ways. Like all great cities, we have visitors who come to us for our tremendous variety of cultural events and beautiful scenery. We also have an aging infrastructure with subways and sewer lines to be updated, streets to be maintained and parks to beautify. Some of these infrastructure projects are clear winners because they are relatively low cost and the benefits will be easy to see. Others are much harder because they will involve shutting down areas of the “old city” for some time and may even cause permanent damage to some of the historic buildings. In addition, we growth potential, which if managed right can both improve the quality of life for our citizens and stimulate prosperity for the business which rely on our city.</p>

<p>Of course we have an annual budget which is funded by taxes collected from most of the groups that I mentioned. In good times, this budget is enough to go around while in lean times it is very difficult and we have to drastically cut city spending. Additionally, for many of our residents the tax is voluntary, and if they don’t feel the city is providing services that are valuable to them, they may choose to keep their money. There are many city council and planning commission meetings where there is a lot of debate over how to spend the budget and there are obviously conflicting interests involved.</p>

<p>Now this is all just the first layer because one thing that makes our city great is that we are at the center of a greater metropolitan area, surrounded by a number of other cities (other Creative Suite applications), both large and small. Some of these have similar issues and concerns as ours, while others are more modern planned communities without the burden of aging infrastructure. The citizens of many of these cities move freely from one to another throughout the day, and several years ago the leaders of these cities got together and agreed to try to share resources in areas where it was feasible and made sense. For example, we are all part of the same electric grid, but we need to maintain our own sewers. Sharing as many resources as we can has benefits, but it also means that we need to negotiate with each other in order to make upgrades and ensure that everyone’s needs are met. The second layer of government that we have formed to oversee these shared activities often petitions for its own initiatives for the benefits of citizens across the region, but these initiatives usually need to compete for the same budget as the local growth or infrastructure projects.</p>

<p>This metropolitan area is not an island of course, we are part of a larger state, with its own government and budget to balance. Our great Creative Suite metro area is a huge contributor to the state budget, but even so there are times when the state faces a deficit and needs to pull funds from the local coffers.</p>

<p>So, you can see that it is quite a balancing act to manage the budget, define the feature set, develop the product as part of a set of suites, and focus on continued quality improvements and try to make this all fit into a longer term vision. All this makes for a job that I love!</p>]]>
        
    </content>
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<entry>
    <title>Differences in approach</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/04/differences_in_approach.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10262</id>

    <published>2009-04-24T18:53:20Z</published>
    <updated>2009-04-24T22:23:20Z</updated>

    <summary>Contributed by David Macy, Illustrator Sr. Product Manager Do you sketch digitally? Is your working style in Illustrator tight or loose? Do you plan everything before creating a new .ai file or do you make it up as you go?...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
    
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        <![CDATA[<p><strong><small>Contributed by David Macy, Illustrator Sr. Product Manager</small></strong></p>

<p><i>Do you sketch digitally? Is your working style in Illustrator tight or loose? Do you plan everything before creating a new .ai file or do you make it up as you go?</i></p>

<p>Here are a couple of almost diametrically opposed approaches that both lead to very impressive results.</p>

<p>Well known Salem, Oregon Illustrator <a href="http://www.vonster.com"> Von Glitschka</a> shared with us not only his beautiful, inspirational and technically pristine artwork, but also a lot of fantastic detail into the technique itself. Von is a great artist and also a very good teacher, so his tutorials are well worth checking out.</p>

<p><img alt="wormwood1.jpg" src="http://blogs.adobe.com/infiniteresolution/images/wormwood1.jpg" width="399" height="615" /></p>]]>
        <![CDATA[<p>He contributed "Loyal Order of Wormwood" as one of the samples included in the Cool Extras folder of CS4. (If you don't have CS4, you can download the file and the tutorial <a href="http://www.adobe.com/products/illustrator/howto/"> here </a>). Von even went further on this project and posted an extremely detailed "Step by Step" tutorial on his blog, which you can <a href="http://snipurl.com/missingcontent"> download from his blog</a>.</p>

<p>You'll see that Von's approach, which is in fact used by many professional Illustrators, is very careful and methodical (in the best sense of these words). Before ever firing up Illustrator, Von has gone through lots of thumbnail sketches, roughs and finally produced a tight sketch that he will scan into Illustrator to use as a template he "builds vectors".</p>

<p><img alt="Wormwoodtightsketch.jpg" src="http://blogs.adobe.com/infiniteresolution/images/Wormwoodtightsketch.jpg" width="425" height="412" /></p>

<p>Von's workflow in Illustrator is also very methodical - he "builds" all of the vector paths and carefully organizes the artwork on layers before starting any coloring.  Of course, since he's working in vectors and he has organized everything so well, he can make small (or large) changes easily at any time. (<i> <strong>note to Von's clients: just because I said that late stage changes are easy doesn't make it true! </strong></i>)</p>

<p>On the flip-side of technique, a couple of us recently came across this interview on  <a href="http://vector.tutsplus.com/articles/interviews/interview-with-jelle-gijsberts/"> Vector Tuts+ </a> of Dutch illustrator <a href="http://jellepelle.blogspot.com/"> Jelle Gijsberts </a> and were really impressed at seeing a very loose, on-the-fly approach and the amazing artwork he creates with seemingly little prior planning. You'll spend 15 minutes in awe watching this video and seeing him jump between Illustrator and Photoshop as he draws a cartoon cowboy in a bar scene.</p>

<p><object width="400" height="302"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2898734&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2898734&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"></embed></object><br /><a href="http://vimeo.com/2898734">Illustrating a Cowboy in Photoshop and Illustrator</a> from <a href="http://vimeo.com/user1183875">Jelle Gijsberts</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p>Of course there are both stylistic and technical differences between working strictly in Illustrator vs. a combination of Illustrator and Photoshop, but what really strikes me is how differently Jelle's mind seems to work compared to Von's. Jelle works very experimentally and is able to make decisions on color and composition throughout. He completes parts of the drawing before starting on others. In this cowboy example, he almost works from the center outward.</p>

<p>I guess that is really an important part of successful creativity - tapping into the way your brain works and developing an approach that takes advantage of your individual strengths and pleasures.</p>]]>
    </content>
</entry>

<entry>
    <title>Mysteries of the Eraser Tool -- Revealed!</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/infiniteresolution/2009/04/mysteries_of_the_eraser_tool_r.html" />
    <id>tag:blogs.adobe.com,2009:/infiniteresolution//81.10238</id>

    <published>2009-04-23T00:45:28Z</published>
    <updated>2009-04-23T01:09:12Z</updated>

    <summary>Contributed by Brenda Sutherland, Illustrator Team Rowing Captain In my last post, I talked about &quot;&gt;Pathfinder and how Illustrator uses the Pathfinder engine to power other great features as well. One of those features is the Eraser Tool, which erases...</summary>
    <author>
        <name>Infinite Resolution</name>
        
    </author>
    
        <category term="General" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Tutorial" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[<p><strong><small>Contributed by Brenda Sutherland, Illustrator Team Rowing Captain</small></strong></p>

<p>In my last post, I talked about <a href="<http://blogs.adobe.com/infiniteresolution/2009/04/finding_your_way_with_pathfind_1.html#more>">Pathfinder</a> and how Illustrator uses the Pathfinder engine to power other great features as well.  One of those features is the Eraser Tool, which erases away parts of an object as if were a vector Art Gum.</p>

<p>You might wonder how this could be tied to Pathfinder, and more importantly, how an understanding of it’s underlying technology will benefit you. Let me explain it this way; the tool can’t read your mind, although it might sometimes seem that way as it erases some objects and not others. I for one love a great mystery, but I think this tool will be even more useful to you if I demystified it by sharing how it works, what it’s limitations are, and the best ways around those limitations.</p>

<p>If you have used the tool, you have probably noticed that it’s very similar to a calligraphic brush. In fact, it can even be used with a pressure sensitive tablet to vary it’s size, angle and roundness. Double clicking on the tool opens up its Option dialog, where you can customize it’s settings.</p>

<p><img alt="EraserDialog.jpg" src="http://blogs.adobe.com/infiniteresolution/EraserDialog.jpg" width="568" height="256" /></p>

<p>The options dialog isn’t the only place were settings can be changed. Just like the Calligraphic Brush, the diameter can be changed by using the bracket keys, ] and [ respectively to increase and decrease the size.</p>]]>
        <![CDATA[<p>If you have already made the assumption from this that the tool is in fact, creating a Calligraphic Brush stoke then you get a gold star! That’s exactly what it’s doing. The next thing it does is expand the brush stroke in the same way you would manually by choosing Object>Expand, to make it a simple or compound path, and no longer a brush stroke. Then the next step is it runs Pathfinder to cut away the Eraser Tool created object from either the current selection, or if there is no current selection, all valid objects that are touched by the eraser object.  Whew, that’s a lot of steps! But the Eraser tool does all of this behind the scenes, so all you need to think about is what you want to erase.</p>

<p>As  simple as this tool is to use, the results are not always exactly what you expect. Now that you understand how it works, let me give you some tips on how to get the results you are after ALL the time:</p>

<ul><li>The Eraser tool works based on selection. When you have an object selected, it will erase only that object. When there is no object selected it will erase any valid object it comes in contact with (valid meaning an object type that is erasable). Objects can be on any layer, or in a group, but they must be unlocked.</li>
<li>Objects that are not erased by the Eraser tool are: Images, Text, symbols, Graphs, and Gradient Meshes. The preview works on all objects, so it looks like these objects will erase, but on mouse up, they are not changed.</li>
<li>To erase Type, you can expand or create outlines first. To erase Symbols, you can expand or break link first. To erase Graphs, you can ungroup first. In all of these cases, the objects will no longer retain their type, symbol or graph attributes.</li>
<li>Some objects will erase, but their appearance changes due to rerendering of attributes applied to the object. For example when a brush stroked object is erased, it is broken into separate paths. The brush stroke is then reapplied to each path, which can drastically change its appearance. To erase a brush stroked object and not have it’s appearance change, choose Object>Expand Appearance first. </li>

<p><img alt="Eraser_Brush.jpg" src="http://blogs.adobe.com/infiniteresolution/Eraser_Brush.jpg" width="490" height="490" /></p>

<p><li>When objects have an effect, like Roughen, applied to them, the effect will be reapplied to the new path created by erasing. This will look very different from the preview you see when you first drag the eraser over the object. In order to get the same results as the preview appearance, expand the appearance of your objects with Live Effects, like Roughen, applied.</li></p>

<p><img alt="Eraser_2.jpg" src="http://blogs.adobe.com/infiniteresolution/Eraser_2.jpg" width="490" height="490" /></p>

<p><li>When objects have strokes applied to them and you do not want the stroke rendered for all edges of the new paths created by erasing, then expand the object first. If the object has multiple fills or strokes you will need to expand appearance first, then choose object>expand to expand the strokes.</li><ul><br />
</p>]]>
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