… and, after aftereffects, reality….

The biggest part of the problem described in my last post is that it distracts attention from reality. We’re on the cusp of something quite extraordinary here, of historical scale… nearly all humans will soon have pocket-sized communication and control screens. We need to think through these implications now.

Datapoint: “May 24 (Bloomberg) — Via Technologies Inc., the Taiwanese computer-processor company, expects $100 tablet devices containing its chips to reach the U.S. in the second half of 2010… About five different models, ranging in price from $100 to $150, will be available….”

The hardware is coming, complete with a predictable cross-device runtime. Creation tools have been rev’d to synch with this release. The network communications have already been explored. We’ve had a few years now of cloud-based experience. Humans quickly adopted the mobile phone, and so will likely flock to new, more fun devices.

All the pieces are in place. In three years everyone you know will be using handheld interfaces.

What will those interfaces accomplish… what techniques will work on-the-go… what surprising new types of uses will we find? The people who ask these questions now will be able to take faster advantage of these changes.

Of all the damage done by that branding-based baloney, those teasing techblog theatrics, the worst may be is that it distracts attention from what is truly going on. The brands are but a pimple on the trends.

Everyone you meet will soon communicate with the world, even control parts of their world, from a device they can hold right in their hand. What do you want this world to become?

Not just “What can I code?”, but “What are the real needs, and how best to satisfy them?”

In three years people will be famous and successful for having asked these questions early. You can join them, by imagining this future now.

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