2014/10/14

Feathering the Edges of a Selection Along the Edge of a Document in Photoshop CC

In previous versions of Photoshop, if you selected an area of an image that included an edge area and then chose Select >Modify > Feather, the Feather would be added to the entire selection. While this might be desirable in some instances, in the majority of cases, it would be ideal if the feather was only applied within the image (and not to the edges). As a result, in the current version, the engineering team has changed the default behavior so that they feather is not applied at the edge (the canvas bounds) of an image.

In this illustration the Quick Select tool was used to select the clouds. 

In this illustration the Quick Select tool was used to select the clouds.

In this illustration I chose Select > Modify > Feather and entered a feather of 25 with the “Apply Effect at Canvas Bounds” option unchecked. I then added a mask and we can see that the feather softened the transition in the middle of the image but was unaffected along the edges.

In this illustration I chose Select > Modify > Feather and entered a feather of 25 with the “Apply Effect at Canvas Bounds” option unchecked. I then added a mask and we can see that the feather softened the transition in the middle of the image but the selection was unaffected along the edges of the canvas.

In this illustration I chose Select > Modify > Feather and entered a feather of 25 with the “Apply Effect at Canvas Bounds” option checked. I then added a mask and we can see that the feather softened the transition in the middle of the image as well as along the edges.

In this illustration I chose Select > Modify > Feather and entered a feather of 25 with the “Apply Effect at Canvas Bounds” option checked. I then added a mask and we can see that the feather softened the transition in the middle of the image as well as along the edges of the canvas.

This is also true for the following commands:

Select > Modify > Smooth…

Select > Modify > Expand…

Select > Modify > Contract…

Note: the checkbox option will be remembered for each individual selection modification option. The checkbox default is Off on first launch as well as when the Photoshop Preferences are deleted.

5:04 AM Permalink
2014/10/13

Modifying Selections in Photoshop CC 2014

In previous versions of Photoshop, when the entire document was selected (Select > All), the only available option under the  Select  > Modify menu was Border (the rest were grayed out). Now, you can choose to Smooth, Contract, Expand and Feather when the entire document is selected.

5:12 AM Permalink
2014/10/07

Lightroom 5 Develop Module Shortcuts PDF

Thank you to everyone who attended my seminar at Adobe MAX today!

Here is the latest and greatest PDF (JKOSTLR5DevModShortcuts) of all of the shortcuts that we talked about in class.

Enjoy!

5:03 AM Permalink
2014/10/06

The Libraries Panel in Photoshop CC

The new Libraries panel in Photoshop CC (Window > Library) is a powerful way to store different design elements in an easily accessible panel, which can then be quickly applied across multiple documents as well as shared with Adobe Illustrator.

The default view set to show items as icons. The view changed -  I prefer to show items by list.

The default Libraries view (on the left) is set to show items as icons. I personal prefer to show items by list (on the right). Use the fly-out menu on the Libraries panel to change this setting.

For example, if you have a logo that you regularly add to documents, you can open your logo file in Photoshop, select the logo layer in the Layer’s panel (or Layer Group if the logo is made up of multiple layers) and click the Add Graphic icons at the bottom left of the Libraries panel to “store” the logo in the panel. This “stored” version is saved locally as well as copied to the Creative Cloud making it accessible across multiple installs using the same Adobe ID. (For example, if you have two copies of Photoshop installed – one at home and one at work you will have access to the content of your Libraries panel in both locations).2014_10Logo00

When you want to apply that logo to additional documents, drag and drop the logo icon in the Libraries panel on to the open document. Note: you can also drag from the document area into the Libraries panel to store a Layer/Layer Group and, if you prefer, you can right mouse click on the icon in the Libraries panel to select “Use in Document” to apply that layer to another document. You can also Control -click (Mac)  |  Right -click Win to see additional options for each of the elements stored in your Libraries.

In addition to storing graphics (including Layers, Layer Groups, and Smart Objects), text styles (including font, type style, color, size, tracking, and leading), layer styles, and colors (fill, stroke, and foreground) can all be added to the Libraries panel. The Libraries panel can display brushes that are captured via the Adobe Brushes app (but not brushes created in Photoshop). If you have saved items in the Libraries panel in Adobe Illustrator, you will see those items in your Libraries panel in Photoshop and vice versa. If the element is understood by both products, then you can use them across applications. If the item being stored is specific to one application then, although you can view it in the Library, you will not be able to use it. (There might be some debate over whether or not we should be able to see items in a Library that we can’t use, but I believe  it’s better that we can see all of the items regardless if we can use them or not – which could potentially cause confusion and lead us to believe that they are “missing” from one Library or another).

You can create as many Libraries as needed to help organize commonly used assets for different projects (click on My Library and choose Create New Library from the drop down menu).  

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You can view these assets in Creative Cloud by choosing View on Web from the fly-out menu on the Libraries panel.

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If you are not online, you are still able to use items stored in your Libraries (a local, offline, copy is available). Any changes will be synced once you get back online. Note: the content stored in Libraries is not “linked”, meaning that if you add or apply the item that is saved in the Library and then make a change to that content in the document, the layer style, graphic, color etc.,  will not be automatically updated in the Library.  

In addition, although technically the Libraries panel can support any size graphics (including Layer Groups that might include multiple, high resolution smart objects), I wouldn’t recommend storing really large files in your Libraries as they might reduce performance. There is a limit of 1000 elements in the Libraries.

Finally, setting type in a layer in Photoshop CC and then saving it as a Type Style in the Libraries panel enables that Type Style to be used in Illustrator. It would be useful to have Libraries use Paragraph and Character styles from Photoshop, but unfortunately there are slight differences between the way that the type engines in Photoshop and Illustrator display some type attributes.

8:30 AM Permalink

New Guide Layout and New Guide from Shape in Photoshop CC

The ability to quickly add multiple guides in Photoshop has arrived!  Access this new feature and customize the options by selecting  View > New Guide Layout. Not only can you  enter the number of Columns and Rows that you need, but you can also choose the Width or Height, Gutter, Margins and whether or not to Center the Columns. To reuse the guides in multiple images, save the New Guide Layout options as a preset using the Preset drop-down menu. You can also choose to Clear Existing Guides if needed. Here are some examples of the guides you can create.

Rows and Columns defined and Gutters specified.

Columns and Rows with Gutters defined.

Column Witth defined

Specific Columns Width and Rows with Gutter defined.

Margins defined.

Guide Margin defined.

Centered

Centered Columns with numeric Width defined.

In addition, you can create guides based on a shape (View > New Guide from Shape). And you’re not limited to only Shape layers, you can create Guides from Type layers and pixel based layers! As you can see from the examples below, the Guides are created based on the bounding box around the contents of the layer

Guides created around Shape Layer.

Guides created around Shape Layer.

Guides created around content of pixel layer.

Guides created around the contents of pixel layer.

Guides created from Text Layer.

Guides created from a Type Layer.

These two new features are going to save me a significant amount of time!

8:20 AM Permalink

Flame Generation comes to Photoshop CC!

If you’ve ever needed to create flames, be sure to check out the new Flame Generator filter in Photoshop CC. This new feature is designed to render realistic flames on user-defined paths. You need to create your path first (using the pen tool or any of the shape tools), then choose  Filter > Render > Flames. (Note: you need to have a pixel layer targeted in the Layers panel as a landing place for the flame to be created, not a Shape, Type, or Smart Object layer. You can however convert type to paths or use the Type Mask tool to render paths for letter forms).

As you can see from the dialog below, there are a large number of options that can be customized in a number of ways. The six different Flame Types are:

• One Flame Along Path: A single flame will be rendered on each path.

• Multiple Flames Along Path: More than one flame will be rendered on each path. The flames will follow the direction of the path.

• Multiple Flames One Direction: Multiple Flames will be rendered on each path. All of the flames will point in the same direction.

• Multiple Flames Path Directed: Multiple Flames will be rendered on each path. Each Flame will point according to the path angle.

• Multiple Flames Various Angle: Multiple Flames will be rendered on a path. Each Flame will point randomly. You can control the angle variation by changing the “angle” parameter.

• Candle Light: One candle light will be rendered on a path.

flame types

Flame Types across top: One Flame Along Path, Multiple Flames Along Path, and Multiple Flames One Direction.                   Flame Types across bottom: Multiple Flames Path Directed, Multiple Flames Various Angle, and Candle Light.

Another variable that you can change is the Flame Style. There are three types including Normal, Violent and Flat and are illustrated below.

Flame Style. There are three types including Normal, Violent and Flat

The three Flame Styles from left to right include Normal, Violent and Flat.

The Flame Shape can also be varied and include the following options:

• Parallel: The lines that construct the flame are parallel.

• To The Center: The lines that construct the flame point toward the center.

• Spread: The lines that construct the flame spread away from the center.

• Oval: The vectors that construct the flame shape are curved in an arc.

• Pointing: The lines that construct the flame point converge at one point.

Flame Shape can also be varied and include the following options: • Parallel: The lines that construct the flame are parallel. • To The Center: The lines that construct the flame point toward the center. • Spread: The lines that construct the flame spread away from the center. • Oval: The vectors that construct the flame shape are curved in an arc. • Pointing:

The five flame shapes from left to right include: Parallel, To The Center, Spread, Oval, and Pointing:

In addition, many other parameters can be changed including:

• Length: Flame length in pixels (available for Flame Types  #2-5).

• Width: Flame width in pixels.

• Angle: Flame angle  (available for Flame Types  #3-5).

• Interval: Pixel length of the gap between flames  (available for Flame Types  #2-5).

• Adjust Interval For Loops: When checked, if the path is a loop, “Interval” will be adjusted so each gap between the flames will be uniform or even.

• Flame Lines (Complexity): This setting will increase/decrease the number of lines in each flame (each flame is made up of lines under the hood).

• Turbulent: This controls the calmness and roughness of the flame.

• Jag: If this is greater than 0, the flame will be jagged.

• Opacity: This controls the opacity/transparency of the flame.

• Flame Bottom Alignment: When this number is 0, each line that constructs the flame is evenly aligned.  When this number is greater than 0, they will be randomized.

• Color: Choose from any color by clicking in the swatch and using the color picker

• Quality: This is always a trade-off – the lower the quality, the faster the render. However too low of quality might result in pixelated or jaggy edges.

• Randomize Shapes: when checked, the flame shape will be different every time a flame is created.

• Arrangement: The Randomize option must be turned off to access the Arrangement parameters to create identical flames.

Here are a few more examples of the different types of flames that can be made using the various adjustments listed above. All of the flames were based on a circular path.

The first is the default setting for Multiple Flames Path Directed. The second flame had the shape changed to Pointing. The third changed the type to Flat and the Shape to Spread out. In the second row, the fourth flame had additional changes were made to length, width and angle, the fifth flame Type was set to Multiple Flames Along Path and the turbulence was decreased. Finally, the sixth flame was also set to Multiple Flames Along Path with increased Interval and opacity settings.

The first is the default setting for Multiple Flames Path Directed when applied to a circle. The second flame had the Flame Shape changed to Pointing. The third changed the Flame Type to Flat and the Shape to Spread Out. In the second row, the fourth flame had additional changes made to length, width and angle. The fifth Flame Type was set to Multiple Flames Along Path and the turbulence was decreased. Finally, the sixth flame was also set to Multiple Flames Along Path with increased Interval and Opacity settings.

Note: the Scripted Pattern Fill features – Picture Frame and Tree – are also now available under  Filter > Render.

8:15 AM Permalink

Photoshop’s New Welcome Screen in Photoshop CC

Photoshop’s new Welcome screen has the potential to help all different levels of Photoshop users. For beginners, clicking on the Getting Started tab displays tips and tutorials that cover the fundamentals. For those who have been using Photoshop for some time, the New Features tab will quickly demonstrate what feature enhancements have recently been added.  And for continuous learning, the  Tips & Techniques tab will offer additional training. The Create tab enables one click opening of recent documents and additional presets.

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Use the links at the bottom to quickly navigate to additional resources. For example, the Help link will take you to CC Learn. Click Forum to ask a question or submit a request. Click Inspire to discover new work from artists around the world on Behance and click on Blog to check out what’s new on Photoshop.com.

Based on the tutorials that you choose to view, the Welcome screen will personalize what training to display to match your interests so get ready to learn!

Note: to disable the Welcome screen, click “Don’t show Welcome Screen Again” at the bottom of the New Features panel. Choose Help > Welcome Screen to enable it at a later time.

8:10 AM Permalink

New Extract Assets for Generator in Photoshop CC

Extract Assets is a new feature in Photoshop that provides an interface on top of Adobe Generator to help automate the creation of assets  for web and screen design from Photoshop files. The Extract Assets command allows you to define which layer(s) you want to create assets for, their size, file format and saved location on disk. Extract Assets automates the renaming of layers using the Generator syntax. To use Extract Assets, open a PSD file and select the layers you want to create assets for.

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Then, choose File > Extract Assets (or use the keyboard shortcut Cmd + Option + Shift + W (Mac) | Ctrl + Alt + Shift + W (Win). The default file format is PNG but additional formats can be selected using the drop down menu to the right of the assets (PNG-8, PNG-32, PNG-24, JPG, GIF, and SVG are all supported). Once selected, additional file format specific settings can be chosen (for example, the compression level for JPEG files).

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To set the resolutions for the assets that are created either click the Extract Assets resolution options across the top right of the dialog or, for additional options click the gear icon to the right of the options (or click the Settings… button in the lower left).

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Typically for screen design you will want to create assets in 1x and also a 2x version, but you can choose from any of the Asset Resolutions listed in the Settings dialog. Once an Asset Resolution is selected, add a Suffix for each resolution and folder name (to save the assets within their own subfolder).

In addition, you can turn on or off the automatic generation of assets when your Photoshop document is changed.  With automatic generation enabled, assets will be saved next to your Photoshop document in a folder named the same as your Photoshop document with -assets added. The assets in this folder will be continuously regenerated when any of the layers you want assets for are updated in that document.

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If you forget to select the layers (or want to make a change to the layers that you have selected), you can do so without having to back out of the Extract Assets dialog. To add another layer, select one or more layers in the Layers panel and then click Add to add the selected layers. To remove them, select them in the Extract Assets dialog and click the trashcan icon.

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Once you are ready to extract assets, click on the ‘Extract’ button and choose a location for your save assets. Once the assets are extracted, the operating system will show you the folder and all of the assets that have been created. If you prefer not to create the assets at that time, you can choose ‘Done’ to rename the layers using the Generator syntax). Click here for more information on the Generator syntax.

Note: assets and previews will not be generated if there is a comma in the layer name. In addition, each asset/layer must have a unique name to be created.

8:05 AM Permalink

Adobe Announces Photoshop Mix for iPhone!

I’m happy to announce that Photoshop Mix is now available on iPad and iPhone! Be sure to check out the new features including Auto Cut Out for making selections faster and easier as well as the ability to share projects directly to Behance, Facebook, and other iOS services from your Gallery.

All Images created in Adobe Mix.

All images created in Photoshop Mix.

If you skipped the last update, you’ll also be pleased with new features such as the ability to undo/redo, swap foreground and background images, and save to a local device, as well as improved performance, and Dropbox support.   In addition, the Enhance feature has been renamed Adjust, several bugs have been squashed and additional languages have been added (Italian, Spanish, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Traditional Chinese, Korean).

For  more information, please click here.

8:00 AM Permalink

Lightroom Mobile 1.2 and Lightroom Web Updates

Be sure to download the update to Lightroom mobile to access new features including:

• Set pick flags and star ratings without having to switch contexts or modes.

• Collect feedback on shared collections using lightroom.adobe.com. That feedback will then flow back into Lightroom mobile. (Stay tuned for how this feedback will flow back into Lightroom desktop in an upcoming release).

• GPS information from the iPhone now syncs with Lightroom desktop.

Plus, there have been bug fixes, performance improvements, and language updates. Lightroom mobile  1.2 adds support for Brazilian Portuguese, Italian, Korean, and Spanish.

7:59 AM Permalink
2014/10/01

San Francisco Bay – Aerials over the Salt Flats

A few weeks ago I had a unique opportunity to fly over the San Francisco Bay area in a small plane with my friend Bryn. James, the pilot, was fantastic and the weather was, thankfully, very cooperative. I’d never been in a plane with the doors off, but with the safety harness secure, and a few reassuring words, off we went! Here are a few of the resulting images from the 90 minutes in the air. I certainly never knew that the bay could be so colorful. These images are a part of my ever evolving book project: Window Seat, The Art of Digital Photography and Creative Thinking. Click here for more information about the EPUB on the iBook store. To view more images from the shoot, check out the San Francisco Bay portfolios on my Behance ProSite.

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5:15 AM Permalink
2014/09/29

Julieanne’s 55 Favorite Photoshop CC Features

Since Adobe’s transition to Creative Cloud, Photoshop has delivered five major updates containing dozens of new tools, feature enhancements, and productivity improvements. Over the past 10 weeks, I’ve  selected my top 55 features  and posted about each one. Here is that list (with links to each post) in a single location. Have fun exploring!

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1/50 Refinements to the Crop Tool

2/50 – Making Nondestructive Adjustments using Liquify in Photoshop CC

3/50 -Applying Non-destructive Field, Tilt & Iris Blur Filters in Photoshop CC

4/50 – How to Add Realistic Spinning Motion Blur Effects using Spin Blur in Photoshop CC

5/50 – Using Path Blur to Add Motion Blur Effects Along a Path in Photoshop CC

6/50 – Re-Editable Rounded Rectangles in Photoshop CC (Live Shapes)

7/50 Disabling Photoshop’s Properties Panel from Auto Showing on Shape Creation

8/50 –  Path Creation and Selection Improvements in Photoshop CC

9/50 – Upright Perspective Corrections in Camera Raw for Photoshop CC

10/50 – Sync Upright’s Numeric Transforms in Camera Raw

11/50 – The Radial Filter in Camera Raw in Photoshop CC

12/50 – The Graduated and Radial Filter’s New Brush Feature in Camera Raw in Photoshop CC

13/50 – The Advanced Healing Brush in Adobe Camera Raw in Photoshop CC

14/50 – Additional Secrets of the Advanced Healing Brush (Spot Removal Tool) in Adobe Camera Raw

15/50 – Using Adobe Camera Raw as a Smart Filter  to Create a High Dynamic Range ( HDR) Image

16/50 – Setting Default Type Styles in Photoshop CC

17/50 – System Font Matching and Sub Pixel Rendering in Photoshop CC

18/50 – Typekit Font Matching in Photoshop CC

19/50 – Font Search, Instant Type Preview and Typkit Features in Photoshop CC

20/50 – Camera Shake Reduction as a Smart Filter in Photoshop CC

21/50 – The Crop Tool, Workflow Options and Image Size in Adobe Camera Raw and Photoshop CC

22/50 – Workflow Presets Now Available in Adobe Camera Raw in Photoshop CC

23/50 – New Save Image Options in Adobe Camera Raw in Photoshop CC

24/50 – New Image Sizing Options in Camera Raw in Photoshop CC

25/50 – Soft Proofing Now Available in Adobe Camera Raw 8.1 for Photoshop CC

26/50 – Improved Image Size and Smart Sharpen Technologies in Photoshop CC

27/50 – Linked Smart Objects in Photoshop CC

28/50 – Converting Embedded Smart Objects and Packaging Linked Files in Photoshop CC

29/50 – How to Align and Distribute Layers using Smart Guides in Photoshop CC

30/50 – How to Use Layer Comps for Multi State Mock-ups in Photoshop CC

31/50 – Reducing Color Noise using Adobe Camera Raw

32/50 – Reposition and Duplicate Local Adjustment Brush Adjustments in Photoshop CC

33/50 – Interactive Histogram and LAB Color Readouts in Camera Raw

34/50 – Adding Grain to Image Sequences (Time Lapse) in Camera Raw

35/50 – Red Eye Removal Enhancements in Camera Raw

36/50 – Camera Raw Previews in Photoshop CC

37/50 – Per-Panel Preview in Camera Raw in Photoshop CC

38/50 – Save to Behance from Photoshop CC

39/50 – Conditional Actions in Photoshop CC

40/50 – How to Remove Distracting Elements using the Enhanced Content Aware Tools in Photoshop CC

41/50 – How to Use Perspective Warp in Photoshop CC

42/50 – Apply an Arrow Along A Path Using Photoshop CC

43/50 – Create Unique Trees in Photoshop CC

44/50 – Adding a Picture Frame (Border) in Photoshop

45/50 – Additional Filters Available for 32-bit Files in Photoshop CC (v14.1)

46/50 – How to Use Focus Area to Make Selections in Photoshop CC

47/50 – Refining a Selection with the Maximum and Minimum Filters in Photoshop CC

48/50 – Color Range Improvements in Photoshop CC

49/50 – Automatic Asset Creator – Generator in Photoshop CC

50/50 – Sync Settings in Photoshop CC

51/55 But Wait, There’s More – Additional New Features for Photoshop CC!

52/55 – Color and Brush Panel Enhancements in Photoshop CC

53/55 – The Experimental Feature Manager in Photoshop CC

54/55 – 3D Printing and Manipulation in Photoshop CC

 55/55 Exporting Color Lookup Tables in Photoshop CC

5:32 AM Permalink
2014/09/26

55/55 Exporting Color Lookup Tables in Photoshop CC 

If you’ve ever created a special style or “look” to apply to your images using multiple layer adjustment and blending options, then the ability to create and export Color Lookup Tables (LUTs) in Photoshop CC could potentially save you a significant amount of time. Although historically Color LUTs have been used primarily by the film industry, I believe that many photographers and designers will find the ability to remap any color in an image to any other color quite powerful.

These “looks” can be used to simply color correct an image, or they can be used to take an image to the extreme! Certainly we can use presets in Lightroom and/or Camera Raw to make creative color manipulations, but in Photoshop, we can use Color Lookup Tables to incorporate not only the entire range of Adjustment and Fill Layers (such as Curves, Selective Color, Channel Mixer, Gradient Fill, even other Color LUTs!) but even more features including blend modes, opacity, and the advanced blending sliders.

For example, the image below has three different “looks” applied using a variety of layer adjustments and blending options. (Click on the image to view it larger.)

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Now, instead of having to apply each series of adjustments to another image,  these adjustments can be exported as a single Color LUT (File > Export > Color Lookup Tables). Note: I chose to save my LUTs as ICC Profiles because it isn’t dependent on a color space, but you can also export a 3D LUT file or a Device Link. Click here for more information on the types of LUTs.

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To load and apply a Color Lookup Adjustment Layer to another document, choose Layer > New Adjustment Layer > Color Lookup and, in the Properties panel, load the custom LUT. And don’t forget, the Color Lookup Adjustment layer can then be selectively hidden/revealed using the Adjustment Layer mask as well as blended using blend modes and opacity for additional creative opportunities.

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For those of you who might be asking “Why not just drag and drop the adjustment layers onto another file?” Well, color LUTs created in Photoshop can be used in Photoshop, After Effects, Premiere, SpeedGrade and other applications that use 3D LUTs to help get the same look and feel across images and other media (like video), even though these applications don’t share the same math and color correction techniques. The Color Lookup Table can also include the results of dozens of adjustments, and apply those to images in different colorspaces (which doesn’t always work when dragging adjustment layers between documents).

Note: there is one caveat, you can not use layer masks to selectively hide or reveal any of the adjustments while making the color lookup table – they need to be applied to the entire image (canvas) area.

Click here for more information (as well as a downloadable file to quickly see your own image with each default LUT applied).

Chris Cox has also posted two additional color profiles for you to download and try.

5:13 AM Permalink
2014/09/25

54/55 – 3D Printing and Manipulation in Photoshop CC

The videos below cover the new and improved features surrounding 3D in Photoshop CC including generating UVs as well as printing to a 3D printer! Since I am not an expert in this area, I’m going to rely on Adobe’s very own Daniel Presedo to explain.

Daniel starts by demonstrating how to generate UVs in Photoshop CC.

In this video  you’ll discover how to print a 3D object from Photoshop CC.

Next, learn how to prepare your 3D model to upload and print via Shapeways.com.

Finally, discover how to share your 3D images using Sketch Fab and Behance.

If you’re new to 3D in Photoshop, here is a Getting Started with 3D in Photoshop play list from Daniel.

5:59 AM Permalink
2014/09/24

53/55 – The Experimental Feature Manager in Photoshop CC

Photoshop CC’s new Experimental Feature Manager now ships with experimental features that you can enable and try out. These features are not yet production-ready, so exercise discretion while using them. For example, many customers on Windows have been requesting HiDPI support – if you want to give it a try, do the following:

Select Preferences > Experimental Features.

Select the experimental feature that you want to enable.

Click OK.

Restart Photoshop and give it a spin.

 

5:55 AM Permalink