Posts tagged "Scripted Patterns"

October 17, 2014

Fill Options in Photoshop CC 2014

I’m sure that some of you have noticed that the interface for the Fill dialog box has been updated in the latest version of Photoshop CC. Now, you only see the options that you need for the types of fills that you want to apply. For example, if you simply want to fill with a Color or History, then the Opacity, Blend Mode, and Transparency options are available. Note: the transparency options are available if you have selected a layer that has transparency.

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If you choose to fill using Content-Aware, the Color Adaptation option becomes available.

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If you choose to fill using a Pattern, then you have access to Custom Patterns as well as Scripts such as Brick Fill and Place Along Path. Note: the Photo Frame and Tree scripted patterns can now be found under Filter > Render…

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In addition, you ‘ll see that the default patterns have been updated for patterns (both in the Fill dialog as well as in Layer Styles).

5:26 AM Comments (1) Permalink
October 6, 2014

Flame Generation comes to Photoshop CC!

If you’ve ever needed to create flames, be sure to check out the new Flame Generator filter in Photoshop CC. This new feature is designed to render realistic flames on user-defined paths. You need to create your path first (using the pen tool or any of the shape tools), then choose  Filter > Render > Flames. (Note: you need to have a pixel layer targeted in the Layers panel as a landing place for the flame to be created, not a Shape, Type, or Smart Object layer. You can however convert type to paths or use the Type Mask tool to render paths for letter forms).

As you can see from the dialog below, there are a large number of options that can be customized in a number of ways. The six different Flame Types are:

• One Flame Along Path: A single flame will be rendered on each path.

• Multiple Flames Along Path: More than one flame will be rendered on each path. The flames will follow the direction of the path.

• Multiple Flames One Direction: Multiple Flames will be rendered on each path. All of the flames will point in the same direction.

• Multiple Flames Path Directed: Multiple Flames will be rendered on each path. Each Flame will point according to the path angle.

• Multiple Flames Various Angle: Multiple Flames will be rendered on a path. Each Flame will point randomly. You can control the angle variation by changing the “angle” parameter.

• Candle Light: One candle light will be rendered on a path.

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Flame Types across top: One Flame Along Path, Multiple Flames Along Path, and Multiple Flames One Direction.                   Flame Types across bottom: Multiple Flames Path Directed, Multiple Flames Various Angle, and Candle Light.

Another variable that you can change is the Flame Style. There are three types including Normal, Violent and Flat and are illustrated below.

Flame Style. There are three types including Normal, Violent and Flat

The three Flame Styles from left to right include Normal, Violent and Flat.

The Flame Shape can also be varied and include the following options:

• Parallel: The lines that construct the flame are parallel.

• To The Center: The lines that construct the flame point toward the center.

• Spread: The lines that construct the flame spread away from the center.

• Oval: The vectors that construct the flame shape are curved in an arc.

• Pointing: The lines that construct the flame point converge at one point.

Flame Shape can also be varied and include the following options: • Parallel: The lines that construct the flame are parallel. • To The Center: The lines that construct the flame point toward the center. • Spread: The lines that construct the flame spread away from the center. • Oval: The vectors that construct the flame shape are curved in an arc. • Pointing:

The five flame shapes from left to right include: Parallel, To The Center, Spread, Oval, and Pointing:

In addition, many other parameters can be changed including:

• Length: Flame length in pixels (available for Flame Types  #2-5).

• Width: Flame width in pixels.

• Angle: Flame angle  (available for Flame Types  #3-5).

• Interval: Pixel length of the gap between flames  (available for Flame Types  #2-5).

• Adjust Interval For Loops: When checked, if the path is a loop, “Interval” will be adjusted so each gap between the flames will be uniform or even.

• Flame Lines (Complexity): This setting will increase/decrease the number of lines in each flame (each flame is made up of lines under the hood).

• Turbulent: This controls the calmness and roughness of the flame.

• Jag: If this is greater than 0, the flame will be jagged.

• Opacity: This controls the opacity/transparency of the flame.

• Flame Bottom Alignment: When this number is 0, each line that constructs the flame is evenly aligned.  When this number is greater than 0, they will be randomized.

• Color: Choose from any color by clicking in the swatch and using the color picker

• Quality: This is always a trade-off – the lower the quality, the faster the render. However too low of quality might result in pixelated or jaggy edges.

• Randomize Shapes: when checked, the flame shape will be different every time a flame is created.

• Arrangement: The Randomize option must be turned off to access the Arrangement parameters to create identical flames.

Here are a few more examples of the different types of flames that can be made using the various adjustments listed above. All of the flames were based on a circular path.

The first is the default setting for Multiple Flames Path Directed. The second flame had the shape changed to Pointing. The third changed the type to Flat and the Shape to Spread out. In the second row, the fourth flame had additional changes were made to length, width and angle, the fifth flame Type was set to Multiple Flames Along Path and the turbulence was decreased. Finally, the sixth flame was also set to Multiple Flames Along Path with increased Interval and opacity settings.

The first is the default setting for Multiple Flames Path Directed when applied to a circle. The second flame had the Flame Shape changed to Pointing. The third changed the Flame Type to Flat and the Shape to Spread Out. In the second row, the fourth flame had additional changes made to length, width and angle. The fifth Flame Type was set to Multiple Flames Along Path and the turbulence was decreased. Finally, the sixth flame was also set to Multiple Flames Along Path with increased Interval and Opacity settings.

Note: the Scripted Pattern Fill features – Picture Frame and Tree – are also now available under  Filter > Render.

8:15 AM Permalink
September 11, 2014

44/50 – Adding a Picture Frame (Border) in Photoshop

This video demonstrates how to use the enhanced Scripted Patterns and Fills in Photoshop to add a picture frame and border to your images. Select a frame from simple strokes to flowers and vines, snowflakes and leaves, then change the margin or offset from the edge, size, thickness, colors, angle and arrangement of the frame. Of course, you can combine any number of frames to make your border unique.

• Shift + Delete (Mac) | Shift + Backspace (Win) displays the Fill dialog.

5:14 AM Permalink
September 10, 2014

43/50 – Create Unique Trees in Photoshop CC

Discover how to use the Enhanced Scripted Patterns to create one-of-a-kind trees by changing the direction of the lighting, camera tilt, amount and color of leaves, branch color, and more in Photoshop CC.

• Shift + Delete (Mac) | Shift + Backspace (Win) displays the Fill dialog.
Note: this video was recorded prior to the 2014 release of Photoshop CC. As many of you have already discovered, the 2014 release of Photoshop CC installs a new version of Photoshop (which can run along side of Photoshop CC – the previous version). However the Oil Paint Filter had to be removed from the 2014 release so if you want to use this filter, you must use the previous version of Photoshop (Photoshop CC). Click here for more info on the Oil Paint filter, Flash Panels and Mac OS X 10.6 support.

5:10 AM Permalink
September 9, 2014

42/50 – Apply an Arrow Along A Path Using Photoshop CC

In this video you’ll learn how to use the enhanced Scripted Patterns and Fills in Photoshop CC to define a pattern (an arrow in this example) and apply it along a path.

Note: Shift + Delete (Mac) | Shift + Backspace (Win) displays the Fill dialog.

5:06 AM Permalink
January 22, 2014

Video Tutorial – Hidden Gems in Photoshop CC 14.2

In this episode of The Complete Picture (Hidden Gems in Photoshop CC), Julieanne takes a close look at several feature enhancements and refinements made to scripted patterns including placing patterns along a path, rendering unique trees for concept, architectural and fine art images, and scripted border designs. Learn how to unlock the background into a layer with a single click, choose recent colors from the swatches panel, and add and change color readouts for multiple color samplers at once. 

• Shift + Delete (Mac) | Shift + Backspace (Win) displays the Fill dialog.

5:20 AM Permalink
January 15, 2014

Adobe Announces Photoshop CC 14.2 Now Available!

Adobe Photoshop CC 14.2 is now available! If you don’t see an update available for Photoshop in the Creative Cloud desktop application, it might be because of your time zone – the Creative Cloud desktop application only checks once a day. To force the CC desktop application to check for updates, quit the CC desktop app (click on the gear icon in the upper right and choose Quit). Then, launch the Creative Cloud desktop application again – it will check for updates upon launch. 

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These three videos will take you through my favorite new features:

Perspective Warp in Photoshop CC

Julieanne Kost, Adobe Principal Evangelist Photoshop and Lightroom, walks through the new Perspective Warp feature in Photoshop CC. Learn how to create quads, adjust the layout, and distort the perspective of an image.

Linked Smart Objects in Photoshop CC

Julieanne Kost, Adobe Principal Evangelist Photoshop and Lightroom, demonstrates Linked Smart Objects in Photoshop CC. Discover when to embed and when to link Smart Objects as well as learn how to update modified content, resolve missing files and filter based on Smart Object attributes.

Hidden Gems in Photoshop CC

Julieanne Kost, Adobe Principal Evangelist Photoshop and Lightroom, takes a close look at several feature enhancements and refinements made to scripted patterns including placing patterns along a path, rendering unique trees for concept, architectural and fine art images and scripted border designs. Learn how to unlock the background into a layer with a single click, choose recent colors from the swatches panel and add and change color readouts for multiple color samplers at once.

9:01 PM Permalink