January 8, 2007
3D printing becomes more ubiquitous
Wow: When an object shows up at Sears, you know it's getting kind of mainstream--especially when it's priced in the range of a decent laptop. The company is now selling the
CompuCarve Woodworking Machine, an $1800 device for "printing" 3D designs in wood. [
Via] Elsewhere, John Dowdell
links to Bathsheba Grossman's lovely metal
sculptures, created using "a metallic deposition printer with laser binding before the final baking and a bath in molten bronze." And AKI International offers
laser-cut 3D mannequins and packaging. [For more on 3D input & scuplture, see
previous entries.]
Posted by
John Nack
at 10:27 PM on January 8, 2007
Comments
So when exactly do you want to aim at 3DS MAX?:)
[Heh--not until every 2D thing is taken care of, and that task is probably infinite. But instead of making Photoshop into a 3D *creation* tool, I think there's a lot we could do to make it play nicely in 3D workflows, and with 3D content. --J.]
Wow, this machine is really neat. Reminds me of a similar "3D Printer" we have at school that sculpts plastics. Industrial designers would love this!
Well John it's kinda hard to make an omlette without breaking any eggs:). Introducing Adobe One Design 2011:2D, 3D, Video and desktop publishing in one place. Welcome to the future. ;]
What I can really see in the future is providing users with single UI for all of the apps(modiefied by workspaces, obviously) into which users could just 'plug in' components like PS, AP, InDesign puchased and downloaded from the web. And this is coming to life with newer CS applications since the UI is being standarized...You jst have to go one step further:)
While you are speaking about 3D-Workflows. Have a look at GhostPainter, a plug-in bridging the gap between 2D (Photoshop) and 3D (3ds max).
[Thanks for the link. I've run across GhostPainter and intended to blog it at some point, but I ran out of time and didn't get around to doing so. --J.]