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	<title>Comments on: Puppies now 30% fluffier with CS3</title>
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	<link>http://blogs.adobe.com/jnack/2007/03/puppies_now_30_fluffier_with_cs3.html</link>
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		<title>By: jimhere</title>
		<link>http://blogs.adobe.com/jnack/2007/03/puppies_now_30_fluffier_with_cs3.html#comment-2952</link>
		<dc:creator>jimhere</dc:creator>
		<pubDate>Fri, 09 Mar 2007 18:26:23 +0000</pubDate>
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		<description><![CDATA[Sorry, You didn&#039;t say that. I meant that sometimes Adobe experts are &quot;believed&quot;, even if they&#039;ve never used the app for paying work. This entry reminded me of that kinda thing.
In teaching Photoshop I sometimes find I have to unlearn newcomers from what they may have read. They see a nice dialog box and half an hour later they&#039;re still upset it doesn&#039;t work. Back to basics then.
(sorry about the misinterpretation)
&lt;i&gt;[It&#039;s all good in the &#039;hood.  --J.]&lt;/i&gt;
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		<content:encoded><![CDATA[<p>Sorry, You didn&#8217;t say that. I meant that sometimes Adobe experts are &#8220;believed&#8221;, even if they&#8217;ve never used the app for paying work. This entry reminded me of that kinda thing.<br />
In teaching Photoshop I sometimes find I have to unlearn newcomers from what they may have read. They see a nice dialog box and half an hour later they&#8217;re still upset it doesn&#8217;t work. Back to basics then.<br />
(sorry about the misinterpretation)<br />
<i>[It's all good in the 'hood.  --J.]</i></p>
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		<title>By: jimhere</title>
		<link>http://blogs.adobe.com/jnack/2007/03/puppies_now_30_fluffier_with_cs3.html#comment-2951</link>
		<dc:creator>jimhere</dc:creator>
		<pubDate>Fri, 09 Mar 2007 17:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2007/03/puppies-now-30-fluffier-with-cs3.html#comment-2951</guid>
		<description><![CDATA[Hair may have bedeviled users and scientists in San Jose, but we do it every day over here.
Shouldn&#039;t the developers focus on more high-end selection capabilities involving channels and masks (such as flexible tolerence levels on brushes in alpha channels)?
Refine Edges IS a really great UI for what we call &quot;feathering&quot;, but it shouldn&#039;t be implied that this new edge maker can do it all without going in by hand here and there.
I remember when the amazing Extract tool came out -- takes longer to really select hair than starting over with a channel and a brush. As a marketing guy you shouldn&#039;t say This Is The Way, bcause with Photoshop there are many ways.
&lt;i&gt;[Er, I don&#039;t remember saying that it was The Way.  I think it&#039;s a useful capability that may not be self-evident.  And yes, there are many ways to do various things.  We need to do a better job of helping newcomers find their way through the possibilities, without limiting what&#039;s possible.  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>Hair may have bedeviled users and scientists in San Jose, but we do it every day over here.<br />
Shouldn&#8217;t the developers focus on more high-end selection capabilities involving channels and masks (such as flexible tolerence levels on brushes in alpha channels)?<br />
Refine Edges IS a really great UI for what we call &#8220;feathering&#8221;, but it shouldn&#8217;t be implied that this new edge maker can do it all without going in by hand here and there.<br />
I remember when the amazing Extract tool came out &#8212; takes longer to really select hair than starting over with a channel and a brush. As a marketing guy you shouldn&#8217;t say This Is The Way, bcause with Photoshop there are many ways.<br />
<i>[Er, I don't remember saying that it was The Way.  I think it's a useful capability that may not be self-evident.  And yes, there are many ways to do various things.  We need to do a better job of helping newcomers find their way through the possibilities, without limiting what's possible.  --J.]</i></p>
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