September 26, 2007
Adobe’s 3D raytracing in the news
As I’m sure you know, we’re pretty excited to have 3D capabilities inside Photoshop CS3 Extended. That said, we know that what’s there today is really a first step into a pretty big realm.
Giving a glimpse into what the future might hold, the MIT Technology Review talks about Adobe’s research into real-time raytracing. In a nutshell, says principal scientist Gavin Miller, "Adobe’s research goal is to discover the algorithms that enhance ray-tracing performance and make it accessible to consumers in near real-time form."
These techniques scale particularly well on multi-core systems, which is why you tend to see rendering tests show up in high-end machines’ benchmarks. A brief slideshow accompanying the article demonstrates the differences between ray-traced images & those produced by the kind of interactive renderer used in Photoshop CS3. [Via Aravind Krishnaswamy, who works in Gavin’s group]