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	<title>Comments on: Adobe unveils Hydra imaging technology</title>
	<atom:link href="http://blogs.adobe.com/jnack/2007/10/adobe_unveils_hydra_imaging_technology.html/feed" rel="self" type="application/rss+xml" />
	<link>http://blogs.adobe.com/jnack/2007/10/adobe_unveils_hydra_imaging_technology.html</link>
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		<title>By: Peter</title>
		<link>http://blogs.adobe.com/jnack/2007/10/adobe_unveils_hydra_imaging_technology.html#comment-5433</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 08 Oct 2007 08:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2007/10/adobe-unveils-hydra-imaging-technology.html#comment-5433</guid>
		<description><![CDATA[This is awesome, it means no more need to envy GIMP users for their GLUAS plugin  (&lt;a href=&quot;http://pippin.gimp.org/plug-ins/gluas/&quot; rel=&quot;nofollow&quot;&gt;&lt;a href=&quot;http://pippin.gimp.org/plug-ins/gluas/&quot; rel=&quot;nofollow&quot;&gt;http://pippin.gimp.org/plug-ins/gluas/&lt;/a&gt;&lt;/a&gt;)…
And we&#039;re going to get tons of free and incredibly fast Photoshop filters, plus the ability to create our own in a matter of minutes (not hours/days as with the C/C++ SDK). CS4 is going to rock :)
&lt;i&gt;[Heh--we&#039;ll sure try to make it so. :-)  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>This is awesome, it means no more need to envy GIMP users for their GLUAS plugin  (<a href="http://pippin.gimp.org/plug-ins/gluas/" rel="nofollow"></a><a href="http://pippin.gimp.org/plug-ins/gluas/" rel="nofollow">http://pippin.gimp.org/plug-ins/gluas/</a>)…<br />
And we&#8217;re going to get tons of free and incredibly fast Photoshop filters, plus the ability to create our own in a matter of minutes (not hours/days as with the C/C++ SDK). CS4 is going to rock :)<br />
<i>[Heh--we'll sure try to make it so. :-)  --J.]</i></p>
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		<title>By: Éric</title>
		<link>http://blogs.adobe.com/jnack/2007/10/adobe_unveils_hydra_imaging_technology.html#comment-5432</link>
		<dc:creator>Éric</dc:creator>
		<pubDate>Fri, 05 Oct 2007 01:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2007/10/adobe-unveils-hydra-imaging-technology.html#comment-5432</guid>
		<description><![CDATA[Damn… good for web apps like PS Express.
A XML file could store the filters parameters to share Hydra effects between several images, Flash animations or even different (CS4) apps (portability).
]]></description>
		<content:encoded><![CDATA[<p>Damn… good for web apps like PS Express.<br />
A XML file could store the filters parameters to share Hydra effects between several images, Flash animations or even different (CS4) apps (portability).</p>
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		<title>By: rich</title>
		<link>http://blogs.adobe.com/jnack/2007/10/adobe_unveils_hydra_imaging_technology.html#comment-5431</link>
		<dc:creator>rich</dc:creator>
		<pubDate>Wed, 03 Oct 2007 16:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2007/10/adobe-unveils-hydra-imaging-technology.html#comment-5431</guid>
		<description><![CDATA[&gt;&gt;Therefore an AE plug-in developer could effectively also develop runtime effects for Flash, while a Flash developer could leverage her work inside AE. &gt;&gt;
I hope Adobe lets Adobe&#039;s AE filters export as runtime effects in Flash.
]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;Therefore an AE plug-in developer could effectively also develop runtime effects for Flash, while a Flash developer could leverage her work inside AE. &gt;&gt;<br />
I hope Adobe lets Adobe&#8217;s AE filters export as runtime effects in Flash.</p>
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	<item>
		<title>By: rich</title>
		<link>http://blogs.adobe.com/jnack/2007/10/adobe_unveils_hydra_imaging_technology.html#comment-5430</link>
		<dc:creator>rich</dc:creator>
		<pubDate>Wed, 03 Oct 2007 16:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2007/10/adobe-unveils-hydra-imaging-technology.html#comment-5430</guid>
		<description><![CDATA[&gt;&gt;Therefore an AE plug-in developer could effectively also develop runtime effects for Flash, while a Flash developer could leverage her work inside AE. &gt;&gt;
I hope Adobe lets Adobe&#039;s AE filters run as runtime effects in Flash.
&lt;i&gt;[Hydra certainly opens that door.  I think there may be some differences between what&#039;s possible in AE (where disk footprint is not an issue &amp; where realtime performance can be traded for richness) and what&#039;s possible in the Flash Player (which has to remain small and run on as many systems as possible, including those with lower-end graphics cards).  That said, the goal is to let you write once, run many places.  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;Therefore an AE plug-in developer could effectively also develop runtime effects for Flash, while a Flash developer could leverage her work inside AE. &gt;&gt;<br />
I hope Adobe lets Adobe&#8217;s AE filters run as runtime effects in Flash.<br />
<i>[Hydra certainly opens that door.  I think there may be some differences between what's possible in AE (where disk footprint is not an issue &amp; where realtime performance can be traded for richness) and what's possible in the Flash Player (which has to remain small and run on as many systems as possible, including those with lower-end graphics cards).  That said, the goal is to let you write once, run many places.  --J.]</i></p>
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		<title>By: Éric</title>
		<link>http://blogs.adobe.com/jnack/2007/10/adobe_unveils_hydra_imaging_technology.html#comment-5429</link>
		<dc:creator>Éric</dc:creator>
		<pubDate>Wed, 03 Oct 2007 15:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2007/10/adobe-unveils-hydra-imaging-technology.html#comment-5429</guid>
		<description><![CDATA[is it a Core Image-like?
&lt;a href=&quot;http://www.apple.com/macosx/features/coreimage/&quot; rel=&quot;nofollow&quot;&gt;http://www.apple.com/macosx/features/coreimage/&lt;/a&gt;
&lt;i&gt;[Bingo.  --J.]&lt;/i&gt;
hope it will be more useful…
&lt;i&gt;[Like, being faster &amp; able to run across platforms? ;-)  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>is it a Core Image-like?<br />
<a href="http://www.apple.com/macosx/features/coreimage/" rel="nofollow">http://www.apple.com/macosx/features/coreimage/</a><br />
<i>[Bingo.  --J.]</i><br />
hope it will be more useful…<br />
<i>[Like, being faster &amp; able to run across platforms? ;-)  --J.]</i></p>
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		<title>By: Frank G.</title>
		<link>http://blogs.adobe.com/jnack/2007/10/adobe_unveils_hydra_imaging_technology.html#comment-5428</link>
		<dc:creator>Frank G.</dc:creator>
		<pubDate>Tue, 02 Oct 2007 17:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2007/10/adobe-unveils-hydra-imaging-technology.html#comment-5428</guid>
		<description><![CDATA[Is Hydra the same thing as Thermo?  It sounds really cool.
&lt;i&gt;[No, they&#039;re totally separate.  &quot;Thermo&quot; (see &lt;a href=&quot;http://www.news.com/8301-10784_3-9789612-7.html&quot; rel=&quot;nofollow&quot;&gt;news&lt;/a&gt;) is a new application, built on Flex, that&#039;s meant to let designers create rich Internet apps easily.  Hydra is a language that can be used to power various imaging effects (filters, etc.).  So, Thermo &amp; other apps could leverage Hydra running inside the Flash Player (or Adobe AIR) to create cool visuals or process images.  Make sense?  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>Is Hydra the same thing as Thermo?  It sounds really cool.<br />
<i>[No, they're totally separate.  "Thermo" (see <a href="http://www.news.com/8301-10784_3-9789612-7.html" rel="nofollow">news</a>) is a new application, built on Flex, that's meant to let designers create rich Internet apps easily.  Hydra is a language that can be used to power various imaging effects (filters, etc.).  So, Thermo &amp; other apps could leverage Hydra running inside the Flash Player (or Adobe AIR) to create cool visuals or process images.  Make sense?  --J.]</i></p>
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