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September 16, 2008
Lightroom Exposed
So, how is the world's most popular 64-bit Mac software built? At the recent Mac-dev C4 conference, Lightroom project lead Troy Gaul presented an inside look at the structure of the application. Hopefully a recording of his talk will be posted soon to flesh out the details, though I don't have an ETA for that.
Comments
64bit Windows is vastly superior.
8GB Ram + Vista x64 + Lightroom 2 64 + Nikon D200 = Sweetness
That's interesting, I didn't know that Adobe practices Scrum and Agile in the Lightroom Team. I'd be interested if that applies to Photoshop (or other big products at Adobe as well) ... maybe you could elaborate a bit about this topic in your blog?
[Sure; check this out. --J.]
I would love to see/hear the recording!
That was very interesting, I'd love to see a recording as well. And please make sure to post here is such a presentation is ever made about Photoshop.
I wish it went more into deatail in terms of what the LR team's experiences with the performance of C++ vs. Lua vs. maybe other scripting languages like Python are in a practical application, and where Lightrooms main performance bottlenecks are, though.
The presentation says that Lightroom/Win32 has (had?) problems with memory fragmentation. Have they tried using a product like SmartHeap instead of the compiler's default heap implementation? I've heard some people are getting really great results using it, including significant performance improvements, but I haven't had the chance to try it myself.
I'm very curious to see this year's C4 too. I hope it doesn't take Wolf the same 6 months it took him to post the videos last year.