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	<title>Comments on: New Pixel Bender hotness</title>
	<atom:link href="http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html/feed" rel="self" type="application/rss+xml" />
	<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html</link>
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		<title>By: Frank Reitberger</title>
		<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html#comment-9217</link>
		<dc:creator>Frank Reitberger</dc:creator>
		<pubDate>Thu, 25 Sep 2008 00:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2008/09/new-pixel-bender-hotness.html#comment-9217</guid>
		<description><![CDATA[...thanks for listing my shaders too, John.
For my taste, people are a bit too reserved with developing Pixel Bender shaders. I really would like to see more of that stuff coming up in the future.
For my part, I just released another shader-snippet on Adobe´s PB-Exchange:
&lt;a href=&#039;http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&amp;loc=en_us&amp;extid=1695035&#039; rel=&quot;nofollow&quot;&gt;Deformer.&lt;/a&gt;
-frank
&lt;i&gt;[Nice!  It runs beautifully inside Photoshop.  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>&#8230;thanks for listing my shaders too, John.<br />
For my taste, people are a bit too reserved with developing Pixel Bender shaders. I really would like to see more of that stuff coming up in the future.<br />
For my part, I just released another shader-snippet on Adobe´s PB-Exchange:<br />
<a href='http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&amp;loc=en_us&amp;extid=1695035' rel="nofollow">Deformer.</a><br />
-frank<br />
<i>[Nice!  It runs beautifully inside Photoshop.  --J.]</i></p>
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		<title>By: Mike</title>
		<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html#comment-9216</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 23 Sep 2008 23:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2008/09/new-pixel-bender-hotness.html#comment-9216</guid>
		<description><![CDATA[I believe John may have been referring to Petri&#039;s TubeView filter. It&#039;s pretty cool. Check it out at:
&lt;a href=&quot;http://labs.adobe.com/wiki/index.php/TubeView_hydra&quot; rel=&quot;nofollow&quot;&gt;TubeView in Labs&lt;/a&gt;
or
&lt;a href=&quot;http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&amp;loc=en_us&amp;extid=1545522#&quot; rel=&quot;nofollow&quot;&gt;TubeView in Exchange&lt;/a&gt;
]]></description>
		<content:encoded><![CDATA[<p>I believe John may have been referring to Petri&#8217;s TubeView filter. It&#8217;s pretty cool. Check it out at:<br />
<a href="http://labs.adobe.com/wiki/index.php/TubeView_hydra" rel="nofollow">TubeView in Labs</a><br />
or<br />
<a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&amp;loc=en_us&amp;extid=1545522#" rel="nofollow">TubeView in Exchange</a></p>
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		<title>By: Pixelero</title>
		<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html#comment-9215</link>
		<dc:creator>Pixelero</dc:creator>
		<pubDate>Tue, 23 Sep 2008 04:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2008/09/new-pixel-bender-hotness.html#comment-9215</guid>
		<description><![CDATA[... and from me also thanks for the mention John.
About my tunnel demo, Yes, Mr.doob&#039;s right: my tunnel-demo uses drawTriangles, not pb
- nevertheless I did spend some plenty of thoughts on how to do that with pb, specially having the tunnel to bend would have been a bit more challenging ...
Anyway, Glad you liked it !
]]></description>
		<content:encoded><![CDATA[<p>&#8230; and from me also thanks for the mention John.<br />
About my tunnel demo, Yes, Mr.doob&#8217;s right: my tunnel-demo uses drawTriangles, not pb<br />
- nevertheless I did spend some plenty of thoughts on how to do that with pb, specially having the tunnel to bend would have been a bit more challenging &#8230;<br />
Anyway, Glad you liked it !</p>
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		<title>By: Mr.doob</title>
		<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html#comment-9214</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Mon, 22 Sep 2008 06:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2008/09/new-pixel-bender-hotness.html#comment-9214</guid>
		<description><![CDATA[Thanks for the mention John.
But, I though Petri Leskinen&#039;s Tunnel was mainly using Flash10 drawTriangle and not using Shaders? I&#039;ll have to check the code again.
&lt;i&gt;[You would know infinitely better than I would!  Sorry if I&#039;ve confused the issues.  I know that Petri is doing a bunch of PB work and has posted other cool PB examples on the page.  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>Thanks for the mention John.<br />
But, I though Petri Leskinen&#8217;s Tunnel was mainly using Flash10 drawTriangle and not using Shaders? I&#8217;ll have to check the code again.<br />
<i>[You would know infinitely better than I would!  Sorry if I've confused the issues.  I know that Petri is doing a bunch of PB work and has posted other cool PB examples on the page.  --J.]</i></p>
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		<title>By: Dennis Radeke</title>
		<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html#comment-9213</link>
		<dc:creator>Dennis Radeke</dc:creator>
		<pubDate>Mon, 22 Sep 2008 04:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2008/09/new-pixel-bender-hotness.html#comment-9213</guid>
		<description><![CDATA[Hey John,
Is &#039;silly fast&#039; a technical term on the Photoshop team? ;-)
I&#039;ll point out that some of the same GPU goodness is also been applied to the After Effects product.
]]></description>
		<content:encoded><![CDATA[<p>Hey John,<br />
Is &#8216;silly fast&#8217; a technical term on the Photoshop team? ;-)<br />
I&#8217;ll point out that some of the same GPU goodness is also been applied to the After Effects product.</p>
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		<title>By: Simon</title>
		<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html#comment-9212</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 22 Sep 2008 04:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2008/09/new-pixel-bender-hotness.html#comment-9212</guid>
		<description><![CDATA[Interesting news! Will PixelBender filters running through the Photoshop CS4 plugin be able to present an interface (sliders?) to the user, and can these settings be recorded in actions and (by extension) in smart filters?
&lt;i&gt;[Yes, and I believe yes.  --J.]&lt;/i&gt;
Simon
PS - Although I&#039;m not expecting it, it would be great if a PixelBender filter could determine the current color space - or ask for the RGB data to be delivered in a particular color space.
]]></description>
		<content:encoded><![CDATA[<p>Interesting news! Will PixelBender filters running through the Photoshop CS4 plugin be able to present an interface (sliders?) to the user, and can these settings be recorded in actions and (by extension) in smart filters?<br />
<i>[Yes, and I believe yes.  --J.]</i><br />
Simon<br />
PS &#8211; Although I&#8217;m not expecting it, it would be great if a PixelBender filter could determine the current color space &#8211; or ask for the RGB data to be delivered in a particular color space.</p>
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		<title>By: Peter</title>
		<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html#comment-9211</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Sun, 21 Sep 2008 05:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2008/09/new-pixel-bender-hotness.html#comment-9211</guid>
		<description><![CDATA[Pixel Bender won&#039;t be supported in the box in the next version of Photoshop
Just to clarify: Does that mean that there won&#039;t be any GPU acceleration for the regular filters in Photoshop CS4 and the GPU enhancements are basically limited to the rendering pipeline?
Peter
&lt;i&gt;[That&#039;s correct.  It&#039;s an evolution, not an all-out overnight change.  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>Pixel Bender won&#8217;t be supported in the box in the next version of Photoshop<br />
Just to clarify: Does that mean that there won&#8217;t be any GPU acceleration for the regular filters in Photoshop CS4 and the GPU enhancements are basically limited to the rendering pipeline?<br />
Peter<br />
<i>[That's correct.  It's an evolution, not an all-out overnight change.  --J.]</i></p>
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		<title>By: keith</title>
		<link>http://blogs.adobe.com/jnack/2008/09/new_pixel_bender_hotness.html#comment-9210</link>
		<dc:creator>keith</dc:creator>
		<pubDate>Sat, 20 Sep 2008 16:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2008/09/new-pixel-bender-hotness.html#comment-9210</guid>
		<description><![CDATA[Good demo! Glad the PS World clip was made available for show &amp; tell.
Being able bend those pixels any which way -on the fly- was amazing to see.
]]></description>
		<content:encoded><![CDATA[<p>Good demo! Glad the PS World clip was made available for show &amp; tell.<br />
Being able bend those pixels any which way -on the fly- was amazing to see.</p>
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