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	<title>Comments on: Sneak peek: Illustrator + Flash + Dreamweaver -&gt; CANVAS</title>
	<atom:link href="http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html/feed" rel="self" type="application/rss+xml" />
	<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html</link>
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		<title>By: erik</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14762</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Sun, 02 May 2010 15:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14762</guid>
		<description><![CDATA[This feature is awesome. Today I installed the CS5 Flash and Dreanweaver trials. The download took ages. Very disappointing that it&#039;s not included. I hope this feature is released soon.
]]></description>
		<content:encoded><![CDATA[<p>This feature is awesome. Today I installed the CS5 Flash and Dreanweaver trials. The download took ages. Very disappointing that it&#8217;s not included. I hope this feature is released soon.</p>
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		<title>By: Johan</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14761</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Sun, 02 May 2010 12:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14761</guid>
		<description><![CDATA[I think Adobe really need this feature to stay in the game. Just beacause you have almost no competition doesn&#039;t mean you can stop evolving.
]]></description>
		<content:encoded><![CDATA[<p>I think Adobe really need this feature to stay in the game. Just beacause you have almost no competition doesn&#8217;t mean you can stop evolving.</p>
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		<title>By: Ida</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14760</link>
		<dc:creator>Ida</dc:creator>
		<pubDate>Sun, 02 May 2010 12:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14760</guid>
		<description><![CDATA[How do I &quot;speak up&quot;? What is the best method? I really would like to have these features…
]]></description>
		<content:encoded><![CDATA[<p>How do I &#8220;speak up&#8221;? What is the best method? I really would like to have these features…</p>
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		<title>By: Yavuz Ege Özcan</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14759</link>
		<dc:creator>Yavuz Ege Özcan</dc:creator>
		<pubDate>Sun, 02 May 2010 08:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14759</guid>
		<description><![CDATA[I was really looking forward to seeing this feature in cs5 but I guess no luck as this seems to be just for the show. I feel misguided and I&#039;m disappointed.
]]></description>
		<content:encoded><![CDATA[<p>I was really looking forward to seeing this feature in cs5 but I guess no luck as this seems to be just for the show. I feel misguided and I&#8217;m disappointed.</p>
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		<title>By: Steve</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14758</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sat, 01 May 2010 15:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14758</guid>
		<description><![CDATA[FYI It looks like they removed this feature in the shipping version of CS5.
&lt;i&gt;[Technically it wasn&#039;t removed as it was always prototype code, but you&#039;re correct that these capabilities aren&#039;t in the box with CS5.  To everyone listening: If they&#039;re something you or others would value, please speak up so that the teams involved can make the appropriate trade-offs.  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>FYI It looks like they removed this feature in the shipping version of CS5.<br />
<i>[Technically it wasn't removed as it was always prototype code, but you're correct that these capabilities aren't in the box with CS5.  To everyone listening: If they're something you or others would value, please speak up so that the teams involved can make the appropriate trade-offs.  --J.]</i></p>
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		<title>By: Sam Johnston</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14757</link>
		<dc:creator>Sam Johnston</dc:creator>
		<pubDate>Tue, 13 Apr 2010 04:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14757</guid>
		<description><![CDATA[If SVG is good enough Adobe should use SVG. If it&#039;s not they should help make it better. Proprietary file formats are so last millennium.
That said, this is absolutely the right direction - Flash (the plugin) needs to die for Flash (the IDE) to live.
I&#039;m one of the harshest critics of Flash (the plugin) there is, for a myriad reasons, but if Flash (the IDE) were to default to open formats (HTML5&#039;s canvas, SVG, etc.) then I would fast become its #1 fan...
Sam
]]></description>
		<content:encoded><![CDATA[<p>If SVG is good enough Adobe should use SVG. If it&#8217;s not they should help make it better. Proprietary file formats are so last millennium.<br />
That said, this is absolutely the right direction &#8211; Flash (the plugin) needs to die for Flash (the IDE) to live.<br />
I&#8217;m one of the harshest critics of Flash (the plugin) there is, for a myriad reasons, but if Flash (the IDE) were to default to open formats (HTML5&#8242;s canvas, SVG, etc.) then I would fast become its #1 fan&#8230;<br />
Sam</p>
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		<title>By: bruce</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14756</link>
		<dc:creator>bruce</dc:creator>
		<pubDate>Wed, 13 Jan 2010 03:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14756</guid>
		<description><![CDATA[Just found this blogpost, so hope my comment isn&#039;t too late to get noticed.
Any chance of a better demo video? The motion in this one makes me queasy, and the sound quality so bad that it&#039;s almost inaudible. (Or do you have subtitles/ captions?)
]]></description>
		<content:encoded><![CDATA[<p>Just found this blogpost, so hope my comment isn&#8217;t too late to get noticed.<br />
Any chance of a better demo video? The motion in this one makes me queasy, and the sound quality so bad that it&#8217;s almost inaudible. (Or do you have subtitles/ captions?)</p>
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		<title>By: anonymous coward</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14755</link>
		<dc:creator>anonymous coward</dc:creator>
		<pubDate>Tue, 20 Oct 2009 13:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14755</guid>
		<description><![CDATA[yeah, you get paid to make tools. why use 1 when 3 (or more) will do?
jesus h christ! the future is proliferation of more adobe tools with worse integration at every step! just show me the fxg or whatever it is and get the hell out of the way.
and oh yeah, is photoshop cs5 going to go 64 bit (don&#039;t your colleagues over at premiere and ae listen to you, and how worthless 64 bit is before they go all exclusive on you?)
]]></description>
		<content:encoded><![CDATA[<p>yeah, you get paid to make tools. why use 1 when 3 (or more) will do?<br />
jesus h christ! the future is proliferation of more adobe tools with worse integration at every step! just show me the fxg or whatever it is and get the hell out of the way.<br />
and oh yeah, is photoshop cs5 going to go 64 bit (don&#8217;t your colleagues over at premiere and ae listen to you, and how worthless 64 bit is before they go all exclusive on you?)</p>
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		<title>By: Jussi</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14754</link>
		<dc:creator>Jussi</dc:creator>
		<pubDate>Sun, 11 Oct 2009 15:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14754</guid>
		<description><![CDATA[Supporting canvas is awesome. I appreciate Adobe for doing this.
]]></description>
		<content:encoded><![CDATA[<p>Supporting canvas is awesome. I appreciate Adobe for doing this.</p>
]]></content:encoded>
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	<item>
		<title>By: jimhere</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14753</link>
		<dc:creator>jimhere</dc:creator>
		<pubDate>Fri, 09 Oct 2009 08:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14753</guid>
		<description><![CDATA[Thanks for clarifying!
]]></description>
		<content:encoded><![CDATA[<p>Thanks for clarifying!</p>
]]></content:encoded>
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		<title>By: Mordy Golding</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14752</link>
		<dc:creator>Mordy Golding</dc:creator>
		<pubDate>Fri, 09 Oct 2009 08:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14752</guid>
		<description><![CDATA[I should have qualified my &quot;FXG is better&quot; statement, considering it doesn&#039;t answer &quot;better at WHAT?&quot;. I meant better regarding support within Adobe apps. Illustrator already supports the format, as does Flash Catalyst/Builder - and it&#039;s the format that AI and FC use to communicate with each other via the round trip functionality. One can imagine that the word FXG will start appearing in more places and more apps as well.
jimhere, yes, FXG can be edited via text - in fact today, in Illustrator CS4, you can choose to Save As FXG and click the View Code button if you want to copy and paste it manually into DW or any text editor.
]]></description>
		<content:encoded><![CDATA[<p>I should have qualified my &#8220;FXG is better&#8221; statement, considering it doesn&#8217;t answer &#8220;better at WHAT?&#8221;. I meant better regarding support within Adobe apps. Illustrator already supports the format, as does Flash Catalyst/Builder &#8211; and it&#8217;s the format that AI and FC use to communicate with each other via the round trip functionality. One can imagine that the word FXG will start appearing in more places and more apps as well.<br />
jimhere, yes, FXG can be edited via text &#8211; in fact today, in Illustrator CS4, you can choose to Save As FXG and click the View Code button if you want to copy and paste it manually into DW or any text editor.</p>
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		<title>By: jimhere</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14751</link>
		<dc:creator>jimhere</dc:creator>
		<pubDate>Fri, 09 Oct 2009 05:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14751</guid>
		<description><![CDATA[Around 2005 or so I realized that to make pro-end web pages, I must give up dreamweaver and use a text app (no confusingly wrong wysiwyg or strange sudden-scroll-to-the-top-of-the-page occurrences, etc. in text files). For me, Dreamweaver is only good for taking apart legacy tables.
It looks like this FXG stuff can be edited via text -- is that correct? Or does one absolutely need the &lt;i&gt;smart paste&lt;/i&gt; button?
(By the way, LiveMotion c.2000 is &lt;i&gt;still&lt;/i&gt; more usable than Flash CS4.)
]]></description>
		<content:encoded><![CDATA[<p>Around 2005 or so I realized that to make pro-end web pages, I must give up dreamweaver and use a text app (no confusingly wrong wysiwyg or strange sudden-scroll-to-the-top-of-the-page occurrences, etc. in text files). For me, Dreamweaver is only good for taking apart legacy tables.<br />
It looks like this FXG stuff can be edited via text &#8212; is that correct? Or does one absolutely need the <i>smart paste</i> button?<br />
(By the way, LiveMotion c.2000 is <i>still</i> more usable than Flash CS4.)</p>
]]></content:encoded>
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		<title>By: Daniel Sofer</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14750</link>
		<dc:creator>Daniel Sofer</dc:creator>
		<pubDate>Thu, 08 Oct 2009 22:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14750</guid>
		<description><![CDATA[Yeah, this was a cool demo!
]]></description>
		<content:encoded><![CDATA[<p>Yeah, this was a cool demo!</p>
]]></content:encoded>
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		<title>By: John Nack</title>
		<link>http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html#comment-14749</link>
		<dc:creator>John Nack</dc:creator>
		<pubDate>Thu, 08 Oct 2009 21:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/sneak-peek-illustrator-flash-dreamweaver-canvas.html#comment-14749</guid>
		<description><![CDATA[&lt;i&gt;Postscript: Life keeps spinning in circles for me: I &lt;a href=&quot;http://www.abouttheimage.com/contributor/17&quot; rel=&quot;nofollow&quot;&gt;gave up Web design/development&lt;/a&gt; in 2000 to come work on an SVG animation tool called LiveMotion.  To gain traction (and actually solve customer problems) in the short term we exported Flash SWFs.  We never turned on SVG export because the Adobe SVG plug-in was too slow, and of course browsers didn&#039;t offer support.  Later Adobe paid $3.6 billion for Macromedia, and now Flash is emitting an SVG-like substance (FXG).  And around and around we go.&lt;i&gt;
&lt;i&gt;For me, though, &lt;b&gt;it&#039;s never been so much about *how* things get done, so much as *what* gets done&lt;/b&gt;.  I just want to express myself, and I don&#039;t care so much whether that means Flash or HTML, VHS or Beta.  The fact that I&#039;m a product manager is just an implementation detail: I&#039;m still the guy just trying to make the software he himself wants to use.  --J.&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p><i>Postscript: Life keeps spinning in circles for me: I <a href="http://www.abouttheimage.com/contributor/17" rel="nofollow">gave up Web design/development</a> in 2000 to come work on an SVG animation tool called LiveMotion.  To gain traction (and actually solve customer problems) in the short term we exported Flash SWFs.  We never turned on SVG export because the Adobe SVG plug-in was too slow, and of course browsers didn&#8217;t offer support.  Later Adobe paid $3.6 billion for Macromedia, and now Flash is emitting an SVG-like substance (FXG).  And around and around we go.</i><i><br />
</i><i>For me, though, <b>it&#8217;s never been so much about *how* things get done, so much as *what* gets done</b>.  I just want to express myself, and I don&#8217;t care so much whether that means Flash or HTML, VHS or Beta.  The fact that I&#8217;m a product manager is just an implementation detail: I&#8217;m still the guy just trying to make the software he himself wants to use.  &#8211;J.</i></p>
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