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	<title>Comments on: Use Flash to build native iPhone apps</title>
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	<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html</link>
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	<lastBuildDate>Wed, 22 May 2013 01:02:42 +0000</lastBuildDate>
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	<item>
		<title>By: jake</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-42164</link>
		<dc:creator>jake</dc:creator>
		<pubDate>Fri, 09 Mar 2012 13:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-42164</guid>
		<description><![CDATA[how to make a avatar maker and coloring book. on adobe flash professional cs5 extended.


thanks]]></description>
		<content:encoded><![CDATA[<p>how to make a avatar maker and coloring book. on adobe flash professional cs5 extended.</p>
<p>thanks</p>
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	</item>
	<item>
		<title>By: ajay</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-21013</link>
		<dc:creator>ajay</dc:creator>
		<pubDate>Sat, 24 Jul 2010 09:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-21013</guid>
		<description><![CDATA[hi experts,
     I want to develop an application using Flex 3 as the Front End. My back end should be Oracle. but I don&#039;t know the procedure to connect Flex with Oracle. Kindly help me by explaining the procedure or suggesting a good document.....or example..]]></description>
		<content:encoded><![CDATA[<p>hi experts,<br />
     I want to develop an application using Flex 3 as the Front End. My back end should be Oracle. but I don&#8217;t know the procedure to connect Flex with Oracle. Kindly help me by explaining the procedure or suggesting a good document&#8230;..or example..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lord Greystoke</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14723</link>
		<dc:creator>Lord Greystoke</dc:creator>
		<pubDate>Thu, 08 Apr 2010 21:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14723</guid>
		<description><![CDATA[You sire apparently got pwned yesterday.
]]></description>
		<content:encoded><![CDATA[<p>You sire apparently got pwned yesterday.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luisino</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14722</link>
		<dc:creator>Luisino</dc:creator>
		<pubDate>Mon, 07 Dec 2009 20:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14722</guid>
		<description><![CDATA[How come Adobe hasn&#039;t released a native x64-bit Flash player to work with IE x64 under either Vista or Windows 7? (And please don&#039;t give me the answer of &quot;You need to use the 32-bit IE&quot;). Thank you. Is it because Adobe is waiting on Microsoft&#039;s to remove IE 32-bit support from their OS before Adobe makes any changes? A lot people, myself included, can&#039;t fully explain the advantages of using a 64-bit browser vs. IE 32-bit, other than knowning that 64-bit IE it&#039;s the default browser under Vista x64 and Windows 7 x64-bit, but can you please explain Adobe&#039;s position on this? Thank you again.
]]></description>
		<content:encoded><![CDATA[<p>How come Adobe hasn&#8217;t released a native x64-bit Flash player to work with IE x64 under either Vista or Windows 7? (And please don&#8217;t give me the answer of &#8220;You need to use the 32-bit IE&#8221;). Thank you. Is it because Adobe is waiting on Microsoft&#8217;s to remove IE 32-bit support from their OS before Adobe makes any changes? A lot people, myself included, can&#8217;t fully explain the advantages of using a 64-bit browser vs. IE 32-bit, other than knowning that 64-bit IE it&#8217;s the default browser under Vista x64 and Windows 7 x64-bit, but can you please explain Adobe&#8217;s position on this? Thank you again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14721</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 30 Oct 2009 09:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14721</guid>
		<description><![CDATA[You people (some of you) are so stupid. Read what they are saying. You are NOT RUNNING FLASH in an APP. you ARE compiling a IAP file.
Third sentance IN BOLD states &quot;These aren&#039;t Flash SWF files, they&#039;re native iPhone apps.&quot;
Retards.
]]></description>
		<content:encoded><![CDATA[<p>You people (some of you) are so stupid. Read what they are saying. You are NOT RUNNING FLASH in an APP. you ARE compiling a IAP file.<br />
Third sentance IN BOLD states &#8220;These aren&#8217;t Flash SWF files, they&#8217;re native iPhone apps.&#8221;<br />
Retards.</p>
]]></content:encoded>
	</item>
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		<title>By: Dan Hallock</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14720</link>
		<dc:creator>Dan Hallock</dc:creator>
		<pubDate>Tue, 06 Oct 2009 23:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14720</guid>
		<description><![CDATA[I realized I weighed in on the 32/64-bit thing but not on the main topic, so let me just say: this is great news. Assuming CS5 can output apps that are stable and performant, this is good for Apple and the iPhone platform, good for Adobe, and good for Flash developers.
]]></description>
		<content:encoded><![CDATA[<p>I realized I weighed in on the 32/64-bit thing but not on the main topic, so let me just say: this is great news. Assuming CS5 can output apps that are stable and performant, this is good for Apple and the iPhone platform, good for Adobe, and good for Flash developers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan Hallock</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14719</link>
		<dc:creator>Dan Hallock</dc:creator>
		<pubDate>Tue, 06 Oct 2009 23:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14719</guid>
		<description><![CDATA[Do Minesweeper and Calculator have anything to do with 32-bit extensions/plugins running on 64-bit applications? If Minesweeper 8.0 includes a browser plugin or a context menu plugin, then yes, I expect Microsoft to make it 64-bit. Otherwise, it&#039;s not relevant to what I was saying.
]]></description>
		<content:encoded><![CDATA[<p>Do Minesweeper and Calculator have anything to do with 32-bit extensions/plugins running on 64-bit applications? If Minesweeper 8.0 includes a browser plugin or a context menu plugin, then yes, I expect Microsoft to make it 64-bit. Otherwise, it&#8217;s not relevant to what I was saying.</p>
]]></content:encoded>
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		<title>By: Tom Ward</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14718</link>
		<dc:creator>Tom Ward</dc:creator>
		<pubDate>Tue, 06 Oct 2009 17:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14718</guid>
		<description><![CDATA[You have to be joking right?!
Fix the turd that is flash first.
]]></description>
		<content:encoded><![CDATA[<p>You have to be joking right?!<br />
Fix the turd that is flash first.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LOL</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14717</link>
		<dc:creator>LOL</dc:creator>
		<pubDate>Tue, 06 Oct 2009 15:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14717</guid>
		<description><![CDATA[&lt;a href=&quot;http://jeffrock.com/post/205303852/on-authoring-iphone-apps-via-flash-cs5&quot; rel=&quot;nofollow&quot;&gt;http://jeffrock.com/post/205303852/on-authoring-iphone-apps-via-flash-cs5&lt;/a&gt;
&quot;And lest we forget, Adobe can barely write Objective-C apps themselves. We’re still waiting for an update to CS4 that makes it not crash when you move the mouse too fast.&quot;
LOL!
]]></description>
		<content:encoded><![CDATA[<p><a href="http://jeffrock.com/post/205303852/on-authoring-iphone-apps-via-flash-cs5" rel="nofollow">http://jeffrock.com/post/205303852/on-authoring-iphone-apps-via-flash-cs5</a><br />
&#8220;And lest we forget, Adobe can barely write Objective-C apps themselves. We’re still waiting for an update to CS4 that makes it not crash when you move the mouse too fast.&#8221;<br />
LOL!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris R</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14716</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Tue, 06 Oct 2009 13:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14716</guid>
		<description><![CDATA[There are already something like 80 thousand apps for the iPhone. Now it looks like that might just be the start. Creating games with Flash is an easy intuitive way for those with limited skills to create games.
I foresee an explosion of new games for the iPhone.
]]></description>
		<content:encoded><![CDATA[<p>There are already something like 80 thousand apps for the iPhone. Now it looks like that might just be the start. Creating games with Flash is an easy intuitive way for those with limited skills to create games.<br />
I foresee an explosion of new games for the iPhone.</p>
]]></content:encoded>
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	<item>
		<title>By: Chris</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14715</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 06 Oct 2009 12:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14715</guid>
		<description><![CDATA[I would rather not have any Flash based apps on my iPhone, I agree somewhat with commenters above (fix Mac version first). I&#039;d put $5 on Apple either rejecting outright or crippling them in a software update, any flash-created apps.
&lt;i&gt;[Why?  If the apps suck, people won&#039;t use them.  If the dev experience and/or output are sub-par, developers will use other tools.  That&#039;s how competition in the market is supposed to work.  You don&#039;t need (or want, I&#039;d argue) Apple to drop in like a deux ex machina, shutting down a line of development.  --J.]&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>I would rather not have any Flash based apps on my iPhone, I agree somewhat with commenters above (fix Mac version first). I&#8217;d put $5 on Apple either rejecting outright or crippling them in a software update, any flash-created apps.<br />
<i>[Why?  If the apps suck, people won't use them.  If the dev experience and/or output are sub-par, developers will use other tools.  That's how competition in the market is supposed to work.  You don't need (or want, I'd argue) Apple to drop in like a deux ex machina, shutting down a line of development.  --J.]</i></p>
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		<title>By: Emanuele Cipolloni</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14714</link>
		<dc:creator>Emanuele Cipolloni</dc:creator>
		<pubDate>Tue, 06 Oct 2009 11:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14714</guid>
		<description><![CDATA[The answer is easy and comes from Adobe itself: being OpenGLES used as a rendering  surface there is no access to UIKit nor native controls (like maps, web and so on)
You don&#039;t get a convert application to compile, but just an IPA file ready to be installed or submitted to AppStore for approval, there is no way to further modify the converted code or tweak it
The target of this seems more and more the casual games market: simple, low FPS games that iPhone users have enjoyed 2 years ago.
They are still on early early beta, so there is room for improvements between now and the time slot when it will be released, but I&#039;m not holding my breath on this.
Check the Circles demo here: 3.7 Megabytes application that rotates 4 color filled circles at the staggering speed of 3 frames per second.... so far for performance :-)
Check more on &lt;a href=&quot;http://onflash.org/ted/2009/10/source-to-4-flash-iphone-apps.php&quot; rel=&quot;nofollow&quot;&gt;http://onflash.org/ted/2009/10/source-to-4-flash-iphone-apps.php&lt;/a&gt;
]]></description>
		<content:encoded><![CDATA[<p>The answer is easy and comes from Adobe itself: being OpenGLES used as a rendering  surface there is no access to UIKit nor native controls (like maps, web and so on)<br />
You don&#8217;t get a convert application to compile, but just an IPA file ready to be installed or submitted to AppStore for approval, there is no way to further modify the converted code or tweak it<br />
The target of this seems more and more the casual games market: simple, low FPS games that iPhone users have enjoyed 2 years ago.<br />
They are still on early early beta, so there is room for improvements between now and the time slot when it will be released, but I&#8217;m not holding my breath on this.<br />
Check the Circles demo here: 3.7 Megabytes application that rotates 4 color filled circles at the staggering speed of 3 frames per second&#8230;. so far for performance :-)<br />
Check more on <a href="http://onflash.org/ted/2009/10/source-to-4-flash-iphone-apps.php" rel="nofollow">http://onflash.org/ted/2009/10/source-to-4-flash-iphone-apps.php</a></p>
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		<title>By: David</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14713</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 06 Oct 2009 10:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14713</guid>
		<description><![CDATA[So are you saying that Microsoft is lagging by not rewriting mines or calculators, etc., into 64 bit? Honestly, the cheaper the memory becomes, the less of a problem it is to have both 32 and 64 bit apps running side-by-side. (Especially for apps where it makes no sense to be 64 bit).
Application plug-ins have a much lower burden of compatibility than the OS. And remember, Microsoft argued for years that IE was integral to the OS.
The other thing has to do with performance minimums. A browser plug in is dealing with usually small data and relatively low bandwidth and throughput. 64 bit Photoshop on multi-gigabyte images is about 3 orders of magnitude larger issue. Thus it is like comparing a squirt gun to a fire-hose; while they both spray water, the are radically different engineering problems.
]]></description>
		<content:encoded><![CDATA[<p>So are you saying that Microsoft is lagging by not rewriting mines or calculators, etc., into 64 bit? Honestly, the cheaper the memory becomes, the less of a problem it is to have both 32 and 64 bit apps running side-by-side. (Especially for apps where it makes no sense to be 64 bit).<br />
Application plug-ins have a much lower burden of compatibility than the OS. And remember, Microsoft argued for years that IE was integral to the OS.<br />
The other thing has to do with performance minimums. A browser plug in is dealing with usually small data and relatively low bandwidth and throughput. 64 bit Photoshop on multi-gigabyte images is about 3 orders of magnitude larger issue. Thus it is like comparing a squirt gun to a fire-hose; while they both spray water, the are radically different engineering problems.</p>
]]></content:encoded>
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		<title>By: Chris Brown</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14712</link>
		<dc:creator>Chris Brown</dc:creator>
		<pubDate>Tue, 06 Oct 2009 10:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14712</guid>
		<description><![CDATA[I think its so cool that they finally came out with a app that allows flash on the phones crazie!! I&#039;m excited can&#039;t wait to use the app.
]]></description>
		<content:encoded><![CDATA[<p>I think its so cool that they finally came out with a app that allows flash on the phones crazie!! I&#8217;m excited can&#8217;t wait to use the app.</p>
]]></content:encoded>
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	<item>
		<title>By: Hsalf</title>
		<link>http://blogs.adobe.com/jnack/2009/10/use_flash_to_build_native_iphone_apps.html#comment-14711</link>
		<dc:creator>Hsalf</dc:creator>
		<pubDate>Tue, 06 Oct 2009 07:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/jnackdev/2009/10/use-flash-to-build-native-iphone-apps.html#comment-14711</guid>
		<description><![CDATA[&lt;a href=&quot;http://daringfireball.net/&quot; rel=&quot;nofollow&quot;&gt;http://daringfireball.net/&lt;/a&gt;
&quot;But that Adobe would go to this length suggests that they suspect that Apple will never allow the Flash runtime on the iPhone.&quot;
Who the heck wants a crappy runtime plugin that sucks badly(see Mac and Linux users hatred for Flash), wastes battery life in a phone when you might need it for emergencies and generally locks you in to Adobe&#039;s crappiness(proprietary vendor lock-in)?
Steve Jobs probably has the biggest ego on this planet, but at least he&#039;s sparing Iphone users from the crappiness of Flash(again, see how crappy Flash is on Mac &amp; Linux).
Even at WWDC 2009, Apple&#039;s Senior Vice President of Software Engineering said plugins are the number 1 cause of crashes in Safari. No prizes on guessing which one he means, it&#039;s clearly crappy Flash. No wonder Safari 4 on Snow Leopard runs plugins in a seperate process.
]]></description>
		<content:encoded><![CDATA[<p><a href="http://daringfireball.net/" rel="nofollow">http://daringfireball.net/</a><br />
&#8220;But that Adobe would go to this length suggests that they suspect that Apple will never allow the Flash runtime on the iPhone.&#8221;<br />
Who the heck wants a crappy runtime plugin that sucks badly(see Mac and Linux users hatred for Flash), wastes battery life in a phone when you might need it for emergencies and generally locks you in to Adobe&#8217;s crappiness(proprietary vendor lock-in)?<br />
Steve Jobs probably has the biggest ego on this planet, but at least he&#8217;s sparing Iphone users from the crappiness of Flash(again, see how crappy Flash is on Mac &amp; Linux).<br />
Even at WWDC 2009, Apple&#8217;s Senior Vice President of Software Engineering said plugins are the number 1 cause of crashes in Safari. No prizes on guessing which one he means, it&#8217;s clearly crappy Flash. No wonder Safari 4 on Snow Leopard runs plugins in a seperate process.</p>
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