by Kevin Goldsmith
Well, I broke one of the cardinal rules of blogging, which was to let my blog lie fallow for a while. As I said in one of the last posts, I’ve moved onto a new project. It’s keeping me pretty busy and also we’re keeping it mostly under wraps for the moment. Those two things will tend to cut down on one’s blogging output.
I did want to do a quick post because my team has some open jobs. Reading these descriptions will give you an inkling about what the project is about. I think these are both marked San Jose, but I know that they are both open for Seattle too…
if you go to http://cooljobs.adobe.com, there are listings for a Senior Computer Scientist (Job ID:JH020603) and Quality Lead Engineer (Job ID:JH020602). These are both on my team.
Also, I wanted to post because I’m going on an extended vacation tomorrow and I won’t be posting until at least May. It’s long overdue for me. You can imagine that shipping code in Photoshop Elements 3, Creative Suite 2, the Production Suite, Photoshop Elements 4, and Premiere Elements 2 and then starting a brand new project doesn’t leave a lot of time for R&R. For the next month if any Adobe users in France could take it easy on any Americans stammering their way through your language it would be most appreciated.
We (Adobe) have been the subject of a lot of speculation and suspicion around the PPC->Intel OS X switch. I’ve been delaying posting about it, because I thought that it fell into a corporate blogging gray area. I’m really glad that Scott Beyer has addressed it. I know that we want to be delivering universal binaries, I know that Apple wants us to be delivering universal binaries and we all know that our customers want us to be delivering universal binaries. The problem is that this has turned out to be a lot harder than anyone anticipated. Even many Apple products are facing issues. We’ll get them to you as soon as we can, we promise!
Au Revoir for now!