Archive for December, 2008

December 23, 2008

NVidia hosting a Pixel Bender writing contest!

NVidia is really jazzed about the way that Pixel Bender shows off their GPUs in After Effects and in the Photoshop Pixel Bender plug-in. So much so that they’ve decided to hold a contest to see what Pixel Bender filters you guys can think up!

There are some really sweet prizes including an Alienware Area-51 PC and NVidia cards (‘natch). I know I’ve seen some pretty killer stuff that you guys have been posting to your blogs and to the Pixel Bender Exchange. Now is your chance to really show off!

Here is the info from the press release:
NVIDIA Hosts Adobe Pixel Bender Creation Contest
NVIDIA and Adobe are joining forces to encourage artists and developers to write Adobe Pixel Bender™ Kernels for Adobe Creative Suite 4. The first place winner will receive an Alienware Area-51 Personal Computer. Category winners will receive a NVIDIA Quadro CX graphics card. The categories are coolest Pixel Bender kernel, most useful Pixel Bender kernel in the Adobe Photoshop® workflow, and most technically compelling.

Pixel Bender is a technology created by Adobe that enables a new way of enhancing and adding functionality to Photoshop and other Adobe applications like Adobe Flash and Adobe After Effects. The Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner without having to work with each application’s plug-in SDK. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters. The most recent version of the Pixel Bender plug-in (1.1) for Photoshop CS4 was recently released by Adobe and is accelerated by the graphic processing unit (GPU).
More information on Pixel Bender can be found here.

The contest runs from January 1, 2009 to January 31, 2009.

Contest details here

11:57 AM Permalink

Interview on Pixel Bender from MAX Milan

Michaël Chaize filmed this interview with me at MAX Milan. It is sort of a quick intro to Pixel Bender.

10:38 AM Permalink

Materials from our MAX “Creating Effects With Pixel Bender” Lab

For those of who couldn’t make it, I’m happy to post up the exercises and slides from our “Creating Effects With Pixel Bender” Lab that was presented at MAX 2008 in San Francisco and Milan. The feedback from the lab was great, thanks to all who attended!

The goal of this lab is not to make you a Pixel Bender whiz, but to get you started. It is assumed that you know your way around Flash Authoring a bit and that you are at least familiar with ActionScript. No Pixel Bender or image processing knowledge is assumed (that is what the lab is for!). A lot of people who took the lab had been a bit intimidated by Pixel Bender, but realized that it is very easy and fun to play with.

In order to go through this lab, you need to have Flash Professional CS4 installed. If you don’t have it on your computer, you can download a trial here. You also need the Pixel Bender Toolkit. If you purchased Flash, it should already be installed. If you don’t have the Pixel Bender Toolkit, you can install it from here.

You can download the presentation slides from this link: Download file. Without us talking, they may not be that useful, but I’m posting them anyway.

You can download the exercises from this link: Download file.

A big thanks to Lee Brimelow from whom I liberally stole when writing the exercises and to Bob Archer and Brian Ronan, who helped me write the slides and who co-taught the class with me in San Francisco.

10:03 AM Permalink