Pixel Bender’s heritage is from the 3D Pixel Shading languages, but we carefully removed most of that to make it specialized for signal processing. The lineage is there though, right below the surface, and Pixel Bender’s utility for doing a lot of math fast makes it really attractive for doing 3D. I’ve written about 3D experiments from the community in the posts Some cool experiments with Pixel Bender and More Cool Pixel Bender Experiments. There has been a lot of really cool work done in the community since then, and I wanted to highlight that:
I have over 100 links stored in my bookmarks of pages that Pixel Bender developers have created that I want to feature here, but I’ve been working so hard on the next version of our stuff that I’ve obviously gotten very far behind. With the end of the year approaching, I’m going to try and rectify that somewhat… starting today.
The links today are in no particular order, they are literally the tabs I have open in Firefox right now: