by Kevin Goldsmith

Created

December 22, 2009

Pixel Bender’s heritage is from the 3D Pixel Shading languages, but we carefully removed most of that to make it specialized for signal processing. The lineage is there though, right below the surface, and Pixel Bender’s utility for doing a lot of math fast makes it really attractive for doing 3D. I’ve written about 3D experiments from the community in the posts Some cool experiments with Pixel Bender and More Cool Pixel Bender Experiments. There has been a lot of really cool work done in the community since then, and I wanted to highlight that:


David Lenaerts has been busy combining Away3D and Pixel Bender, especially for Normal maps: Away3D 3.4.2: Pixel Bender to the max!


Kris Temmerman has also been experimenting with Pixel Bender and Normal Maps.


This is a demo video of a different ray tracer written in Pixel Bender by macduyhai.


Here is an article on integrating Pixel Bender and Papervision3D


Tom Beddard has been doing really cool fractal tools with Pixel Bender. His new Mandelbulbs are really beautiful.


Jerzy Drozda Jr did some experiments with Pixel Bender for UV Mapping in After Effects.

Stay tuned for more links!