by Kevin Goldsmith
This hasn’t been added to the schedule yet, it should be soon, but I wanted to give a heads up on this. I’m teaching a course on Pixel Bender this year, picking up from where my labs in 2008 left off. Here is the current description:
So you’ve walked through the tutorials, added some filters to your display objects, maybe added a animating parameter or two, even written some of your own filters from scratch. What next? This lab will introduce you to topics like: optimizing your Pixel Bender and Actionscript code; using ShaderJobs to process data asynchronously; using Pixel Bender to process audio and other non-image data efficiently in your Flash movies; taking advantage of Pixel Bender parameter metadata; new Pixel Bender APIs in Flex4; and will give you a look under the covers to how Pixel Bender runtime works in Flash Player 10.1
I’d like your input on topics that you’d like me to cover. Please leave your suggestions in the comments.
Also, in my previous labs, I used Flash Pro, this time I’d like to use Flash Builder, but I can go either way. Which would you prefer?
For those figuring out their MAX schedule, it looks like my lab will be on Monday at 5pm in room 402AB.
Update: The 90 minute session will be Wednesday, October 27 at 04:00PM in room 402AB. It is right at the end of MAX, so hopefully you will be able to attend.
If you are interested in attending my lab, please make sure that you at least are comfortable with the things I covered in my introductory tutorial.
Hope to see you there!