by Kevin Goldsmith
Created
August 18, 2012
When it was decided to stop support for public Pixel Bender filters for After Effects, some Pixel Bender developers where wondering if they could find a way to keep using their kernels. Luckily, aescripts has come to the rescue with their recent release of their Pixel Bender Kernel Accelerator.
more info:

Hi,
Good thing AEscripts.com came up with this GPU accelerator, but why did Adobe introduce Pixel Bender in the first place – in CS4 – and then drop it in CS6? Did not get a chance to develop.
I upgraded from CS3 to CS6 recently expecting to do some experimenting with it, not realizing Adobe already dropped support!
Is there something new coming up for “power users”?
What Jerry said. A filter/shading language for AE would be lovely.