This is a really exciting opportunity to build something brand new! here is more info about the gig:
Computer Scientist, Quality Engineering – Mobile Photography Products
A brand new product team in the Professional Digital Imaging group is looking for experienced white box quality engineers with a passion for Photography to help us create an entirely new product family as part of one of the world’s most recognized brand names. Do you have good coding skills and a commitment to the art and science of producing quality products? If you enjoy working with advanced technologies, aren’t intimidated by aggressive goals, and have a proven commitment to delivering great software, this may be the role for you.
* Ability to work in an agile development environment.
* Interest in developing test tools and infrastructure for new coding models and languages.
* Work closely with developers on the design and specification of features.
* Code and develop comprehensive test media that will test and emulate scenarios for existing and new API’s.
* Create and run automation.
* Perform hands on testing of daily builds on actual devices.
* Critically think about how consumers will interact with the software being tested and turn those thoughts into bugs, action items, and avenues of discussion.
* Work extremely well with others by both leading and following depending on the circumstance.
* Continually research new mobile technologies and incorporate that new knowledge into your ongoing QA process.
* Accurately file and verify comprehensive bug reports.
* Minimum of five years software Quality Engineering experience.
* Proficiency writing code and developing test automation.
* Passion for mobile devices and other gadgets.
* Passion for photography.
* Ability to achieve results with little supervision or direction.
* Flexibility to move between tasks.
* Ability to avoid distractions and deliver against deadlines.
* Excellent written and verbal communication skills.
* BS or MS Computer Science degree or equivalent industry experience.
* Professional on the job experience using C++, Objective C, Java, or Lua.
* Experience testing on Mobile Operating Systems.
[Updated 3/15/2010 to include direct links to the job postings]
Frequent contributor to the Pixel Bender forums, Royi Avital, has released a new set of After Effects and Photoshop plug-ins written with Pixel Bender under the name Flixel Plugins. The first three are now available on aescripts.com
UPDATE 12.17.2010! We’ve resolved the bug and posted a new build. Please download this new build and use at will!
UPDATE 12.13.2010! It looks like the problem we discovered is Mac-only. We now have a repro case and are working on a new build. Please reply to this post if you’ve seen any issues with parameters not appearing on Windows machines (we can’t repro that case). If you are running on a mac, please skip this build and we’ll post another ASAP.
UPDATE 12.11.2010! It looks like something went wrong in the staging and the wrong version was posted. Please hold off installing for now.
The newest version of the Pixel Bender Toolkit, 2.5 is now available for download from the Pixel Bender Technology Center or as an update if you installed it as part of the Creative Suite or After Effects or Flash Pro.
This new version includes some bug fixes and a new graphical editor for creating Pixel Bender graphs for Photoshop or After Effects.
One thing to be careful on, if you currently have version 2.1 of the Pixel Bender Toolkit installed, you need to follow some instructions in the release notes before installing version 2.5
Yes, first I am going to flog my MAX Bring-your-own-laptop lab again…
Intermediate Pixel Bender: Pixels and Beyond
Attend this lab for an introduction to topics like optimizing your Adobe Pixel Bender and ActionScript code; using ShaderJobs to process data asynchronously; using Pixel Bender to process audio and other non-image data efficiently in your Flash movies; taking advantage of Pixel Bender parameter metadata; and new Pixel Bender APIs in Flex 4. We’ll also give you a look under the hood regarding how the Pixel Bender runtime works in Adobe Flash Player 10.
Francois Tarlier is back with another in his series of useful Pixel Bender filters for After Effects, this time he has a tool to help you identify pixels in your footage that are too light or dark, ft-Brightness Check. He also has some other very useful Pixel Bender filters for After Effects for sale on aescripts.
AndrewYY's UVmapper Pixel Bender plug-in for After Effects
AndrewYY has also posted a nice set of Pixel Bender utility plug-ins for After Effects on the loops.net forums
Satya Meka has posted a new Pixel Bender filter for AE called “Dot Pixels” also on aescripts, which looks really fun.
In the some-of-the-older-stuff-I-missed-previously department…
This release fixes a number of bugs from the first CS5 preview release and also adjust the image size limits when GPU processing to let you work with larger images on graphics cards with more memory. See the release notes for more information.
Two new Tutorials crossed my browser this week for the Pixel Bender plug-in for CS5. Both about the Oil Paint filter. Now folks, the Oil Paint filter is pretty awesome, but you know that you can run lots of other filters in the Pixel Bender plug-in too, right?
El tutorial primero es en español por mis amigos que hablan español: [CORRECTION: it is Portuguese, not Spanish, D’oh!]
The Pixel Bender plug-in for Adobe Photoshop CS5 is now available on Adobe Labs. In addition to the filters available previously, there is a brand new Oil Painting filter developed by Holger Winnemoeller in Adobe Research.