Adobe MAX: 24 hours of Flash Media Server /P2P /Multicast /OSMF /DRM and so much more

Next Week, Adobe Developers and Designers are coming together in Los Angeles for Adobe MAX. This year, is incredibly exciting with the recent addition of Leonard Nimoy (yes, Mr. Spock will be at MAX).

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We’ve assembled the best and the most innovative speaker roster ever – and we have over 24 hours of content specifically for Adobe Flash Media Server, OSMF, Adobe Flash Access, P2P, Multicast and much more. I thought I’d give you a guide for those of you joining us next week.

FLASH MEDIA SERVER 4 SESSIONS
FMS4
was just released last month, and we have lots of sessions that will help you learn more about P2P, Multicast and how to deploy securely within your network. Here is a list of the sessions, and their speakers

Enterprise Live Video with Multicast and P2P
TUESDAY at 3-4pm
Speakers: David Hassoun and Jun Heider from Real Eyes, LLC.

Secure Enterprise Video Streaming with Flash Media Server and P2P
MONDAY at 5-6pm
Speakers: Asa Whillock and Seth Hodgson – Adobe Flash Media Server Engineering team

Video Delivery Roadmap for the Flash Platform
WEDNESDAY at 3:30pm
Speaker: Kevin Towes – Product Manager for Flash Media Server

Roadmap: Flash Platform Servers and Services
TUESDAY at 4:30pm
Speaker: Kevin Towes & Matthais Zeller – Product Managers for Adobe Server Technologies

(LAB) Building Scalable Applications with P2P and RTMFP SOLD OUT
TUESDAY AT 1:00PM & WEDNESDAY at 1:30pm
Speaker: Michael Thornburgh and Brad Outlaw – Adobe Flash Media Server Engineering team

Building P2P Multiplayer Games (don’t miss this one!)
TUESDAY at 3:00pm
Speaker: Tom Krcha – world wide Adobe Evangelist

MAX UnAwards widget uncovered: developing personalized video apps on the web
WEDNESDAY at 9:30am
Speaker: Serge Jespers – world wide Adobe Evangelist

OPEN SOURCE MEDIA FRAMEWORK SESSIONS
OSMF is a video player development framework -these labs and sessions will provide you with the knowledge how to deploy video even if you don’t know anything about coding, and if you do know something about coding, you will learn how to tweak and customize the framework for your business.

(LAB) Designing Custom Video Players SOLD OUT
TUESDAY at 1:00pm & WEDNESDAY at 1:30pm
Speaker: R Blank – AlmerBlank training

(LAB) Robust Video Player Development with Open Source Media Framework
MONDAY at 12:45pm & TUESDAY at 3:30pm
Speaker: Greg Hamer – world wide guru on Flash video development

Making Video Pay with Advertising and Analytics
WEDNESDAY at 11:00am
Speaker: Brian Riggs – Adobe Engineering for OSMF

Video on Flash Player 10.1 Mobile Devices DON’T MISS!
TUESDAY at 3:00pm
Speaker: Jens Loeffler – Adobe Evangelist for Media and Entertainment

HTTP DYNAMIC STREAMING SESSIONS + VIDEO ENCODING
With the release of Flash Media Server 4 and Flash PLayer 10.1, you can now deliver video using HTTP technologies. This means wider scale, and reach to the largest possible audience.

HD Streaming with HTTP Dynamic Streaming
WEDNESDAY at 9:30am
Speaker: Will Law – World famous Flash Video player developer working for Akamai

H.264 Encoding Strategies for All Screens DON’T MISS!
WEDNESDAY at 8:00am
Speaker – Fabio Sonnati – Back by popular demand – the world wide encoding specialist

Technical Tips and Best Practices for Getting Content on the Akamai HD Network
MONDAY at 2:00pm
Speaker: Adam Greenbaum – Akamai Networks

I’m looking forward to seeing everyone again at another MAX show. Please do not be a stranger if we cross paths!

- Live long and Prosper.

Introducing “Cirrus” (the new codename for Stratus)

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Today we’re (re) introducing the service formally known as Stratus now as the project code named “Cirrus“. Cirrus is a technology preview service for developers to build applications using Peer Assisted Networking features found in Flash Player 10.1. The client introduction service is a free-to-use service leveraging some of the same technology found in Flash Media Enterprise Server 4 (released in September 2010).

With this service, developers can create compelling applications for video, audio and low latency games without deploying a server, or managing a service. It’s a great way to learn about the technology with $0 investment.

You can learn more about Cirrus and download a free developer key today here:

LEARN: http://labs.adobe.com/technologies/cirrus/

DEVELOPER KEY: https://www.adobe.com/cfusion/entitlement/index.cfm?e=cirrus

DETAILS: http://labs.adobe.com/wiki/index.php/Cirrus

DISCUSS: http://forums.adobe.com/community/labs/cirrus

Flash Media Server 4 – Demo and Video Presentation

Last week, we released Flash Media Server 4 at the IBC conference in Amsterdam. Thank you for everyone who came by the booth to learn more about the technology, and discover how Flash Media Server will play a role in the evolution of video delivery, and video communication.

We recorded our launch event, and the video is now available below. Inside this video are great demos of P2P, HTTP Dynamic Streaming and more.   

Enjoy!

Flash Media Server 4 Live!

On Friday, September 9, There were 2 opportunities to learn more about Flash Media Server 4

The first event we will be showcasing the new Peer Assisted Delivery for video, the entire event will be streamed live from our Adobe booth at IBC in Amsterdam, using P2P over UStream’s network running Flash Media Enterprise Server 4. We will also be streaming traditional RTMP streams as well. The stream will be optimized for mobile delivery (400kbps) – so if you have a Flash-compatible mobile phone with Flash Player 10,1 installed, you can experience the live event over p2p from your device.

WHEN: Friday at 9:30am (PST); 12:30pm(EST); and if you’re joining us live in Amsterdam at 6:30pm at the Adobe booth (Hall 7)

URL: http://www.ustream.com/adobe2010

Our 2nd event today will give you a chance to ask me questions about Flash Media Server 4, during our e-Seminar series with Streaming Media.com, moderated by Dan Rayburn

WHEN: Friday at 11am (PST); 2pm (EST);

REGISTER HERE: http://www.eventsadobe.com/streamingmedia/video/invite.html

Announcing Flash Media Server 4

Adobe Flash Media Server has been powering the vast majority of video on the web for the past few years, and is in the center of some of the highest-profile and highest-quality content you experience on the web today. Adobe’s traditional streaming protocol, RTMP, has served and protected millions of hours of video and enabled new online experiences for more viewers with some of the largest live events on the web in history. The evolution of that experience continues with Adobe Flash Media Server 4 and Adobe Flash Player 10.1, helping to enable higher-quality experiences on multiple networks with advanced delivery methods, including the much anticipated premiere of peer-assisted networking with the new RTMFP protocol.

Visit the new Flash Media Server Website today!

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Video delivery and consumption is more fragmented and complex today than it was just three years ago. Multiple bitrates ensure an uninterrupted viewing experience, and multiple screen sizes help increase your audience by making your content portable. However, with more screens come more networks, more publishing workflows, and more complexity. That’s where Flash Media Server 4 can help.

Delivering video with Flash Media Server reduces the complexity of media publishing because you know you can depend upon consistent codec support, protection, and a high-quality experience wherever Flash Player is available. Flash Media Server 4 offers the publisher a very simple workflow to publish and protect video with multiple protocols optimized for different networks. This is how Flash Media Server reduces complexity.

Overview of Flash Media Server 4 editions

To make it easy for you to get started delivering higher-quality media experiences and interactive applications, you have four versions from which to choose:

  • Flash Media Streaming Server 4: A great, low-cost option to get started delivering HD video with the same real-time content protection used by broadcasters to protect much of the premium video you see today.
  • Flash Media Interactive Server 4: A great step up from Flash Media Streaming Server that will increase your capacity and options for media delivery with DVR support, real-time F4F packaging (based on industry standard MP4-fragments optimized for HTTP delivery), and IP multicast support. The interactive server is also the center of multiuser applications like video chat and video archiving with low-latency protocols operating over TCP and now UDP.
  • Flash Media Enterprise Server 4: The ultimate product to take control over massive-scale media delivery using peer-assisted networking with the new RTMFP protocol. This server can be used to deliver higher-quality media within your corporate network or to your customers, or to deliver user-generated experiences with greatly reduced bandwidth and infrastructure costs.
  • Flash Media Development Server 4: The full version of Flash Media Enterprise server is available for you to start testing and developing your applications. This version includes full support for peer-assisted networking, limited to 50 peer connections and 10 RTMP connections.

Feature overview for Flash Media Server 4

All editions of Flash Media Server 4 have the following new features and functionality when combined with Flash Player 10.1 and AIR 2 (these features are also supported on the mobile versions of the Flash runtimes):

  • HTTP dynamic streaming origin services (a preconfigured Apache web server) enable Flash Media Server 4 to act as an origin for F4F file format.
  • Absolute timecode lets you synchronize audio and video streams to support multiple camera angles, audio feeds, advertising cues, or other data feeds.
  • Faster switching for dynamic streaming improves upon multi-bitrate video experiences with faster switching times with RTMP streaming that reduces the interruptions caused by fluctuating networks.
  • RTMP buffer enhancements enable new viewing experiences with fast-forward, rewind, and instant seek-back features that let you deliver an even more engaging experience.
  • 64-bit platform leverages large memory spaces, allows larger files, and makes additional resources available.
  • New platforms support Microsoft Windows 2008, Red Hat Enterprise Linux 5, and CentOS 5.3—a free, enterprise-class operating system to help reduce the total cost of ownership.
  • Differentiated services (DiffServ) support best-effort traffic guarantees for quality of service so you can ensure that your communications and media are not interrupted.

On top of these features common to all editions, Flash Media Interactive Server 4 adds these new features:

  • IP multicast fully supports IP multicast to enable your business to take complete advantage of great video experiences built in Flash without overwhelming your network, leveraging existing multicast-enabled networks.
  • HTTP dynamic streaming live F4F packaging lets you generate F4F files in real time from any live stream or server-side playlist (linear stream) that can be delivered with the embedded Apache server, or to use it as an origin for content delivery networks.
  • UDP Unicast transport takes advantage of ultra-low latency communication using UDP server-to-client transport.

Flash Media Enterprise Server 4 includes these new features:

  • Application-level multicast delivers video using peer-assisted networking to help reduce bandwidth costs for your product marketing, user generated content, or internal broadcasts.
  • Multicast fusion allows employees to receive live video via IP multicast and use those clients to help distribute to employees not connected to a multicast-enabled network.
  • Peer-to-peer introductions enable Flash runtime clients to establish a connection with other Flash runtimes to start sharing data and media.
  • Peer-to-peer communication using RTMFP enables a new wave of multiuser applications by sharing data and messaging with less server infrastructure.

Enabling high-quality experiences

We have a lot of new functionality in this release that I’m really excited to share with you. Here is a look at what you can do with Flash Media Server 4:

  • Deliver HD-quality video with a simple workflow: Flash Media Server 4 enables content publishers to easily stream both live and on-demand video in full high-definition using your choice of industry-standard formats and protocols.
  • Reach a broad audience with cross-platform, cross-device, and out-of-browser experiences: Applications that use Flash Media Server 4 can run both within a web browser using Flash Player or as a desktop application using Adobe AIR. These runtimes are also available on mobile devices that let you reach an even larger audience with very little redevelopment.
  • Increase video scale with HTTP dynamic streaming delivery: Take advantage of existing HTTP infrastructures to improve reach and improve the experience by bringing content closer to the viewer. Flash Media Server 4 can package live and prerecorded content into cacheable fragments that enable full streaming features such as seeking, live, and adaptive bitrate—rather than whole-file downloads—thus increasing the quality of experience.
  • Protect your content with a wide range of protection options: Whether you choose to encrypt your stream with RTMPE, utilize SWF verification, use secure tokens, require user login information, or encrypt media files with flexible business rules using Adobe Flash Access 2, Flash Media Server 4 gives you what you need to protect your content.
  • Reduce server and network impact: Support higher quality and higher demand for live events without impacting your network or investing in high-priced infrastructure by leveraging peer clients to help distribute the stream and combine that with IP multicast inside your firewall.
  • Leverage full server resources with 64-bit: Flash Media Server 4 now features support for both 64-bit and 32-bit platforms on a wide range of operating systems, including Microsoft Windows Server, Red Hat Enterprise Linux, and the free, enterprise-class operating system, CentOS.
  • Deploy rich interactive experiences using peer-to-peer technology: Flash Media Server 4 enables the new RTMFP Groups technology in Flash Player 10.1. This technology will enable a new wave of multiuser applications such as video chat and other real-time media applications by reducing the demand for server bandwidth, which has been a huge barrier for these types of applications before now.
  • Deliver executive broadcasts globally in HD: Reach your entire corporation, from Burbank to Bangalore, efficiently and affordably with multicast delivery without investing in network infrastructure.
  • Extend your video conference infrastructure worldwide to every employee:Integrate peer-to-peer technology to support unified communication across your entire organization, saving bandwidth and hardware costs as well as telephone and travel expenses. You can even leverage the new preview technology, Flash Media Gateway, on Adobe Labs (expected shortly) for even more integration with your existing video conferencing systems.

Debuting multicast fusion

Flash Media Server 4 significantly reduces complexity with live streaming and multiple protocol support, including multicast. If you are not familiar with it, multicast is a technology used today inside many enterprises to deliver live video experiences without having a major impact on their internal network. Multicast is not used on the open Internet because it requires specialized network infrastructure found only in private networks.

The key challenge solved by multicast is reducing the network load from a unicast alternative. However, reducing network load comes at a cost: investing in hardware to enable multicast. Flash Media Server 4 introduces a new solution to support higher-quality video without deploying special multicast hardware. Multicast fusion uses peer-assisted networking to enable clients consuming a live stream to help distribute it to others on the network. This new technology requires less hardware and software to be deployed on the network to meet increased demands for higher-quality live events with more people watching it. In short, Flash Media Server 4 reduces the complexity to support high-quality delivery within the enterprise.

Flash Media Server 4 ships with a great configurator tool that makes publishing a mulitcast very simple (see Figure 1). The tool lets you create an IP multicast, application-level multicast (using P2P), or multicast fusion using Flash Media Live Encoder (see Figure 2). The key to making it simple to use is that it generates a standard manifest (F4M) file that can be used with the Open Source Media Framework, Flash Media Playback, or Strobe Media Playback, so you can get started streaming high-quality video quickly (see Figure 3).

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Figure 1. Flash Media Server 4 Multicast Configurator makes it easy to configure your multicast broadcast and generate a manifest file for your video player

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Figure 2. Adobe Flash Media Live Encoder 3.1 can be used to publish a high-quality stream to Flash Media Server 4 where it is delivered over IP, P2P, or multicast fusion

Figure 3.jpg

Figure 3. Players based on the Open Source Media Framework can easily consume a manifest file to start rendering the stream and helping to redistribute it using P2P

Onward and upward

I’m excited to see what new experiences developers will create. From video chat applications with reduced bandwidth costs to multiuser games with the ultra-low latency RTMFP protocol,Flash Media Server 4 helps you make it easy to combine the highest-quality video with the most engaging experience on the platform that’s in more places than ever before.

Flash Media Server 4 evolves media delivery to more screens and more networks with a consistent experience. To say we’ve evolved doesn’t mean we’re done yet! There is a lot more work to do as we strive to make real-time communication more accessible, make video delivery more consistent, and make it simple for you to publish and integrate your communication so you can focus on driving and supporting your growing business.

“Ask Adobe” Seminar series – Flash Media Server Roadmap

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FRIDAY, SEPTEMBER 10TH, 2010

11AM (PST) / 2PM (EST) and 8PM (in Amsterdam!)

LIVE! from the International Broadcast Conference (IBC) in Amsterdam, join us for the 2nd in our series of “Ask Adobe” seminars with StreamingMedia.com. Over the next few months, these webinars will cover topics including Flash Media Server, Content protection and deployment strategies for the Enterprise and much much more. Join myself, and some of my Adobe colleagues as we bring you insights into how to get the most out of the Flash Platform for your video delivery.

From delivering your internal corporate messages, to delivering the most stellar content on virtually any device, and over virtually every network this series will inform you how to deliver the most consistent and high quality experience to your friends, your co-workers, your partners, your sales team, your customers and any one who you want to reach.

Through the series, join Streaming Media’s Dan Rayburn as your host through the series, and bringing your questions direct to the Adobe team.

If all that wasn’t enough, just by joining the webinar, you can enter to win a copy of Adobe Creative Suite 5 Production Premium – the worlds best 64 bit video production suite.

REGISTER RIGHT NOW for the next seminar where I will be live from the IBC exposition floor in Amsterdam giving you a peak into the future roadmap of Flash Media Server.

If you miss this webinar, we’ll record it for you, but you have to register!

Here is what we have on deck following the next session:

  • September 22: Monetizing and Delivering Protected content to Multiple screens with Adobe Flash Access
  • October 6: Video Delivery in the Enterprise
  • October 27: (live from Adobe MAX in LA): Advanced Deployment Strategies for Flash Media
  • November 10: Building Interactive Experiences with Peer Assisted Networking (RTMFP)

If you’re going to IBC, you can visit us in Hall 7 at H23 Stand

Now Shipping: Flash Media Playback

Flash Media Playback is a brand new free media player for Flash that makes it much easier to deliver high quality video the widest possible audience using Adobe Flash Player. Flash Media Playback has been designed to make it super simple to deploy video in no time at all with full support for all the delivery technologies including RTMP/RTMPe HTTP Dynamic Streaming and Progressive Download. All you need to do to use it is add some simple HTML to your webpages – The actual SWF file will come from Adobe.

Flash Media Playback is built on top of the Open Source Media Framework and as part of that framwork has full support for all of the third party plugin services from key service providers supporting the framework. Service providers such as CMS, CDNS, Advertising and Analytics that help you drive a business delivering video on the web.

Here are some important links to get started and learn more

The Flash Media Playback product pages:


The OSMF product page including Strobe Media Playback:


Developer Center Articles for getting started

Get started today, and keep creating great looking video experiences!

Flash Player 10.1 + HTTP Dynamic Streaming – NOW SHIPPING

Today Adobe released Flash Player 10.1 and Air 2 for Windows, Mac and Linux. Upgrade right now for free!

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Read the full details and feature summary on the Flash Player blog.

When we first introduced this new player in October last year, we told a story of incredible improvements to video. Specifically – video delivery, video protection, video quality and video player development. My blog announcement in October summed up a lot of the new delivery options available for customers. I’ll use this blog post and others to come over the next few days to provide some details around all of this, but let’s paint the big picture how video on the web just changed today:

Since the October preview, we’ve shipped some major new technology that is enabled by Flash Player 10.1

Everything comes together today with this release. You should review the Video section of the Flash Player blog – I’ve expanded on some of the thoughts from this blog below.

HTTP Dynamic Streaming – this technology will enable publishers to leverage more infrastructure on the internet to help deliver video with higher scale, and lower costs. Adobe has adopted the industry standard MP4-Fragment format, to deliver video using HTTP. The Fragmented format enables the Flash Player to fetch sections (called fragments) of a video file, and cache them across the network. This is a very different approach than our RTMP delivery with Adobe Flash Media Server, which uses normal FLV or MP4 (F4V) file formats. The MP4-Fragment format (which we named, F4F) adheres to the industry standard which is important for re-usability. The format also enabled a major requirement for media streaming – protection. The F4F format has full support for DRM policies powered by Adobe Flash Access 2. This allows you to deliver your live or pre-recorded content, leverage the caching devices, and still maintain control over your video assets.

A new website was launched for the technology: http://www.adobe.com/go/httpdynamicstreaming/ which includes tremendous detail on the F4F packaging workflow, and downloads for free tools to create and deliver F4F files from your existing FLV or F4V content. The Open Source Media Framework is a major part of HTTP Dynamic Streaming. Inside OSMF are all the working bits required for measuring the QoS, and switching bitrates. OSMF also provides full support for Live streaming and DVR and makes it easy to manage DRM keys to make your playback start quickly, and adapt seamlessly.

RTMP Enhancements – A major update to the RTMP buffer management has allowed us to support some pretty cool functionality to improve the video experience, and reduce the interruptions caused by network troubles. The functionality is enabled with the Flash Media Server 3.5.3 (released back in December 2009). We’ve essentially decoupled the buffer from the connection – which allows video to play back even if the connection drops. Developers can use ActionScript to reconnect to FMS and resume playback – and if this is done before the buffer empties, then there will be no perceived disruption.   

Seeking is another benefactor of this enhancement. When enabled, seeking will within the buffer first before going back to the server. This significantly reduces the load on the server compared with today when every seek action goes back and forth between client and server. You can now also specify a “back” buffer – this is one of my favorites. Similar to specifying a normal buffer, you can now specify a duration of buffer to keep – this will enable an instant reply option, or simple time-shifting within the player. This is not the same as DVR, but helps support some of the basic functions you see today in most DVR platforms. Finally the buffer enhancements also allow playback at different speeds (i.e. ½ speed, double or quad speed or more), and also support frame accurate stepping. All in – it’s a pretty major enhancement to video playback when using RTMP or RTMPe.

Peer Assisted Networking – This is a game changing technology for the Adobe Flash Platform, allowing direct communication to occur between a group of Flash Players. This technology is the 2nd generation of the RTMFP protocol introduced in Flash Player 10.0. The key difference in this release is “Groups” – which allows developers to define the capabilities of different groups of apps running in Flash Player 10.1. RTMFP Groups technology enables video delivery using P2P – this is called Application Level Multicast. You can also use Groups to send and receive directed or broadcast messages to other clients in the group. The technology is very powerful for media-based communication like video or voice chat. Using Flash Player’s built-in video and speech encoders, this new technology is perfect for 2-way video chats or 1-way broadcasts of user generated content. To start using RTMFP Groups, you can sign up for free for an Adobe Stratus 2 Developer Key.

You can see more about RTMFP groups here:

Matthew Kauffman’s Max 2009 presentation

My Beet.TV interview from May 2010

My NAB Presentation

You can see examples for RTMFP, and getting started guides here:

http://www.flashrealtime.com/directed-routing-explained-flash-p2p/

http://www.flashrealtime.com/p2p-groupspecifier-explained-1/

http://www.flashrealtime.com/e-seminar-materials-p2p-programming-in-flash/

http://www.flashrealtime.com/invitation-to-p2p-programming-in-flash-e-seminar/

http://www.adobe.com/devnet/flashmediaserver/articles/p2p_rtmfp_groups.html

http://www.adobe.com/devnet/flashmediaserver/articles/p2p_apps_stratus_lccs.html

http://www.flashrealtime.com/simple-chat-p2p-netgroup-rtmfp/

http://www.adobe.com/devnet/flashplayer/articles/rtmfp_stratus_app.html

http://tv.adobe.com/watch/fitc/playertoplayer-communications-with-rtmfp

We’re very excited about this release, and we hope you are too. From a video point of view – this is the biggest enhancement to video over any other Flash Player release.

More to come….


We love Choice

[RP from John Nack] Today Adobe ran a full-page ad in various newspapers articulating key company beliefs, and company founders John Warnock & Chuck Geschke–whose PostScript innovations were instrumental in the adoption of the Macintosh & desktop publishing–posted their thoughts on open markets & open competition:

Adobe’s business philosophy is based on a premise that, in an open market, the best products will win in the end — and the best way to compete is to create the best technology and innovate faster than your competitors.

The full essay from John and Chuck are available from the new Adobe website www.adobe.com/choice.

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Included on this website are some truths about Flash, including truths about Video, Security, Performance and Openness. Specific to video:

75% of all video on the web is viewed via the Flash Player, including videos encoded in the most popular codecs such as H.264 and VP6.

There are many claims that H.264 will kill Flash. However, H.264 is a video codec (which requires a player), while Flash is a complete multimedia runtime, which can play back H.264, among other codecs. Furthermore, Flash provides a complete solution for advanced video distribution, including support for technologies such as streaming, adaptive bitrate delivery, and content protection.

Of course, playing back high definition video can be a CPU-intensive task. This is why Flash Player 10.1 includes support for hardware accelerated video playback across devices from mobile to desktop environments. Now that the appropriate APIs are available in OS X 10.6.3, we are also implementing GPU accelerated video on the Mac, available as a preview release code-named Gala. This can significantly improve both CPU usage as well as battery life.

Specifically commenting on open-ness + video – we’ve done a lot to enable the full ecosystem with detailed information on file formats for Flash by opening up specs for SWF, FLV/F4V and RTMP – we publish these format specifications on Adobe.com with the goal to enable an wide ecosystem used by media publishers to deliver video and drive their businesses around video.

To extend this even further, this week we also announced HTTP Dynamic Streaming that will continue to extend this open-ness with 2 new open file formats F4F media (based on ISO standard MP4 fragments), and F4M media manifest for media delivery when we release later this month. The Open Source Media Framework is another initiative we’re working on with industry leaders to shape a common media playback experience to help enable new businesses create video players that can use numerous services like content delivery, advertising and analytics.

We <3 Freedom of Choice

Limelight Networks announces support for HTTP Dynamic Streaming

This week at Streaming Media East conference, we announced HTTP Dynamic Streaming will be available later this month. HTTP Dynamic Streaming allows you to deliver a great video playback experience over HTTP web technology. HTTP Dynamic Streaming has full support for adaptive bitrate, Live and DVR with full protection with Adobe Flash Access 2 (Adobe’s new DRM technology).

This news builds on the buzz that started at Adobe MAX last October, and on the heels of our first public demos at NAB conference in Las Vegas.

What I like about this demo, is the demonstration at the end showing how video can be created in Adobe Premiere Pro CS5, then exported, packaged, and delivered using HTTP Dynamic Streaming in Flash PLayer 10.1 using Open Source Media Framework – now that’s an end to end workflow!

Through the development cycle for HTTP Dynamic Streaming, Limelight Networks and Adobe have been working hard together. At the show this week, Limelight announced they will be ready (limited availability) to support HTTP Dynamic Streaming for the Flash Platform the moment we release Flash Player 10.1, in the first half of this year.

At the show, we were streaming a live video delivered over Limelight’s HTTP network. Limelight has also created a demo site: http://lime.lt/flash_http_demo that you can see HTTP Dynamic Streaming in Action.  You will need the latest version of Flash Player 10.1 RC4. You can download it right now from Adobe Labs .

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HTTP Dynamic Streaming is important, because as audience sizes grow for live and on demand events, and business evolve around video delivery – having a standards-based HTTP delivery model will leverage the full CDN to bring content closer to the end user. This results in an video experience with less interruptions due to re-buffering, or network congestion.   

We posted a lot of new information on Adobe.com this week, here are some new pages you can check out for more information:


Over the coming weeks, as we prepare for release, I’ll be posting more information and videos about the technology on this blog about HTTP Dynamic Streaming, so stay tuned.