Posts tagged "flash builder"
New challenges have emerged for application developers with the rapid evolution of mobile computing platforms. The Adobe® Flash® Platform already enables developers to deliver consistent application experiences across multiple browsers and operating systems.
With the introduction of Adobe Flex® SDK “Hero” and Adobe Flash Builder™ “Burrito,” along with the availability of the Adobe AIR® runtime on mobile devices, developers can now build mobile Flex applications for touchscreen smartphones and tablets with the same ease and quality as on desktop platforms.
With Flash Catalyst “Panini,” designers can leverage their skills with Adobe Photoshop®, Adobe Illustrator® and Adobe Fireworks® to rapidly prototype user interfaces for Flex-based websites and applications, and collaborate intelligently with developers who use Adobe Flash Builder™ software. In addition, static artwork can be transformed into interactive projects for the web or for websites and applications, all without writing code.
Flash Catalyst “Panini” includes many new features and enhancements, and offers new integration with the preview release of Flash Builder “Burrito.”
The Adobe® Flash® Builder™ preview release codenamed “Burrito” introduces new features and enhancements to Flash Builder and provides support for the preview release of the Adobe Flex® SDK codenamed “Hero.”
For a detailed overview of the new features, product enhancements and workflows introduced in Flash Builder “Burrito,” please read Product Manager Andrew Shorten’s What’s New in Flash Builder “Burrito” article.
Adobe® Flex® SDK preview release codenamed “Hero” introduces new support for mobile Flex application development, expands and refines Spark components, and includes some great improvements for large application development. The easiest way to explore the new features included in Hero is to use the Adobe Flash® Builder™ “Burrito” preview release.
Adobe® ActionScript® Code Coverage Plug-in for Adobe Flash® Builder™ helps ActionScript and Adobe Flex® developers understand exactly what code is executed while an application is running. When added to Flash Builder, the plug-in provides a new Eclipse perspective that allows you to start/stop the code coverage tool, view generated reports, examine source code and save/load reports.
The ActionScript Code Coverage Plug-in for Flash Builder can be used with applications developed in ActionScript 3, optionally using either Flex SDK 3.x or Flex SDK 4.x, targeting both Adobe Flash Player and Adobe AIR®. A trial or licensed version of Adobe Flash Builder 4 Premium is required to use the ActionScript Code Coverage Plug-in.
The Adobe® LiveCycle® Mosaic ES2 plugin for Adobe® Flash® Builder™ 4 lets you quickly and easily build and debug Mosaic tiles.
The plugin provides tooling support that extends the Flash Builder 4 development environment to support creation and debugging of Mosaic Tiles.* The plugin is part of an overall RIA tooling vision, to enable engineers to rapidly design and develop solutions/applications for their enterprise.
The second Adobe® Flash® Builder™ 4 (formerly Flex Builder) public beta release is now available on Adobe Labs. If you are new to the Flash Builder beta, the first thing that you’ve already noticed is that we are renaming Flex Builder to Flash Builder. This name change will create a clear distinction between the free open-source Flex framework and the commercial IDE. For more information on the name change, please read the FAQ.
There are three main themes to this release: developer productivity, designer-developer workflow, and data-centric application development. Flash Builder 4 delivers a long list of new features, plus improvements to many existing features. Beta 2 builds on the first public beta released in June, completing several of the new features, while extending others, making it faster and easier to create Flex applications.