Posts tagged "flash"

January 19, 2012

Adobe Flash Player 11.2 beta 4 Now Available

Adobe Flash Player 11.2 beta 4 is now available for download. Adobe Flash Player 11.2 drives innovation for rich, engaging digital experiences with new features for cross-platform browser-based viewing of expressive rich internet applications, content, and videos across devices.

New in Flash Player 11.2: multi-threaded video decoding and Flash Player background updates.

6:56 PM Permalink
December 20, 2011

Adobe Flash Player 11.2 Beta Update Now Available

Adobe Flash Player 11.2 beta 3 is now available for download.  This beta release provides access to the Flash Player 11.2 runtime for Windows, Mac OS and Linux desktop environments.

6:00 PM Permalink
December 12, 2011

Flash Builder Plug-in for SAP NetWeaver Preview 2 Released to Labs

The Adobe® Flash® Builder® Plug-in for SAP® NetWeaver® Gateway Services project introduces features that enable Adobe Flex® developers to more easily build web and mobile applications that access SAP data published through REST-based SAP NetWeaver Gateway Services (NGS).

Flash Builder Plug-in for SAP NetWeaver preview 2 is now available to download. See the release notes for a listing of new features.

6:00 PM Permalink
November 22, 2011

Adobe Flash Player 11.2 Beta 2 Released to Labs

Adobe Flash Player 11.2 beta 2 is now available for download.  This release adds new features for browser-based viewing of expressive content across platforms.

5:00 PM Permalink
November 9, 2011

Download HTML5 Converter for Adobe Captivate Preview 2 Now!

HTML5 Converter for Adobe Captivate preview 2 is now available to download. The new release includes support for QUIZ, LMS support (SCORM 1.2), and numerous bug fixes.

12:44 PM Permalink
October 26, 2011

Adobe AIR 3.2 Beta & Adobe Flash Player 11.2 Beta for Desktops Released to Labs

The Adobe Flash Platform runtimes, Adobe Flash Player and Adobe AIR, together enable businesses to efficiently deliver rich customer experiences across multiple digital touch points. With Flash Player and AIR, content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice. Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though both AIR and Flash Player.

 

5:00 PM Permalink
October 3, 2011

Proscenium Preview 1 Released to Labs

Proscenium” (codename)  is an ActionScript 3 code library built on top of the Adobe® Flash® Platform Stage3DAPIs that allows for rapid development of interactive 3D content.   interactive 3D content.

Stage 3D comprises a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe Flash Platform runtimes. These new low-level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains.
5:05 PM Permalink
September 23, 2011

Flash Media Gateway Preview 2 is Now Available.

Flash Media Gateway preview 2 is now available to download. The new update includes support for 64-bit Windows and Linux systems in addition to bug fixes.

5:42 PM Permalink
September 22, 2011

Pixel Bender 3D Preview 3 Released to Labs

Pixel Bender 3D preview 3 is now available to download. Pixel Bender 3D preview 3 addresses many bug fixes, including some reported in the user forum, changes some public interfaces, and provides two additional example projects.

Review the release notes for more details.  See the Pixel Bender blog for an important announcement about the future of Pixel Bender 3D.

4:05 PM Permalink
September 21, 2011

Resize Flash with Visual Size Report – Now on Labs

Visual Size Report is an extension for Adobe® Flash® Professional that allows for easier size optimization of SWF files. Designers and Developers often need to consider file sizes when creating content in Flash Professional, especially when deploying for mobile platforms or creating advertising assets, regardless of platform.

 

 

6:00 PM Permalink
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