November 8, 2011
Adobe Photoshop Camera Raw 6.6 plug-in release candidate is now available on Adobe Labs. A “release candidate” label indicates that this update is well tested but would benefit from additional community testing before it is distributed automatically to all of our customers. The Camera Raw 6.6 update includes support for many new cameras and lens profiles. A release candidate of Adobe Photoshop Lightroom 3.6 is also available on Adobe Labs.
October 31, 2011
The Adobe® Flash® Builder® Plug-in for SAP® NetWeaver® Gateway Services project introduces features that enable Adobe Flex® developers to more easily build web and mobile applications that access SAP data published through REST-based SAP NetWeaver Gateway Services (NGS). The plug-in works within the existing Flash Builder Data Centric Development (DCD) workflow, adding simple wizards that allow you to connect with and browse a Gateway Server’s Service Catalog and then generate ActionScript® service wrappers and value objects for selected services.
April 27, 2011
Pixel Bender 3D preview 2 is now available to download. Pixel Bender 3D preview 2 addresses many bug fixes, including some reported in the user forum, implements additional classes and functions, and provides an additional example project.
March 10, 2011
Adobe® Photoshop® Camera Raw 6.4 plug-in update includes support for many new cameras and lens profiles. A release candidate of Adobe Photoshop Lightroom 3.4 is also available on Adobe Labs.
The Camera Raw plug-in provides easy access within Adobe Photoshop CS5 to the raw image formats produced by many leading professional and midrange digital cameras. For more information on the Camera Raw plug-in please visit the Camera Raw pages on Adobe.com.
March 2, 2011
A prerelease of Adobe® Pixel Bender® 3D, which leverages the “Molehill” 3D APIs in the Adobe Flash Player Incubator, is available on Adobe Labs
Pixel Bender 3D is a version of the Pixel Bender kernel language that allows you to produce vertex and fragment shaders that run on 3D hardware to generate output images. These kernels operate on 3D objects and affect their appearance. Pixel Bender 3D is built on the Adobe® Flash® 3D APIs, codenamed “Molehill” and found in the Adobe Flash Player Incubator, which handles the display of 3D objects in Adobe AIR® and Flash Player. Pixel Bender 3D provides a quick and convenient way of supplying shaders to “Molehill.” Where appropriate hardware is available, Pixel Bender 3D is GPU accelerated.
September 7, 2010
The Adobe® Pixel Bender® Plug-in (v2.1) for Adobe Photoshop® CS5 supports processing of Pixel Bender filters on images opened in Photoshop CS5. These filters can be executed on the graphics card (GPU) or CPU of a computer. Pixel Bender customers as well as members of the Adobe Pixel Bender team have authored the filters that are included in this download.
September 15, 2008
The Mars Project, an XML-friendly representation for PDF documents called PDFXML, has been updated for the latest versions of Adobe Reader and Adobe Acrobat. The PDFXML plugins for Reader 9 and Acrobat 9 are now available to download.
August 13, 2008
The fourth prerelease version of Adobe Flex Builder for Linux is now available for download on Adobe Labs. Flex Builder for Linux is an Eclipse plugin version of the software that you can use to build Flex applications on Linux. See the release notes for more information regarding the alpha.
May 28, 2008
The samples and Inspector application for the Mars Project, a set of plug-ins that enable the creation and recognition of an XML-friendly PDF syntax, have been updated. Formerly known as the Mars Package Inspector, the PDFXML Inspector is an Adobe AIR application that displays the internal contents of a Mars document and also allows you to make simple edits.
August 27, 2007
We have released a new utility for Adobe® InDesign® plug-in developers. The Adobe InDesign Plug-in Editor is a suite of tools for developing InDesign plug-ins, made available on the Eclipse platform. It provides functionality for:
* Graphical editing of InDesign plug-in FR UI resources.
* Context-sensitive, error-aware, text editing of InDesign FR files.
* Creating new plug-ins.
* Importing existing plug-ins and SDK samples.
* Building, through your platform default build system.
* Generate widget documentation for your plug-in.
For more information, see the overview demo online. Download the InDesign Plug-in Editor and view online tutorials from the Labs wiki.