Posts tagged "stage3d"

January 24, 2013

Proscenium moved to Open Source

Proscenium is now open-source and available on Github: https://github.com/graysonlang/proscenium and will no longer be available for download from Adobe Labs.

12:54 PM Permalink
January 16, 2013

AIR 3.6, Flash Player 11.6 and AIR SDK with ASC 2.0 updates released to Labs

Updates to AIR 3.6 beta, Flash Player 11.6 beta, and AIR SDK with ASC 2.0 have been released to Adobe Labs for download:

AIR 3.6 beta – Deliver games, content and apps to multiple platforms using a common codebase. This update adds packaging and loading for multiple SWFs.

Flash Player 11.6 beta – This update includes graphics data query and full screen permission dialog UI improvements. Access a preview of the Stage3D extended profile

AIR SDK with ASC 2.0 – Preview 5 versions of AIR 3.4 SDK with ASC 2.0, AIR 3.5 SDK with ASC 2.0, and a pre-release version of AIR 3.6 SDK with ASC 2.0 Preview 5 are now available. These previews contain bug fixes as outlined in the updated release notes.

 

 

10:00 AM Permalink
June 13, 2012

Proscenium Preview 2 Released to Labs

A new release of Proscenium is now available with enhanced features. Proscenium is an ActionScript 3 code library built on top of the Adobe® Flash® Platform Stage3D APIs that allows for rapid development of interactive 3D content.

5:00 PM Permalink
October 3, 2011

Proscenium Preview 1 Released to Labs

Proscenium” (codename)  is an ActionScript 3 code library built on top of the Adobe® Flash® Platform Stage3DAPIs that allows for rapid development of interactive 3D content.   interactive 3D content.

Stage 3D comprises a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe Flash Platform runtimes. These new low-level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains.
5:05 PM Permalink
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