Posts tagged Adobe
The campaign is the highest layer in the Integrated Content Review object hierarchy. The project is the second layer in the object hierarchy and the asset is the third layer. In fact, an asset is the basic unit of work — a work item — in the Integrated Content Review workflow.
Multiple levels of project nesting are supported.
Assets are actively managed through review cycles and drive all statuses in the campaign. For example, if an asset is late, the status of the parent campaign automatically becomes red. If all the constituent assets of a campaign are on time or green, the status of the campaign is green. Therefore, the status of a campaign is derived bottom-up instead of top-down.
Team member inheritance
Teams are built in a bottom-up fashion. Team members at any level in the campaign hierarchy include team members from lower levels. In other words, a campaign includes all members of a project. A project, in turn, includes all members of the assets within it.
Additionally, at any level in the campaign, a new member can be added directly to the team list. These new members have no responsibilities towards the campaign, but they receive notifications when statuses change. They also get access to the solution interface so that they can proactively see how the campaign is progressing.
For background information, you can refer to the Integrated Content Review Solution Guide.
Original article at http://blogs.adobe.com/samartha/2011/09/project-and-team-hierarchy-in-icr.html.
Part of this course will be focused in on using the Adobe Digital Enterprise Platform (ADEP) and connecting to it using Flash Builder.
Here is a rough sketch of the session:
Lab 1: Building a new Mobile Application Project
Lab 2: Pushing Data Between Views
Lab 3: Packaging and Deploying the Application
3.1 Android Release
3.2 iOS Release
3.3 BlackBerry Tablet OS Release
Lab 4: Getting System Details
Lab 5: Adding a Back (Home) Button to the ActionBar
Lab 6: Zoom Gestures
Lab 7: Pan Gestures
Lab 8: Rotate Gestures
Lab 9: Accelerometer
Lab 10: Install the Flash Builder ADEP Plugins
Lab 11: Starting and learning the ADEP Server
Lab 12: Installing the ADEP SDK and Samples packages
Lab 13: Extract, Set up and Run the sampledb
Lab 14: Enable Remote Data Services via the Felix Console
Lab 15: Retrieving and Installing the ADEP SDK into Flash Builder
Lab 16: Setting up a new Flash Builder ADEP Project
Lab 17: Building the Flex Client Application for ADEP
Demonstrating the Application
Lab 18: Adding Nodes and XML Content to ADEP
Lab 19: Building a Flex Mobile Project that consumes ADEP Services
How to build the ADEP_XML View
Getting Details about each wine
Lab 20: Advanced ADEP mobile services
Lab 21: Building a RESTful mobile application with ADEP
Lab 22: Learn how to use cross-platform push messaging
Lab 23: Learning how to use local notifications
Lab 24: Adding two-factor authentication
There is no guarantee this is the final list of labs however it should be relatively close.
– comfortable with XML syntax
– some coding experience would be good
There are still some seats left for this session. You can register at:
Preconference session 403-A
Original article at http://technoracle.blogspot.com/2011/09/adobe-max-2011-developing-cross-os.html.
I’m seeing a lot of organisations adopt Microsoft’s SharePoint server lately and one common discussion point is around PDF workflows and how to support functions such as Check In / Check out etc. For those users out there, you’ll be please to know that Adobe has quite a few new ways for you to extend your SharePoint workflows into [...]
Original article at http://feedproxy.google.com/~r/MarkSzulcsBlog/~3/68eLN7kHFy8/.