Using ObjectUtil.toString() to trace properties of an Object

If you need to get a quick view into an Object or class instance, you can use the mx.utils.ObjectUtil.toString() API included in the Flex 2 Framework.

[code]package{import flash.display.Sprite;public class ViewType extends Sprite{import mx.utils.ObjectUtil;import flash.util.trace;public function ViewType(){var o:Object = new Object(); = “bar”;o.arr = [{name:”Homer”}, {name:”Bart”}];trace(ObjectUtil.toString(o));}}}[/code]This will output the object in a more human readable format like so:[code](Object)#0arr = (Array)#1[0] (Object)#2name = “Homer”[1] (Object)#3name = “Bart”foo = “bar”[/code]You can view the docs for the api here.You can download the Flex 2 beta from labs.

3 Responses to Using ObjectUtil.toString() to trace properties of an Object

  1. Ben says:

    I saw your post on Flexcoders about this earlier and I cannot believe I didn’t look for something like sooner. Its a life saver. Bye bye to my nested for…in’s.

  2. sebi says:

    is there any source code available for this?it would be so useful in flash development too.

  3. mray says:

    I believe a similar method exists in the v2 component architecture, although the exact method escapes me… For something more lightweight you do something like Keith Peters did in flash 7+: