by Dave McAllister

Created

September 2, 2010

One of the Adobe MAX sessions this year focuses on the tie between open source game development and the Flash platform.

PushButton Engine is an open source Flash game engine and framework that’s making it possible to build fascinating games. In fact, one of the biggest successes for Facebook, Social City, was built using PushButton Engine.

Game development is a great place to engage with open source. If you look at ohloh.net and find pushbuttonengine, you’ll see rather amazing development in the code base, and an active group of developers.

And it’s not just games. Worth a gander of your time is the PushButton Labs Profiler, a hierarchical sampling profiler that works not only on the game content, but also on any SWF you open.

This year at MAX 2010, Ben Garney will be covering the design of PushButton Engine, and how it can help jumpstart your next (or first) game development. Ben is the co-author of Video Game Optimization, a book on tuning game performance

So, if you’re going to MAX this year, stop by and learn from one of the masters of game development, on how you can build your game with an open source framework from PushButton Engine.