Posts tagged "PixelBender3D"

Preview 3 and the future of PB3D

We have just released preview 3 of Pixel Bender 3D (PB3D) This is the best preview to date in terms of reliability and stability. Please look at the release notes ( for the details.

PB3D remains an experiment, where we are exploring the utility of the language for high-level authoring of Stage 3D shaders. Workflows remain command-line based, and it is still easy to write programs that exceed the limitations of Stage 3D. To spend the resources to address the workflow issue would require a significant investment from Adobe, and to justify that we would need extraordinary uptake from the developer community. Please regard the current state of the system as an opportunity to evaluate whether the language is a useful design for your needs, and let us know if you would adopt it for main-line use given a more convenient workflow or language changes, or if it is useful in its current form. Unless PB3D gains significant momentum in the next few months, this is likely to be the last release.

Please note that this announcement only concerns Pixel Bender 3D. Pixel Bender 2D and Flash Player Stage 3D remain unchanged.

Prerelease 2 is now out

Prerelease 2 of the PixelBender3D API is now available on the Adobe labs site here:

There are a bunch of bug fixes, and some improvements to the public API to make it easier to set up input values. Check out the full release notes included with the prerelease.

Pixel bender 3D public beta now available

We’re delighted to announce we’ve just released the first public beta for Pixel Bender 3D. The Pixel Bender 3D technology works in conjunction with the new Molehill Flash API to make it easy to write shaders for your 3D models. To find out more about PB3D and download the initial release go to To find out more about Molehill go to

Please bear in mind that this is a beta release – as you’ll see from the release notes there are plenty of bugs and missing features that we know about, and I am sure there are plenty that we don’t know about. We’ve set up a forum here that we’ll be monitoring – let us know what problems you find and what cool things you’re doing with PB3D.