Adobe Premiere Pro CC and GPU support

Apple’s ‘sneak peak’ of the new Mac Pro yesterday has got a lot of Premiere Pro users excited (and us too!), and has generated some questions around GPUs. Here I’m going to try to clarify the situation regarding GPU support in the forthcoming Premiere Pro CC (a lot of this information is in the previous blog post, but I’m reposting it in light of yesterday’s announcements).

When we first built the Mercury Playback Engine, we focused on NVIDIA CUDA technology. Since then, however, we have worked hard to ensure that users of both NVIDIA and AMD GPUs were able to harness the full power of the Mercury Engine, and I’m happy to confirm that Premiere Pro CC supports GPU acceleration on both AMD and NVIDIA hardware on both Mac and Windows.

The full list of supported GPUs in Premiere Pro CC is here.

For more information on exactly how the Mercury Playback Engine utilizes the computational power of the GPU, go here.

Also, some customers may be aware that in the past there was a not-so-secret way of enabling non-supported GPUs by the ‘hacking’ or removal of a text file. This is no longer necessary in Premiere Pro CC. As long as you have a reasonably modern card with at least 1GB of VRAM, you will still be able to enable that card in the Project Settings dialog. A warning message will appear letting you know that your card has not been certified by Adobe, but once that dialog is clicked through you can use your GPU. The team does try to certify as many GPUs as possible, but we can’t test everything, so this is a way to let you decide if you’re happy using an untested configuration.

Finally, please note that Premiere Pro CC has support for multiple GPU configurations on export (only one is used during playback) so having more than one GPU will speed up your output times. This means that – you guessed it – Premiere Pro will utilize the dual-GPUs in the new Mac Pro when exporting to an output file. Indeed, our very own David McGavran will be talking about our OpenCL improvements at WWDC on Thursday.

7 Responses to Adobe Premiere Pro CC and GPU support

  1. This is good news all the way around, for must of us anyway.

  2. Pingback: Adobe Premiere Pro CC Will Support Multiple GPUs on Export, AMD GPUs | Cinemabyte

  3. Amos Scott says:

    This is great news. We are a small production team and this will save us so much money now that we don’t have buy a special graphics card.

  4. Jason Cox says:

    It is great news indeed. The naysayers against the Mac Pro are the people who have already abandoned Apple anyway. For a one-person operation like myself, this machine is almost perfect (no machine is perfect). Can’t wait to crack into Premiere CC (and After Effects) on one of these!

  5. Pingback: Adobe confirma el soporte GPU de NVIDIA / CUDA y AMD / OpenCL con Adobe CC para Windows y Mac - DIMENSIONVFX.COM

  6. Nick Lovell says:

    This is fantastic news. Thanks so much for supporting additional graphics cards, the Mercury Playback Engine with hardware acceleration makes a huge difference on my MacBook Pro, so it’s exciting to know that the Mac Pro’s GPUs will be supported!

    I’m continuing to be impressed with how responsive Adobe has been to the needs of editors, as a FCP7 user it continues to make the transition to Premiere more and more worth it!

  7. Paul Bovis says:

    I’ve only been able to use the “Software” (read CPU only) version of the Playback Engine on my HP EliteBook 8560p. Although my 1GB AMD Radeon HD 6470M GPU is not an officially supported card, I’m dying to see the difference in render times.