December, 2013 Archives
Today we have released an update to the December 2013 Premiere Pro CC release, with several important bug fixes. This update is recommended for all users. You can install the update through the Creative Cloud desktop application, or you can check for new updates from within any Adobe application by choosing Help > Updates. Ideally, you should install the updates automatically through the Creative Cloud desktop application or by choosing Help > Updates, but you can also directly download the update packages from the download page for Windows or Mac OS. Note that if updates aren’t visible in the Creative Cloud app, quitting and relaunching may help.
issues fixed with this release:
- Intermittent Buzzing could occur on audio playback where audio transitions were present
- Reveal in project sometimes did not work in imported sequence when clips were present in the project
- Premiere Pro could occasionally crash on playback of certain multi cam assets
- Using matte cleanup tools in Ultra keyer could sometimes cause the top half of the image to disappear when paused in Open CL mode
- Autosave could sometimes interrupt playback.
- The AMD Radeon R9 290 Series has been added to the OpenCL supported card list
- Inserting a merged clip with in/out points via menu or command would insert the entire merged clip, not the in/out range
- Playing with preroll could sometime crash Premiere Pro
- When editing in Anywhere mode, adding synthetics would sometimes show a 10 digit number under the progress panel’s Name column
We have become aware of an issue in the recently released December 2013 Update of Premiere Pro CC. If you are user who frequently imports from other projects, or via XMLs, we recommend that you do not install this update. We are working hard to fix this and hope to have a patch available within 7-10 days. We apologize for any inconvenience caused.
Creative Cloud is always evolving, and ongoing updates are one of the most popular benefits for users. In a fast-changing industry, Creative Cloud members always have the latest versions of the Adobe professional video tools as soon as they are available, including feature enhancements and optimized performance.
Today we’re thrilled to release the fourth version of Adobe Premiere Pro CC.
You can install the update through the Creative Cloud desktop application, or you can check for new updates from within any Adobe application by choosing Help > Updates. Ideally, you should install the updates automatically through the Creative Cloud desktop application or by choosing Help > Updates, but you can also directly download the update packages from the download page for Windows or Mac OS. Note that if updates aren’t visible in the Creative Cloud app, quitting and relaunching may help.
This release brings multiple performance enhancements to Premiere Pro, and several new features. In addition, SpeedGrade, Prelude, Adobe Media Encoder and Adobe Anywhere are all releasing updates today as well, offering video pros an ever-improving integrated workflow. An update to After Effects is coming soon. For more on the December 2013 Creative Cloud pro video release visit the Creative Layer blog.
We hope you like what we’ve done. Below is a list of what’s new; more information is available here. And from all of the Premiere Pro team, we’d like to wish every one of our customers a wonderful festive period. See you next year!
- Voice-over recording directly in the Timeline has been enhanced.
- A pre-roll overlay in the Program Monitor counting down to the time when recording will start
- The ability to pre-roll before the sequence start time
- A new dedicated voice-over record button which can be added to the Audio Track header, and includes pre-roll functionality
- A red record status indicator in the Program Monitor when recording is taking place, including a count-out to the end of a recording when an Out Point has been set
- Multiple Media Browser panels can be open at once for browsing multiple projects or locations simultaneously
- Clip selection overrides track targeting for multiple editing commands (such as Match Frame, Mark Clip, Lift/Extract, Add Edit, etc.)
- Single camera multi-cam only shows single camera in the Source and Program Monitors
- A sequence can be created by dragging media to an empty Timeline panel
- The Ripple Delete command can be used with an In/Out range set in a sequence
- Mercury Transmit can output a Dolby E stream for external hardware decoding
- AVCi100 .mov files can be smart-rendered to MXF-wrapped AVCi100
- OpenCL performance has been improved
- The active source clip name is shown on multi-cam clips used in a sequence
- With a sequence or sequences selected in the Project Panel, a new project can be created from just those sequences by using File > Export > Selection as Premiere Pro project
- Markers can be exported from any asset or sequence to a document, as a .csv or .html file with thumbnails
- Clip markers can be added to selected clips in the timeline without needing to load them into the Source Monitor
- Multicam sequences can be created with a custom preset for switched audio
- Playback performance with XAVC 60p 4K media using Matrox hardware has been improved
- OP1a formats can be used for preview renders
- Improved AVC-Ultra support
- OMF export improvements, especially when working with adaptive audio tracks
Small team produces hours of professional football content each week using Adobe Creative Cloud
The St. Louis Rams have celebrated victories and suffered losses during the 2013 football season thus far—however, videos produced by the Rams Broadcasting Network are always a big win. The network creates everything from videos introducing cheerleaders and players, game-winning plays, interviews with coaches, and more entertaining content that make it fun to be a fan. Video Manager Chris Slepokura sat down to tell us more about the Rams’ content strategy and how the videos are produced for broadcast, online, and mobile delivery using Adobe Creative Cloud software.
Adobe: Tell us more about who you are and what you do.
Slepokura: I’m the Video Manager of the Broadcasting and Creative Department we call the Rams Broadcasting Network. We produce content for the web, in-game video boards, and three TV shows that are air on our local affiliates. All of this content is edited with Adobe Premiere Pro CC. We also use Photoshop CC for photo editing, After Effects CC for motion graphics, and Illustrator CC for graphics, logos, and so on, to make it all happen.
Adobe: How long have you been with the Rams?
Slepokura: This is my fourth season with the team. I was brought on as Video Producer to help build out a fledgling broadcasting operation. Over the past three years, we’ve grown tremendously. From just me acting as a lone editor to now seven workstations and six editors we have the ability to create amazing content our fans can enjoy.
Adobe: Can you tell us more about the content you’re producing and how Adobe Premiere Pro fits in?
Slepokura: Our main focus is TV content because we produce three shows. To create the content, all assets are stored in a centralized server that each workstation can connect to. We use Premiere Pro and import media from our server in raw format. We previously used Final Cut Pro, and we had to constantly import and wait for a while for media to transcode to ProRes. That pain is gone now, because we can import into Premiere Pro immediately without transcoding. It makes the workflow much quicker so TV shows are ready to go sooner to make deadlines.
Adobe: Can you estimate how much time you are saving now that you’ve moved from Final Cut Pro to Adobe Premiere Pro CC?
Slepokura: We ingest media at different times, but I would estimate the entire production team saving about two hours per day. Even if we saved just an hour a day, that time ads up. We all shoot, ingest, and edit. If we have a home game on a Monday and we shoot a ton of footage, then it takes longer to ingest, so consequently we’re saving more time on those days. Regardless, just working with raw files in Premiere Pro saves a ton of time. We can also sketch out and present ideas and discuss them with my boss on the spot. He’s always accessible and amenable to a lot of back and forth. Adobe software makes it possible to be more immediate, not to mention very fun, loose, and collaborative. That brings out the best in everyone.
Adobe: What cameras do you use?
Slepokura: We have a RED EPIC and also shoot on Canon EOS C100s and C300s. They are all digital, cinema-based cameras. To make things look different, we also use a camera slider, jib, Contour helmet cams, and other cool equipment.
Adobe: When you switched from Final Cut Pro to Adobe Premiere Pro, how was the transition?
Slepokura: Everyone picked up Premiere Pro really quickly. The learning curve is similar if you know any type of video editing software. We knew we had the option of mapping the Final Cut Pro keyboard shortcuts in Premiere Pro, but passed on that because we wanted the whole team to know the Premiere Pro shortcuts. It has been great because we use After Effects a lot and the commands and shortcuts are similar.
Adobe: Tell us more about the TV shows. What type of content do they feature?
Slepokura: Rams 360 is a sports documentary that follows a week in the life of a player. It recently won three Emmy awards (Editor-Sports, Audio, Sports Regularly Scheduled Program). Another show is RamsNation, a magazine-style program with five segments that may include a wired segment with a player or coach, a community appearance, or a fun interview with a cheerleader. The third show, What to Watch, is a type of pre-game show in the studio with hosts and a ton of graphics and highlights. These are typically shown on FOX Sports Midwest, our local FOX network, and our local FOX/CBS station. We repurpose the content for the website as well.
Adobe: Tell us about the in-game footage. How quickly are you putting things up?
Slepokura: We come to each game with pre-produced material: graphics, highlight videos, interviews, cheerleader profiles, opening videos, and sponsor elements. There are 22 time-outs in football and those breaks need to be filled with our best creative content. While the fans are watching the video boards our production team is filming our next “Wired” segment and also capturing b-roll for Rams360.
Adobe: How are you using other Adobe applications?
Slepokura: Our motion graphics designer uses After Effects and Photoshop a ton, as well as CINEMA 4D to create 3D graphics. The integration with CINEMA 4D in After Effects CC has been a great addition. The workflow is a lot smoother.
Adobe: What do you like about working with Adobe Creative Cloud?
Slepokura: Creative Cloud lets us easily access all the applications we need on all seven of our connected computers. We love it because it is so much easier to download the software via the cloud than use a disc and worry about licensing complexities.
Adobe: What future plans do you have?
Slepokura: We want our videos to reach more fans so we can gain new fans. Give them access to their favorite players so they can connect with them on a more personal level.
Adobe: Compared to what other teams do, is what you’re doing typical?
Slepokura: I don’t know what every team is doing, but we’re trying to be cutting-edge, and I believe we are. Keeping things in-house, and utilizing the newest and latest technology keeps our content fresh.
Adobe: How does your schedule change from in-season to off-season?
Slepokura: Off-season, we are not producing the same deadline-driven TV shows. Instead, we are stockpiling content for the shows: building graphics for in-stadium; graphics for TV shows; or doing lots of pre-production that goes on creating new elements for the season. It is not the same workflow, so it’s a little bit of a breather though there is still a lot to accomplish before the season begins. NFL Draft, Scouting Combine, mini-camps, community appearances, etc., are events we cover in the offseason. So, the good news is, the fun never ends!