May 11, 2006
List arithmetic fails for long lists
TechNote: If you have a Lingo linear list that has 32768 or more entries then any attempts to perform list arithmetic will corrupt the list data.
Posted by jhallstrom at 2:23 PM
May 2, 2006
The timeoutLapsed property always returns zero
TechNote: After specifying a timeoutScript and a timeoutLength, if the user goes inactive for the amount of time specified and the timeoutScript is called, all attempts to check the timeoutLapsed property return a value of zero instead of the amount of time elapsed since the last user interaction.
Posted by jhallstrom at 10:31 AM
April 11, 2006
ActiveX content does not load automatically in Microsoft Internet Explorer (Windows)
TechNote: When you view a web page, Microsoft Internet Explorer for Windows displays a box around ActiveX content and a tooltip which reads "Click to activate and use this control." ActiveX content may or may not play as expected.
Posted by jhallstrom at 3:48 PM
April 3, 2006
The Role of Director in Designing the Halo 2 Interface
See how the user interface designer at Bungie Studios used Director to prototype the Xbox game Halo 2.
Posted by gfox at 4:08 PM
March 21, 2006
Bug fixes for Director and Shockwave versions 10.x.x
TechNote (updated): Updated with issues list fixed by Director MX 2004 and Shockwave Player version 10.1.1.016.
Posted by jhallstrom at 10:34 AM
January 5, 2006
Calling setPref() from JavaScript syntax crashes Director, Shockwave Player
TechNote: Calling the player object's setPref() method, _player.setPref() , from within JavaScript syntax crashes Macromedia Director, its projectors and the Shockwave Player.
Posted by jhallstrom at 11:37 AM
January 4, 2006
Supported URL schemes in Director
TechNote: This TechNote lists the supported URL schemes that work with Macromedia Director and Shockwave Player movies.
Posted by jhallstrom at 1:16 PM
November 3, 2005
QuickTime VR playback fails on Windows when using the QuickTime 7 player
TechNote: QuickTime Virtual Reality (VR) content included in a Macromedia Director movie may fail on Windows when using the QuickTime 7 player.
Posted by jhallstrom at 11:34 AM
October 4, 2005
Projector crashes when QuickTime 7 is used
TechNote: Windows projectors created using Macromedia Director may crash when launched on machines that have QuickTime Player version 7 installed.
Posted by jhallstrom at 12:28 PM
September 19, 2005
QuickTime 7 Support in Macromedia Director and the Shockwave Player
TechNote (updated): The QuickTime Asset Xtra found in both Macromedia Director and the Shockwave Player fails to properly detect the presence of the public beta release of Apple's QuickTime 7 for Windows, causing error messages that the Xtra is missing or failed to initialize properly.
Posted by jhallstrom at 11:55 AM
September 15, 2005
Director and Shockwave support for Flash Player 8 SWF files
TechNote: Users of Macromedia Director MX 2004 are unable to import and properly use Flash 8-authored Macromedia Flash Player movies (SWF files) published for Flash Player 8.
Posted by jhallstrom at 12:34 PM
August 30, 2005
Macintosh Xtras from Windows version of Director MX 2004
The Macintosh Xtras that should be placed in an external Xtras folder are different from the separated resource and data fork Xtra files provided by the Windows version of Director.
Posted by jhallstrom at 2:37 PM
August 9, 2005
MoviePath does not display when in safe player mode
TechNote: Displaying the value of the moviePath or _movie.path in Shockwave movies or in projectors that are set to safePlayer results in an empty string.
Posted by jhallstrom at 7:45 AM
August 2, 2005
QuickTime 7 Support in Macromedia Director and the Shockwave Player
TechNote: The QuickTime Asset Xtra found in both Macromedia Director and the Shockwave Player fails to properly detect the presence of QuickTime 7 for Windows although it is installed.
Posted by jhallstrom at 9:59 AM
July 11, 2005
Creating Bitmaps with Alpha Channels for Your Director Projects
(Developer Center) Add alpha channels for transparent Flash applications, Director bitmap sprites, and Shockwave 3D overlays.
Posted by cantrell at 2:24 PM