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	<title>BEAUTIFUL CODE</title>
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	<link>http://blogs.adobe.com/rajorshi</link>
	<description>Notes from a developer&#039;s workbook</description>
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		<title>Using ARC in native extensions</title>
		<link>http://blogs.adobe.com/rajorshi/2012/09/06/using-arc-in-native-extensions/</link>
		<comments>http://blogs.adobe.com/rajorshi/2012/09/06/using-arc-in-native-extensions/#comments</comments>
		<pubDate>Thu, 06 Sep 2012 10:02:22 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash Runtime]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[native extensions]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=276</guid>
		<description><![CDATA[Automatic Reference Counting (ARC) is a compiler-level feature. If you enable ARC in your code, the compiler will insert appropriate method calls to garbage collect your objects at the end of their lifetimes. If you are targeting iOS versions 5 &#8230; <a href="http://blogs.adobe.com/rajorshi/2012/09/06/using-arc-in-native-extensions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2012/09/06/using-arc-in-native-extensions/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Enhanced developer workflows in AIR 3.3!</title>
		<link>http://blogs.adobe.com/rajorshi/2012/06/10/enhanced-developer-workflows-in-air-3-3/</link>
		<comments>http://blogs.adobe.com/rajorshi/2012/06/10/enhanced-developer-workflows-in-air-3-3/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 18:09:55 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[air3.3]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=246</guid>
		<description><![CDATA[It took some doing but it&#8217;s finally out! AIR 3.3 packs in a lot of features, and by lot I mean a LOT. Especially for iOS developers. We have been focused improving the development experience for iOS for quite some &#8230; <a href="http://blogs.adobe.com/rajorshi/2012/06/10/enhanced-developer-workflows-in-air-3-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2012/06/10/enhanced-developer-workflows-in-air-3-3/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>China Game Developer&#8217;s Conference</title>
		<link>http://blogs.adobe.com/rajorshi/2012/05/30/china-game-developers-conference/</link>
		<comments>http://blogs.adobe.com/rajorshi/2012/05/30/china-game-developers-conference/#comments</comments>
		<pubDate>Wed, 30 May 2012 13:10:25 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[conference]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=233</guid>
		<description><![CDATA[I have just come back from a developer conference in Beijing. We interacted with our evangelists and the game developer&#8217;s there for two great days. The creativity and skill on display was mind blowing. You guys are our rock stars! &#8230; <a href="http://blogs.adobe.com/rajorshi/2012/05/30/china-game-developers-conference/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2012/05/30/china-game-developers-conference/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Obtaining Trace output logs on device for AIR on iOS</title>
		<link>http://blogs.adobe.com/rajorshi/2012/03/23/obtaining-trace-output-logs-on-device-for-air-on-ios/</link>
		<comments>http://blogs.adobe.com/rajorshi/2012/03/23/obtaining-trace-output-logs-on-device-for-air-on-ios/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 05:28:34 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash Runtime]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[air3.0]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=226</guid>
		<description><![CDATA[The mm.cfg text file can be used to obtain logs of trace() output in Adobe AIR applications on iOS. Here are the steps you will have to follow to add the mm.cfg file to your IPA: When packaging from commandline &#8230; <a href="http://blogs.adobe.com/rajorshi/2012/03/23/obtaining-trace-output-logs-on-device-for-air-on-ios/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2012/03/23/obtaining-trace-output-logs-on-device-for-air-on-ios/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Debugging Native Extensions for AIR iOS</title>
		<link>http://blogs.adobe.com/rajorshi/2011/11/18/debugging-native-extensions-for-air-ios/</link>
		<comments>http://blogs.adobe.com/rajorshi/2011/11/18/debugging-native-extensions-for-air-ios/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 06:55:55 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash Runtime]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[air3.0]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[native extensions]]></category>
		<category><![CDATA[tips&tricks]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=62</guid>
		<description><![CDATA[In this post I am going to talk about debugging native iOS extensions for AIR. While fdb is sufficient for debugging the ActionScript part of an extension we have to rely on native tools to debug the native code. For &#8230; <a href="http://blogs.adobe.com/rajorshi/2011/11/18/debugging-native-extensions-for-air-ios/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2011/11/18/debugging-native-extensions-for-air-ios/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>iOS5 support for AIR/Using external SDKs to package apps</title>
		<link>http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-package-apps/</link>
		<comments>http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-package-apps/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 10:29:30 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash Runtime]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[air3.1]]></category>
		<category><![CDATA[native extensions]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=152</guid>
		<description><![CDATA[AIR 3.1 introduces significant improvements to the way native extensions can be used on iOS. Firstly, it lets you package your apps with an external SDK so that you are not restricted to using the captive SDK. If you have &#8230; <a href="http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-package-apps/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-package-apps/feed/</wfw:commentRss>
		<slash:comments>59</slash:comments>
		</item>
		<item>
		<title>Slides from AFPS, 2011</title>
		<link>http://blogs.adobe.com/rajorshi/2011/11/04/slides-from-afps-2011/</link>
		<comments>http://blogs.adobe.com/rajorshi/2011/11/04/slides-from-afps-2011/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 09:34:51 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash Runtime]]></category>
		<category><![CDATA[air3.0]]></category>
		<category><![CDATA[native extensions]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=79</guid>
		<description><![CDATA[Slides from a presentation I gave on Native Extensions in FlashPlatform Summit 2011, Bangalore. <a href="http://blogs.adobe.com/rajorshi/2011/11/04/slides-from-afps-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2011/11/04/slides-from-afps-2011/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Adding iOS entitlements to AIR apps</title>
		<link>http://blogs.adobe.com/rajorshi/2011/10/08/adding-entitlements-to-air-apps/</link>
		<comments>http://blogs.adobe.com/rajorshi/2011/10/08/adding-entitlements-to-air-apps/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 04:55:35 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash Runtime]]></category>
		<category><![CDATA[air3.0]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[native extensions]]></category>
		<category><![CDATA[tips&tricks]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=26</guid>
		<description><![CDATA[Entitlements allow applications to access special resources and capabilities on iOS. A typical AIR application needs only the application-identifier and get-task-allow entitlements keys. The packager configures the entitlements file and the application developer does not need to bother about entitlements at all. However, with the advent of native extensions, developers wanting to access  resources beyond what the runtime provides might need to set up the proper entitlements for them. Here is how you can add custom entitlements for your application: <a href="http://blogs.adobe.com/rajorshi/2011/10/08/adding-entitlements-to-air-apps/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2011/10/08/adding-entitlements-to-air-apps/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Hello world!</title>
		<link>http://blogs.adobe.com/rajorshi/2011/08/12/hello-world/</link>
		<comments>http://blogs.adobe.com/rajorshi/2011/08/12/hello-world/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 10:30:59 +0000</pubDate>
		<dc:creator>rajorshi</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/rajorshi/?p=1</guid>
		<description><![CDATA[&#60;fx:Script&#62; &#60;![CDATA[ import mx.controls.Alert; &#60;!-- My first post here. --&#62; public function welcomeHandler(evt:Event):void { Alert.show("Hello World!", "Greeting"); } ]]&#62; &#60;/fx:Script&#62;]]></description>
		<wfw:commentRss>http://blogs.adobe.com/rajorshi/2011/08/12/hello-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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