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	<title>Comments for Filthy Rich Applications</title>
	<atom:link href="http://blogs.adobe.com/ria/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.adobe.com/ria</link>
	<description>The RIA Blog</description>
	<lastBuildDate>Sat, 26 Nov 2011 10:37:24 +0000</lastBuildDate>
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	<item>
		<title>Comment on AIR-Mobile Tip #1 Passing key-value pairs between views by Sgia</title>
		<link>http://blogs.adobe.com/ria/2011/01/21/air-mobile-tip-1-passing-key-value-pairs-between-views/#comment-69</link>
		<dc:creator>Sgia</dc:creator>
		<pubDate>Sat, 26 Nov 2011 10:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=142#comment-69</guid>
		<description><![CDATA[Wow, that&#039;s easy. I have read a few posts where people are talking about using FlexGlobals.topLevelApplication for accessing common  variables. This is much, much cleaner. Thanks a lot.]]></description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s easy. I have read a few posts where people are talking about using FlexGlobals.topLevelApplication for accessing common  variables. This is much, much cleaner. Thanks a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Android Market filters by LMJR</title>
		<link>http://blogs.adobe.com/ria/2010/11/30/85/#comment-68</link>
		<dc:creator>LMJR</dc:creator>
		<pubDate>Thu, 24 Nov 2011 09:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=85#comment-68</guid>
		<description><![CDATA[Would you please provide what are the exact settings to be added to manifest.xml that will allow us to specify this restriction for AIR apps going to the market?
Trying to avoid, not compatible issues with FROYO non ARM devices.
Thanks.!]]></description>
		<content:encoded><![CDATA[<p>Would you please provide what are the exact settings to be added to manifest.xml that will allow us to specify this restriction for AIR apps going to the market?<br />
Trying to avoid, not compatible issues with FROYO non ARM devices.<br />
Thanks.!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Accessing the StageWebView object by sbhaskar</title>
		<link>http://blogs.adobe.com/ria/2011/01/10/accessing-the-stagewebview-object/#comment-65</link>
		<dc:creator>sbhaskar</dc:creator>
		<pubDate>Thu, 15 Sep 2011 06:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=130#comment-65</guid>
		<description><![CDATA[Thanks, people. I am happy that you find this post helpful.]]></description>
		<content:encoded><![CDATA[<p>Thanks, people. I am happy that you find this post helpful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Accessing the StageWebView object by sandeep</title>
		<link>http://blogs.adobe.com/ria/2011/01/10/accessing-the-stagewebview-object/#comment-64</link>
		<dc:creator>sandeep</dc:creator>
		<pubDate>Tue, 06 Sep 2011 02:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=130#comment-64</guid>
		<description><![CDATA[Thanks for the post, It worked fine. It also saved my much of time with this problem, nearly I wasted around 1 week to solve this problem]]></description>
		<content:encoded><![CDATA[<p>Thanks for the post, It worked fine. It also saved my much of time with this problem, nearly I wasted around 1 week to solve this problem</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Accessing the StageWebView object by Francisc</title>
		<link>http://blogs.adobe.com/ria/2011/01/10/accessing-the-stagewebview-object/#comment-63</link>
		<dc:creator>Francisc</dc:creator>
		<pubDate>Mon, 05 Sep 2011 23:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=130#comment-63</guid>
		<description><![CDATA[Thank you, much appreciated.]]></description>
		<content:encoded><![CDATA[<p>Thank you, much appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adobe AIR Questions Wiki by Cool Stuff with the Flash Platform - 8/11/2011 &#124; Remote Synthesis</title>
		<link>http://blogs.adobe.com/ria/2011/08/03/adobe-air-questions-wiki/#comment-60</link>
		<dc:creator>Cool Stuff with the Flash Platform - 8/11/2011 &#124; Remote Synthesis</dc:creator>
		<pubDate>Fri, 12 Aug 2011 20:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=256#comment-60</guid>
		<description><![CDATA[[...] of Q&amp;A around the AIR platform, Adobe&#039;s Frank Jennings announces the launch of the Adobe AIR Questions Wiki that contains answers to common problems as well as a means of community participation and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] of Q&amp;A around the AIR platform, Adobe&#039;s Frank Jennings announces the launch of the Adobe AIR Questions Wiki that contains answers to common problems as well as a means of community participation and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by To Kill or Pause an iOS App (when it&#8217;s Deactivated) &#124; roguish</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-58</link>
		<dc:creator>To Kill or Pause an iOS App (when it&#8217;s Deactivated) &#124; roguish</dc:creator>
		<pubDate>Fri, 22 Jul 2011 06:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-58</guid>
		<description><![CDATA[[...] the app outright. Here&#8217;s a blog post from &#8220;fjenning&#8221; at Adobe on Tombstoning:   http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/    No Comments by Elliot Mebane &#160;/&#160;  July 21, 2011 &#160;/&#160;  Posted in: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the app outright. Here&#8217;s a blog post from &#8220;fjenning&#8221; at Adobe on Tombstoning:   <a href="http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/" rel="nofollow">http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/</a>    No Comments by Elliot Mebane &nbsp;/&nbsp;  July 21, 2011 &nbsp;/&nbsp;  Posted in: [...]</p>
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	</item>
	<item>
		<title>Comment on Accessing the StageWebView object by Chuck Horton</title>
		<link>http://blogs.adobe.com/ria/2011/01/10/accessing-the-stagewebview-object/#comment-57</link>
		<dc:creator>Chuck Horton</dc:creator>
		<pubDate>Sat, 11 Jun 2011 16:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=130#comment-57</guid>
		<description><![CDATA[Thanks for posting this! Saved me bunch of time with this problem.]]></description>
		<content:encoded><![CDATA[<p>Thanks for posting this! Saved me bunch of time with this problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by fjenning</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-56</link>
		<dc:creator>fjenning</dc:creator>
		<pubDate>Sat, 21 May 2011 05:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-56</guid>
		<description><![CDATA[Sydney, Do you mean that the DEACTIVATE/ACTIVATE method is called several times when the application gets pushed to the background on Android? If you can share your code, mail your app to fjenning [AT] adobe [DOT] com

FJ]]></description>
		<content:encoded><![CDATA[<p>Sydney, Do you mean that the DEACTIVATE/ACTIVATE method is called several times when the application gets pushed to the background on Android? If you can share your code, mail your app to fjenning [AT] adobe [DOT] com</p>
<p>FJ</p>
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	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by Sidney de Koning</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-55</link>
		<dc:creator>Sidney de Koning</dc:creator>
		<pubDate>Fri, 20 May 2011 14:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-55</guid>
		<description><![CDATA[And why do they get called 4 time in a row? And yes i have only one listener in my entire project.

Cheers, 
Sidney]]></description>
		<content:encoded><![CDATA[<p>And why do they get called 4 time in a row? And yes i have only one listener in my entire project.</p>
<p>Cheers,<br />
Sidney</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by Sidney de Koning</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-54</link>
		<dc:creator>Sidney de Koning</dc:creator>
		<pubDate>Fri, 20 May 2011 13:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-54</guid>
		<description><![CDATA[So that would work if you get a call for instance?]]></description>
		<content:encoded><![CDATA[<p>So that would work if you get a call for instance?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by fjenning</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-53</link>
		<dc:creator>fjenning</dc:creator>
		<pubDate>Fri, 20 May 2011 13:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-53</guid>
		<description><![CDATA[For pure AS3, you can use:

NativeApplication.nativeApplication.addEventListener(Event.ACTIVATE, onNativeAppActivated); 

and

NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onNativeAppDeactivated); 

Now, on Android with AIR 2.5, this won&#039;t work when your application is pushed to the background due to system interrupts. With AIR 2.6, it will work fine.]]></description>
		<content:encoded><![CDATA[<p>For pure AS3, you can use:</p>
<p>NativeApplication.nativeApplication.addEventListener(Event.ACTIVATE, onNativeAppActivated); </p>
<p>and</p>
<p>NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onNativeAppDeactivated); </p>
<p>Now, on Android with AIR 2.5, this won&#8217;t work when your application is pushed to the background due to system interrupts. With AIR 2.6, it will work fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by Sidney de Koning</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-52</link>
		<dc:creator>Sidney de Koning</dc:creator>
		<pubDate>Fri, 20 May 2011 13:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-52</guid>
		<description><![CDATA[How would you go about this in a pure AS3 approach for Android? Event.ACTIVATE and Event.DEACTIVATE? And do you set them to stage or to NativeApplication.nativeApplication?

Kind regards, 

Sidney de Koning]]></description>
		<content:encoded><![CDATA[<p>How would you go about this in a pure AS3 approach for Android? Event.ACTIVATE and Event.DEACTIVATE? And do you set them to stage or to NativeApplication.nativeApplication?</p>
<p>Kind regards, </p>
<p>Sidney de Koning</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by Design Considerations for Building Mobile Applications &#171; Filthy Rich Applications</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-51</link>
		<dc:creator>Design Considerations for Building Mobile Applications &#171; Filthy Rich Applications</dc:creator>
		<pubDate>Fri, 20 May 2011 10:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-51</guid>
		<description><![CDATA[[...] Tombstoning. Handle system interrupts effectively. When your application is pushed to the background, pause those game timers, disable those animations, and save the state of your application. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Tombstoning. Handle system interrupts effectively. When your application is pushed to the background, pause those game timers, disable those animations, and save the state of your application. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by fjenning</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-50</link>
		<dc:creator>fjenning</dc:creator>
		<pubDate>Wed, 18 May 2011 03:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-50</guid>
		<description><![CDATA[Hey Adam,

You can try this:

NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onNativeAppDeactivated); 

Thus, you can handle the deactivate event.]]></description>
		<content:encoded><![CDATA[<p>Hey Adam,</p>
<p>You can try this:</p>
<p>NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onNativeAppDeactivated); </p>
<p>Thus, you can handle the deactivate event.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tombstoning in AIR-Mobile Applications by Adam Zucchi</title>
		<link>http://blogs.adobe.com/ria/2011/04/20/tombstoning-in-air-mobile-applications/#comment-49</link>
		<dc:creator>Adam Zucchi</dc:creator>
		<pubDate>Tue, 17 May 2011 19:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=227#comment-49</guid>
		<description><![CDATA[Hey,

Thanks for the article.  I typically do not work inside of Flash Builder, so would this tombstoning approach when working in  AIR publishing from Flash CS5 be using the NativeApplication class and listening for the EXITING event?

Thanks again.

Adam]]></description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>Thanks for the article.  I typically do not work inside of Flash Builder, so would this tombstoning approach when working in  AIR publishing from Flash CS5 be using the NativeApplication class and listening for the EXITING event?</p>
<p>Thanks again.</p>
<p>Adam</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Creating an apk File Using FlashBuilder 4.0 by Tami</title>
		<link>http://blogs.adobe.com/ria/2010/10/28/creating-an-apk-file-using-flashbuilder-4-0/#comment-46</link>
		<dc:creator>Tami</dc:creator>
		<pubDate>Fri, 11 Mar 2011 03:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=22#comment-46</guid>
		<description><![CDATA[There must be an easier way.]]></description>
		<content:encoded><![CDATA[<p>There must be an easier way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building your first AIR-based mobile game in Burrito by Powerfl &#187; Blog Archive &#187; Making Flash Game for iPhone &#8211; Part 1</title>
		<link>http://blogs.adobe.com/ria/2011/02/24/building-your-first-air-based-mobile-game-in-burrito/#comment-43</link>
		<dc:creator>Powerfl &#187; Blog Archive &#187; Making Flash Game for iPhone &#8211; Part 1</dc:creator>
		<pubDate>Fri, 04 Mar 2011 02:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=153#comment-43</guid>
		<description><![CDATA[[...] http://blogs.adobe.com/ria/2011/02/24/building-your-first-air-based-mobile-game-in-burrito/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blogs.adobe.com/ria/2011/02/24/building-your-first-air-based-mobile-game-in-burrito/" rel="nofollow">http://blogs.adobe.com/ria/2011/02/24/building-your-first-air-based-mobile-game-in-burrito/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building your first AIR-based mobile game in Burrito by Tweets that mention Building your first AIR-based mobile game in Burrito « Filthy Rich Applications -- Topsy.com</title>
		<link>http://blogs.adobe.com/ria/2011/02/24/building-your-first-air-based-mobile-game-in-burrito/#comment-41</link>
		<dc:creator>Tweets that mention Building your first AIR-based mobile game in Burrito « Filthy Rich Applications -- Topsy.com</dc:creator>
		<pubDate>Thu, 24 Feb 2011 19:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=153#comment-41</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Denis Chiron, ranbirbot. ranbirbot said: Building your first AIR-based mobile game in Burrito: The Adobe Flash Platform provides an… http://goo.gl/fb/Mvmv3 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Denis Chiron, ranbirbot. ranbirbot said: Building your first AIR-based mobile game in Burrito: The Adobe Flash Platform provides an… <a href="http://goo.gl/fb/Mvmv3" rel="nofollow">http://goo.gl/fb/Mvmv3</a> [...]</p>
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	<item>
		<title>Comment on Creating an apk File Using FlashBuilder 4.0 by Kay Siegert</title>
		<link>http://blogs.adobe.com/ria/2010/10/28/creating-an-apk-file-using-flashbuilder-4-0/#comment-39</link>
		<dc:creator>Kay Siegert</dc:creator>
		<pubDate>Tue, 25 Jan 2011 13:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/ria/?p=22#comment-39</guid>
		<description><![CDATA[Hi Sunil,
I´m sorry for the delay. I had to put it on hold for a little while.
Anyway. I played around with it but I still get this error:

1. added supportedProfile to the xml

2. created the pfx file (test.pfx) with the password test

3. assigned the certificate to the swf

4. executed this command: adt -package -target apk-emulator -storetype pkcs12 –keystore test.pfx pulsr.apk pulsr-app.xml pulsr.swf

5. password prompt appears, typed in test

6. packaging failed &quot;The key could not be obtained. You may need to use the -keystore argument with the specified keystore type.&quot;

Which is weird as it´s all there.

Any idea? (btw: I´m working on a Mac)

Cheers,
Kay]]></description>
		<content:encoded><![CDATA[<p>Hi Sunil,<br />
I´m sorry for the delay. I had to put it on hold for a little while.<br />
Anyway. I played around with it but I still get this error:</p>
<p>1. added supportedProfile to the xml</p>
<p>2. created the pfx file (test.pfx) with the password test</p>
<p>3. assigned the certificate to the swf</p>
<p>4. executed this command: adt -package -target apk-emulator -storetype pkcs12 –keystore test.pfx pulsr.apk pulsr-app.xml pulsr.swf</p>
<p>5. password prompt appears, typed in test</p>
<p>6. packaging failed &#8220;The key could not be obtained. You may need to use the -keystore argument with the specified keystore type.&#8221;</p>
<p>Which is weird as it´s all there.</p>
<p>Any idea? (btw: I´m working on a Mac)</p>
<p>Cheers,<br />
Kay</p>
]]></content:encoded>
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