Are you a full Creative Cloud subscriber ? If so there is an application that you may not know about. Bundled with After Effects CC is Cinema 4D Lite. This great addition to the many applications in full CC actually does a little more that just the CG graphics GPU-pipeline integration with After Effects. It will also allow you to create a model and open it into Photoshop CC. Why would you want to bring it into Photoshop CC? Photoshop for a lot of people is the tool used for finishing/texturing and blending a 2D scene. Photoshop CC can now be used for outputting a model to a 3D printer.
Cinema 4D Lite is a cut down version of it’s bigger brothers, more details and Product comparisons available here. You don’t have all of the Mo Graph (Motion Graphics) components (albeit there are a few to experiment with), or access to the more complex model and re-shaping technology. However, it could be a great way to start working with 3D and creating some models for printing. Cinema 4D Lite is also limited to Primitive shapes.
N.B. If you happen to have the bigger Cinema 4D solutions, then this workflow still works and is also supported by the GPU pipeline in After Effects CC and Photoshop CC.
As well as the deformers
And the Nurb modifiers.
as well as Boole and Array.
Even with just primitive objects, you still have a good entry point into 3D.
N.B. Of course 3D in Photoshop CC is much easier and you can still achieve quite a lot as an entry point into the world of 3D.
So how do you take an object from Cinema 4D Lite into Photoshop CC.
The first step is to download and install at the Photoshop C4D plugin from Maxon and follow the instructions (ignore the CS5/CS6 reference).
Then install and open After Effects CC
Once After Effects CC loads, ignore the interface and choose File / New / Maxon Cinema 4D File.
You will be prompted for a name and location, enter a suitable name for your model. Cinema 4D Lite will open and you can start creating your model.
Now, i need to point out that I am not 3D artist, so please excuse my first demo model, and I apologise to all 3D artists out, who maybe reading this blog!
To create this model, I have just used simple primitives (Sphere, Cylinder and Capsules), combined with a twist deformer for the tail. Now we have a model, we can save it for opening inside Photoshop CC.
Choose File / Save Project for Malange and give the file a name (I have kept this file separate from the original file that I initially created inside After Effects CC).
Now open Photoshop CC and open the model (from above), using the new C4D plugin. Notice that the lights and all components from Cinema are also imported (see Red box).
Also notice the diffuse data comes in also.
To move Photoshop CC into 3D mode, use the V key or select the move tool (first one in the tools dialog).
This example will cover just the 3D printing aspect, but future posts will be on other options available in the 3D module inside Photoshop. You can read more about 3D printing in Photoshop CC as part of the 14.2 update post.
There you have another option to create and print 3D models, all just with the full Creative Cloud subscription.
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