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July 29, 2009

Tron Legends in production now

Comicon attendees are reporting various viral marketing mysteries and magic surrounding Disney's Tron Legends now in production.

SWORN the game by Cybermonkey
One of my favorite online light cycle racers (Cybermonkey's SWRON) is still available on Cybermonkey.org .

Tron was a breakthrough film in the history of 3D computer graphics and animation. And the 1982, when the film was initially released was a jaw dropping year in the history of science fiction. I was 17 years old and preparing for my senior year in high school when that summer rained down science fiction masterpieces. Tron, ET, Blade Runner and of course the greatest Star Trek film of all time, The Wrath of Khan.

Tron was the vision of a zealous animator Steven Lisberger, whose small production company was known primarily for 'Animalympics.' In 1976 surrounded by 'Pong', Star Wars and the arcade game explosion is it any wonder that he was inspired to do such a film, but his vision was absolutely at the edge of the technical capacity of the day. In the end it would require cutting edge evolution from most of the major 3D special effects companies in the industry to realize Lisberger's vision.

There is a solid documentary on the making of Tron on the 20th anniversary DVD if you want to get a deeper understanding of the players and process. One of the most compelling bits of evidence that it would even be possible to do the film was the now famous Triple i demo reel. Another player was Robert Abel and Associates. You can get a sense of their state of technology from this You Tube video of a 1980 AT&T ad.

At that time three computer engineers (Jamie Fenton, Marc Canter and Mark Pierce) were working together at Bally in Chicago. 18 months later the trio would found Macromind (later Macromedia) and create Macromind / Macromedia Director. I spoke to Jamie (via email) yesterday and learned that she's hard at work inventing video and RAM analysis artware, and spoke to Marc a few months ago discovering that he's very seriously embedded in the social networking space. Mark is running a mobile games company, Super Happy Fun Fun,today.

It would be more than a decade before Macromedia codenamed a project designed to bring 3D to the Internet in honor of this legendary science fiction classic, and ironically - the pair now stand to each see sequels synchronize. I couldn't help but admire the universal synergy - and pay homage to Tron.

July 28, 2009

Coderecipe launches new Concave Physics Proxy Tutorial

The gang at Coderecipe has launched another great sample template . This one is focused on concave rigid body physics, with focus on using proxies. You can download the template at coderecipe for a good example of using proxies to optimize concave rigid body collisions.

Shockwave Update 11.5.0.601 - Security update and fix list

PSIRT announces security bulletin for Shockwave and Security Advisory for Flash. You can read about them here.

In a nutshell, the Shockwave update for a MS security issue came out last week. Users are encouraged to update immediately to eliminate their risk. The Flash update for the same issue is expected on July 30. Read the PSIRT announcement for more details on how to protect from Flash vulnerability in the interim.

The security fix for Shockwave was added to a regularly scheduled bug fix which always alert Shockwave / Director developers sniffed out immediately on release last Thursday. The bug fixes in the release are listed below.

  • Bounding Sphere in Physics was not accurate when using a sphere proxy.
  • (Bug Id: 2319573) Font Style not working properly
  • GetPref() will also read Shockwave 10 preferences if the information is not available in Shockwave 11/11.5 preference.
  • Memory leak in Physics for 6DOF joints(reported by Lutz).

Burnin' Rubber 3 is Burning up the Charts at Shockwave 3D

It's 'world domination or bust' according to the gang at Shockwave.com and they aren't kidding. With slow motion explosions and killer combat racing Burnin' Rubber 3 is an amazing release from the exceptional developers at XForm Games.

Click the image to see the Trailer on Gametrailers.com

On the business side its been doing nearly 200k hits a day for the first month or so on the site - but the real news is on the gameplay and aesthetics side. You have to play this action packed racer to understand the amazing art form that is online 3D Racing games.

Racing games in general continue to dominate the gameplays at Shockwave.com and Burnin' Rubber is evidence of intent to master the genre. This masterpiece combines high speed combat with projectiles of all sorts, with challenging tracks, convincing AI and insane performance.

The effects are solid and give you seamless integration of cinematic quality spectacle with non-stop escalating game play. It uses an effective system of stepped rewards and unlockable tracks to keep you engaged and replayable levels make for a great self-challenge model.

This one is a must play, must win, must make the leader board kind of experience. Developers should study it, and fans should find it addictive and compelling. Huge congrats to the guys at xForm. I can't wait to see what's next. It's especially exciting for me to imagine, knowing the amazing work that engineering is doing as we speak on next generation web 3d.