<?xml version="1.0" encoding="utf-8"?>
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    <title>Shockwaves</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/" />
    <link rel="self" type="application/atom+xml" href="http://blogs.adobe.com/shockwaves/atom.xml" />
   <id>tag:blogs.adobe.com,2008:/shockwaves/187</id>
    <link rel="service.post" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187" title="Shockwaves" />
    <updated>2008-05-06T18:54:53Z</updated>
    <subtitle>Adobe Director: Don&apos;t Just Make Waves, Make Shockwaves</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2</generator>
 
<entry>
    <title>Expanded PhysX Error list </title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/05/expanded_physx_error_list.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=5814" title="Expanded PhysX Error list " />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.5814</id>
    
    <published>2008-05-06T14:56:26Z</published>
    <updated>2008-05-06T18:54:53Z</updated>
    
    <summary>Recent posts to the various Director mailing lists - asked the question what on earth is error -26? The error from the Ageia engine indicates that Creating a convex/concave rigidbody failed. Its thrown by the Ageia PhysX xtra - but...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Recent posts to the various Director mailing lists - asked the question what on earth is error -26?  The error from the Ageia engine indicates that Creating a convex/concave rigidbody failed. Its thrown by the Ageia PhysX xtra - but when you look at the physics error codes - no such error is listed. So I did some digging and found that there are a handful of errors that didn't make it into the docs for D11. I'm positing them here so you all can benefit from the added insight.</p>

<p>These are the missing errors.<br />
-7:  These properties are not available<br />
-10: Physics World is not valid<br />
-13: Physics World is not valid<br />
-26: Creating a convex/concave rigidbody failed<br />
</p>]]>
        <![CDATA[<p>You'll find the other errors in the docs in D11 under the physics section. I also thought folks might find useful some notes from a recent presentation on Ageia Physics in Director. Below are images of the slides.<br />
<img alt="Slide1.JPG" src="http://blogs.adobe.com/shockwaves/Slide1.JPG" width="600"  /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide2.JPG" width="600"  /></p>

<p><a href =  "http://www.adobe.com/products/shockwaveplayer/mountainbike_game/"><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide3.JPG" width="600"   /></a></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide4.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide5.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide6.JPG" width="600"  /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide7.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide8.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide9.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide10.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide11.JPG" width="600"  /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide12.JPG" width="600"  /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide13.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide14.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide15.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide16.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide17.JPG" width="600"  /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide18.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide19.JPG" width="600"   /></p>

<p><img alt="Slide2.JPG" src="http://blogs.adobe.com/shockwaves/Slide20.JPG" width="600"   /></p>

<p></p>

<p><br />
</p>]]>
    </content>
</entry>
<entry>
    <title>Director 11 Released!</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/04/director_11_released.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=5541" title="Director 11 Released!" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.5541</id>
    
    <published>2008-04-02T14:52:51Z</published>
    <updated>2008-04-02T15:11:49Z</updated>
    
    <summary>Well its been chaos for me the past couple of weeks as Director 11 hit the shelves and people finally got a chance to see the application running natively on Mactel computers and Vista. (Believe it or not I&apos;m equally...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Well its been chaos for me the past couple of weeks as Director 11 hit the shelves and people finally got a chance to see the application running natively on Mactel computers and Vista. (Believe it or not I'm equally swamped with work on D-Next and have been answering literally hundreds of emails daily - working with the tech support team and continuing work on PR - so it's been a wild ride lately.)</p>

<p>I wanted to post tho as there have been many request for a more detailed list of the many legacy bugs that were adresseed in D11 and I wanted to share them here. Click the extended entry to see the list - enjoy!</p>

<p>There is a technote of these coming  - and they aren't the only fixes - but i know it helps to know what got cleaned up, so here's the hot list of the biggest ones.</p>]]>
        <![CDATA[<p>The following legacy issues were all FIXED in Director 11 Legacy Issues Fixed <br />
FIXED ** 1 Shockwave freezes in Firefox after some operations  ** FIXED <br />
FIXED ** 2 Sound is not playing properly in some 3D games. It crashes  in some instances.   ** FIXED<br />
FIXED ** 3 Projector crashes when we minimize the projector window  while the dissolve pattern transition is being played.   ** FIXED<br />
FIXED ** 4 Audio compression settings not stored with the movie   **  FIXED<br />
FIXED ** 5 Cut, Copy, Paste & Undo are not working in Projector  Message Window in Mac   ** FIXED<br />
FIXED ** 6 Director crashes on importing PSD file   ** FIXED<br />
FIXED ** 7 Director crashes when voiceSpeak() is used to speak out a string repeatedly for more than 255 times. It crashes exactly at  255.   ** FIXED<br />
FIXED ** 8  When we insert an animated GIF, the filename and path is not retained in the animated gif dialog. Thus when we make changes and  press OK, its asking for the file again.   ** FIXED<br />
FIXED ** 9 File gets created even on cancelling export operation and  also unwanted dialog box appears   ** FIXED<br />
FIXED ** 10 Exporting a movie and pressing Cancel for rewrite of  original file, corrupts the same.   ** FIXED<br />
FIXED ** 11 In Mac If we publish DCR and HTML files into different folders, nothing comes in the Browser when someone plays the HTML  file.   ** FIXED<br />
FIXED ** 12 Director crashes when text is entered in the paint window  for larger font sizes   ** FIXED<br />
FIXED ** 13 Director crashes when we click on Options button in  'Export' dialog and change the positions of the slider for Quality    ** FIXED<br />
FIXED ** 14 Director crashes when we export any movie with linked  sound file   ** FIXED<br />
FIXED ** 15 When we select a sprite on the score and use Ctrl+down/up arrow to change its position on the score, its position on the stage  also changes   ** FIXED<br />
FIXED ** 16 Find is not getting enabled the first time we open the  media editor by double clicking on the text cast member.   ** FIXED<br />
FIXED ** 17 Shortcut to Find again is not working when we deselect the  text and try.   ** FIXED<br />
FIXED ** 18 Director crashes when we try to double click on the custom  cursor created.   ** FIXED<br />
FIXED ** 19 In Mac Scroll bar for 'selected files list' is not working in choose files to update box when few movies are added for  upgradation.   ** FIXED<br />
FIXED ** 20 In Mac Remove button is not working in Update box , to  remove movies added to upgrade.   ** FIXED<br />
FIXED ** 21 Director Application crashes after quiting when External  cast library is opened.   ** FIXED<br />
FIXED ** 22 Director crashes on the Export Dialog Box when we change  format to quicktime, click on options and then click OK button    **  FIXED<br />
FIXED ** 23 Director crashes while exporting a director movie as quicktime(.mov). After the crash it does not allow us to save the movie even after it throws up a dialog box which says Save before  Exit   ** FIXED<br />
FIXED ** 24 When media type AVI is on stage , moving stage's scroll bar will cause AVI member to stop while playing and there is serious  redraw issue.   ** FIXED<br />
FIXED ** 25 Crash is happening while tried to change location of DVD  asset to some invalid location.   ** FIXED<br />
FIXED ** 26 Shift key not working properly on Mac-Tel   ** FIXED<br />
FIXED ** 27 Director crashes on skewing paint to a large extent   **  FIXED<br />
FIXED ** 28 Director crashes on moving the text box containing long  string in the paint window   ** FIXED<br />
FIXED ** 29 Director crashes on entering very long string in paint  window   ** FIXED<br />
FIXED ** 30 Movie rate comes down to 20 or less fps from 30fps when inline double byte characters are being typed or deleted.The movie crashes 25 percent of the times when we keep pressing a double byte character.   ** FIXED<br />
FIXED ** 31 On MacIntel, when the External Editor feature of Director is used to edit a bitmap file on Fireworks 8 (or 9), the changes done  in Fireworks does not get reflected in Director.    ** FIXED<br />
FIXED ** 32 [XDK] IMoaDrCast::DuplicateCastMem() returns incorrect  value   ** FIXED<br />
FIXED ** 33 Serious redraw occurs when we close the score when in  TabMax and open it when in full screen.   ** FIXED<br />
FIXED ** 34 Cuepointnames and cuepointtimes are not displayed in the  PI.Only the tooltip appears.   ** FIXED<br />
FIXED ** 35 In Mac when we try to export a saved movie in any format, the name for the exported file comes as <moviename.dir>.mov or  <moviename.dir>.avi. The .dir shouldn't be included.   ** FIXED<br />
FIXED ** 36 Scroll bars of 'selected files list' is not working on the  import dialog box   ** FIXED<br />
FIXED ** 37 In Mac Serious redraw occurs when we maximize the cast  window in the Director 8 panel set.   ** FIXED<br />
FIXED ** 38 In XDK Most of the callback interface functions are not  handling NULL argument and are crashing director   ** FIXED<br />
FIXED ** 39 In Mac Text is entered in the text/field cast member added  even though focus is not there   ** FIXED<br />
FIXED ** 40 line..of method is not working   ** FIXED<br />
FIXED ** 41 In Mac when the export operation is in progress (eg.  export of movie as avi) clicking cancel doesn't halt the operation.  Instead, it continues till completion.   ** FIXED<br />
FIXED ** 42 Exported file is not proper if you export a director file  having pict,swf, psd etc files as an AVI   ** FIXED<br />
FIXED ** 43 In shockwave netStatus command is not working   ** FIXED<br />
FIXED ** 44 setposition() method of fileIO xtra is not working  correctly   ** FIXED<br />
FIXED ** 45 readtoken( )' method of FileIO xtra is not working   **  FIXED<br />
FIXED ** 46 In Import dialog box, if a file name is entered in the text field and Import  button is clicked, the file doesn't get  imported.   ** FIXED<br />
FIXED ** 47 Director crashes when we open a movie which had a  conversion of a string(length more than 256 chars) into a symbol.   **  FIXED<br />
FIXED ** 48 In Mac when we try to create any flash component on stage, they are not visible unless we click on the stage once again after  they are created.   ** FIXED<br />
FIXED ** 49 Using SetVariable am not able to set the value of a global  variable   ** FIXED<br />
FIXED ** 50 In Mac Real media videos have stopped working in Director.  For real media sprites, we get an alert saying real player needed...    ** FIXED<br />
FIXED ** 51 Director crashes on using Newobject   ** FIXED<br />
FIXED ** 52 In Mac when RGB is selected as the color mode and we choose a palette, we find that the color palette doesn't reflect any  of the changes.   ** FIXED<br />
FIXED ** 53 Lingo: List comparison causes director to crash    ** FIXED<br />
FIXED ** 54 In Mac Intel, long file names are not imported as they are. They are changed to a format where after 5 or 6 characters, the  rest of the name is converted to '#' followed by 4 numbers.   ** FIXED<br />
FIXED ** 55 In Mac Director crashes on running movie with wrong  script   ** FIXED<br />
FIXED ** 56 In Mac we are unable to remove files from the import list once we have done ADD ALL.  ** FIXED FIXED ** 57 In Mac Director crashes on closing DVD editor window with  DVD inserted   ** FIXED<br />
FIXED ** 58 Lingo command put the abbreviated date changes the windows explorer date format in WindowsXP Japanese Language   ** FIXED<br />
FIXED ** 59 Browser dependencies movie not working in MacIntel,  MacPPC, Win-Firefox - only working in windows IE.   ** FIXED<br />
FIXED ** 60 When we click on the colors in the custom color palette,  its not getting reflected in the color palette of Paint.   ** FIXED<br />
FIXED ** 61 In Using ReadWord() Lingo Function- The last word in a line along with the new line character and the next word is taken as  one word.   ** FIXED<br />
FIXED ** 62 _movie.puppetTransition() and puppetTransition() functions  behaving inconsistently   ** FIXED<br />
FIXED ** 63 In Find cast member dialog, the cast member names and cast names are not properly demarcated.   ** FIXED<br />
FIXED ** 64 When line size is changed from the property inspector the  effect is not visible on the sprite.   ** FIXED<br />
FIXED ** 65 Director crashes when modifying the castMemberList  property of a cursor cast member   ** FIXED<br />
FIXED ** 66  Director hangs and crashes when we press a key while an item is hilighted on the list box flash component   ** FIXED<br />
FIXED ** 67 When we give Quicktime movie options and click on Cancel, while exporting application crashes.   ** FIXED<br />
FIXED ** 68 IE 7 crashes when we publish the bug movie as HTML and navigate between the URL'sAI   ** FIXED<br />
FIXED ** 69 Bad redraw on the stage while selecting sprites on the  stage after playing the movie.   ** FIXED<br />
FIXED ** 70 Director crashes when assigning non-bitmap mask to a  quicktime sprite   ** FIXED<br />
FIXED ** 71 When we publish a Windows Projector from Mac, some of the linked AVI files do not show up in the Windows projector when played  on Windows.   ** FIXED<br />
FIXED ** 72 Director crashes on entering sprite name for text sprite  ** FIXED<br />
FIXED ** 73 A Quicktime movie when rotated while playing appears in 2 or more frames at the same time resulting in an incorrect behaviour.    ** FIXED<br />
FIXED ** 74 Director Crashes : Selecting a pattern for airbrush and drawing using the airbrush, results in a crash on closing the paint  window and reopening it.   ** FIXED<br />
FIXED ** 75 Date Chooser- is not working properly on mac. The Properties like disabling and convertion of day from names to number  is not working.   ** FIXED<br />
FIXED ** 76 External cast members are not displayed in the projector unless we create a CXT out of them and put them in the same directory  as the projector.   ** FIXED<br />
FIXED ** 77 In Mac when stage and score are docked together, mouseup script(not associated with any sprite) is executed, even when we click  on score   ** FIXED<br />
FIXED ** 78 On giving invalid values(eg. 1234567 for spread) to the gradient parameters(spread, angle, xoffset etc) for vector shapes, the  parameters are not accepting keyboard inputs.   ** FIXED<br />
FIXED ** 79 Director crashes when a big arc is drawn in the paint  window.   ** FIXED<br />
FIXED ** 80 Flash Component - Text Input Box( Can enter Text even  after the field is disabled)   ** FIXED<br />
FIXED ** 96 _system.memorySize property doesn't work on macintosh   ** FIXED<br />
FIXED ** 97 TGA compressor is not available on Macintosh for QT  export   ** FIXED<br />
FIXED ** 98 Exporting as PICT on macintosh is not adding correct  filename extension.   ** FIXED<br />
FIXED ** 99 The cursor is causing redraw issues on the text which is  made italic.   ** FIXED<br />
FIXED ** 100 'Add All' button in the Import dialog is getting enabled  only after we select a file.   ** FIXED<br />
FIXED ** 101 In Mac Last row of pattern settings dialog box from Paint  window is displayed as blank   ** FIXED<br />
FIXED ** 102  Preload field for a cast member is not displaying  correctly under property inspector window in Mac- Intel   ** FIXED<br />
FIXED ** 103 In Mac Unable to import files from internet   ** FIXED<br />
FIXED ** 104 The import of video files(mov, avi) from internet is not  happening   ** FIXED<br />
FIXED ** 105  In the browse window of Animated GIF dialog box (Insert  Menu->Media Element) click cancel with the text field empty. Choose file dialog props up.   ** FIXED<br />
FIXED ** 106 In Mac when QT member is placed on stage, cmd-shift and click on sound controller pushbutton  does not offer override volume range. Also option+RIGHT/Left pushbutton of controller is not working  as per expected [fast forward/backward] on satge.   ** FIXED<br />
FIXED ** 107 In Mac we are not able to copy or cut QT movie by shift-select using controller bar.   ** FIXED<br />
FIXED ** 108 Lingo.ini does not get executed on MacIntel. It may or may not have unicode names.Even Placing it from Configuration folder  <br />
to Adobe Director folder does not help.    ** FIXED<br />
FIXED ** 109 memberObjRef.move() function does not move the cast  member from one cast library to another   ** FIXED<br />
FIXED ** 110 3D sprites do not appear in the image file that is  published through Director.   ** FIXED<br />
FIXED ** 111 Error pops up while trying to change the name of a cast member using JavaScript. This happens when the button in the movie has  <br />
more than one behaviour attached to it   ** FIXED<br />
FIXED ** 112 Export of current frame as BMP replaces wrong file   **  FIXED<br />
FIXED ** 113 In Mac tracking freebytes fails   ** FIXED<br />
FIXED ** 114 In Mac when we uncheck the show stage scrollbars in the general preferences and then go to window>Panle Sets> Default. Redraw  <br />
issue occurs with the stage.   ** FIXED<br />
FIXED ** 115 In Script and Message Windows, Lingo popdown menu (Categorized Lingo) working incorrectly for all ImageObject functions.  <br />
The code snippet is incorrect   ** FIXED<br />
FIXED ** 116 Shadow image appears in the middle of the script editor  on duplicating a script using Ctrl+D   ** FIXED<br />
FIXED ** 117 Director crashes on Inserting a gif file from the Animated GIF dialog box (Insert Menu->Media Elements)   ** FIXED<br />
118 The Colors in the tool palette are not coming to the previous colors chosen, when we change the color in paint or vector and then come back to stage.   ** FIXED<br />
FIXED ** 119 In the dictionary support of script window, some example text has extra unnecessary braces. (eg. 3d Lingo/Javascript >>Member - <br />
Sprite >> addCamera)   ** FIXED<br />
FIXED ** 120 A dependent file cannot be added by typing the file path and clicking on Add button.  ** FIXED <br />
FIXED ** 121 newColorRatio() method does not produce appropriate error messages when invalid values are passed as arguments.   ** FIXED<br />
FIXED ** 122 Execution of the lingo script castLib(1).selection =  [ [ -10, 10] ] makes Director hang   ** FIXED<br />
FIXED ** 123 Tabbed view of Stage and Score is lost when publishing an image file(JPG file)   ** FIXED<br />
FIXED ** 124 In Mac Shockwave not working in Firefox   ** FIXED<br />
FIXED ** 125 Flash Component - DateChooser - monthNames property is not working   ** FIXED<br />
FIXED ** 126 Flash Component - DateChooser - dayNames property is not working   ** FIXED<br />
FIXED ** 127 DateChooser Component -- disabledDays property is not  working   ** FIXED<br />
FIXED ** 129 Flash Component- Combo Box( The Visible- Invisible)  Property doesnt work Properly.   ** FIXED<br />
FIXED ** 130 Remove button not highlighted when any particular file is selected in Open dialog box which appears on clicking Add Dependent files button   ** FIXED<br />
</p>]]>
    </content>
</entry>
<entry>
    <title>New Director Tutorials resource goes online</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/02/new_director_tutorials_resourc.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=5220" title="New Director Tutorials resource goes online" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.5220</id>
    
    <published>2008-02-27T04:59:21Z</published>
    <updated>2008-02-27T05:17:44Z</updated>
    
    <summary>I just heard from Dean Utian who has launched a new website http://www.deansdirectortutorials.com/ The site leverages years of Dean&apos;s collected knowledge on Director and features a host of very valuable tutorials along with really useful links from around the web....</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>I just heard from Dean Utian who has launched a new website <a href="http://www.deansdirectortutorials.com/ ">http://www.deansdirectortutorials.com/ </a> The site leverages years of Dean's collected knowledge on Director and features a host of very valuable tutorials along with really useful links from around the web. Dean has collected an amazing array of information that Director/Shockwave developers from beginning to advanced will find terrifically useful.</p>

<p>It's a definite first stop when you're looking for anything from a how-to tutorial to that link you can't remember how to find. Extremely well organized and thorough, it is a great collection of all things Director and sure to be a hit. Thanks Dean as always, your contributions to the community are worthy of praise indeed.</p>]]>
        
    </content>
</entry>
<entry>
    <title>GDC and the Director Announcement</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/02/gdc_and_the_director_announcem_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=5207" title="GDC and the Director Announcement" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.5207</id>
    
    <published>2008-02-26T02:40:49Z</published>
    <updated>2008-02-26T05:02:58Z</updated>
    
    <summary>Well it&apos;s official, on Tuesday, Feb. 19 at GDC, Director 11 was announced. The announcement featured a demo of a really unbelievably cool game by Lucas Meijer and the Artplant team that features BMX Bike racing across a series of...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Well it's official, on Tuesday, Feb. 19 at GDC, Director 11 was announced. The announcement featured a demo of a really unbelievably cool game by Lucas Meijer and the Artplant team that features BMX Bike racing across a series of terrains. The new physics look good and the graphics in the game are especially nice.</p>

<p>The news was pretty extensively covered. I've included links to the various articles and blogs below.</p>

<p><img alt="d11ScreenGrab02.jpg" src="http://blogs.adobe.com/shockwaves/d11ScreenGrab02.jpg" width="512" /></p>]]>
        <![CDATA[<p>Press<br />
AFP, February 19, 2008<br />
Adobe takes aim at video game market<br />
<a href="http://afp.google.com/article/ALeqM5gLGopmrDYeTRhI3bz0HksZ66YdfQ">http://afp.google.com/article/ALeqM5gLGopmrDYeTRhI3bz0HksZ66YdfQ</a><br />
(Also printed at Physorg.com)<br />
 <br />
CNET February 18, 2008<br />
Adobe goes after game developers with 3D engine in Director 11<br />
<a href="http://www.news.com/8301-10784_3-9871126-7.html?tag=newsmap">http://www.news.com/8301-10784_3-9871126-7.html?tag=newsmap</a><br />
(Also printed at Webware.com)<br />
 <br />
Digital Arts Online, February 19, 2008<br />
Adobe finally upgrades Director to version 11<br />
<a href="http://www.digitalartsonline.co.uk/news/index.cfm?NewsID=9561 ">http://www.digitalartsonline.co.uk/news/index.cfm?NewsID=9561 </a><br />
 <br />
Macworld, February 19, 2008<br />
Adobe Introduces Director 11<br />
<a href="http://www.macworld.com/article/132148/2008/02/director11.html ">http://www.macworld.com/article/132148/2008/02/director11.html </a><br />
 <br />
Macworld UK, February 19, 2008<br />
Adobe Director 11 ships March '08<br />
<a href="http://www.macworld.co.uk/news/index.cfm?newsid=20484 ">http://www.macworld.co.uk/news/index.cfm?newsid=20484 </a><br />
 <br />
PCMagazine, February 19, 2008<br />
Adobe’s New Director Takes Game Physics to Web<br />
<a href="http://www.pcmag.com/article2/0,2704,2261329,00.asp ">http://www.pcmag.com/article2/0,2704,2261329,00.asp </a><br />
(Also printed at ExtremeTech.com)<br />
 <br />
Personal Computer World, February 19, 2008<br />
Adobe Launches Director 11<br />
<a href="http://www.pcw.co.uk/personal-computer-world/news/2209954/adobe-launches-director ">http://www.pcw.co.uk/personal-computer-world/news/2209954/adobe-launches-director </a><br />
(Also printed at computeractive.co.uk)<br />
 <br />
RTT News, February 19, 2008 (Press Release)<br />
Adobe Systems Launches Adobe Director 11 Software<br />
http://www.rttnews.com/sp/breakingnews.asp?date=02/19/2008&item=11&vid=0 <http://www.rttnews.com/sp/breakingnews.asp?date=02/19/2008&amp;item=11&amp;vid=0> </p>

<p>TechConnect Magazine, February 19, 2008<br />
Adobe announces Director 11 authoring software<br />
<a href="http://www.tcmagazine.com/comments.php?shownews=18220">http://www.tcmagazine.com/comments.php?shownews=18220</a><br />
 <br />
InfoWorld, February 19, 2008<br />
Adobe upgrades Director<br />
<a href="http://weblog.infoworld.com/tcdaily/archives/2008/02/adobe_upgrades.html">http://weblog.infoworld.com/tcdaily/archives/2008/02/adobe_upgrades.html</a></p>

<p>Campus Technology, February 19, 2008<br />
Director 11 Coming in March<br />
<a href="http://campustechnology.com/articles/58705/">http://campustechnology.com/articles/58705/</a><br />
(Also picked up in T.H.E Journal) <br />
 <br />
ChannelWeb, February 19, 2008<br />
Adobe Upgrades Multimedia Authoring Tool<br />
<a href="http://www.crn.com/software/206800478 ">http://www.crn.com/software/206800478 </a><br />
 <br />
Gaming Today, February 19, 2008<br />
GDC 2008: Adobe 'Director 11' Coming in March<br />
<a href="http://news.filefront.com/gdc-2008-adobe-director-11-coming-in-march/ ">http://news.filefront.com/gdc-2008-adobe-director-11-coming-in-march/ </a><br />
 <br />
Computer Business Review UK, February 20, 2008<br />
Adobe Offers Multimedia Authoring Tool<br />
<a href="http://www.cbronline.com/article_news.asp?guid=A63108E5-AAC1-4FF5-AF18-419F33C0C49F ">http://www.cbronline.com/article_news.asp?guid=A63108E5-AAC1-4FF5-AF18-419F33C0C49F </a><br />
 <br />
TechNews Daily, February 19, 2008<br />
Adobe Director 11<br />
<a href="http://www.technologynewsdaily.com/node/9224 ">http://www.technologynewsdaily.com/node/9224 </a></p>

<p>Reuters, February 19, 2008<br />
Analysts flag unusual buying in Adobe upside calls<br />
<a href="http://www.reuters.com/article/CMPSRV/idUSN1927222220080219 ">http://www.reuters.com/article/CMPSRV/idUSN1927222220080219 </a><br />
(Also picked up in MSNMoney.com, EarthTimes UK, and U.S. Daily)<br />
 </p>

<p>Blogs</p>

<p>Director Podcast, February 18, 2008<br />
The NEW Director is finally here<br />
<a href="http://www.magicgate.com/podcast/director/index.html ">http://www.magicgate.com/podcast/director/index.html </a></p>

<p>Impact, February 19, 2008<br />
Adobe Rolls Out Director 11<br />
<a href="http://blog.inm.com/index.php/2008/02/18/adobe_rolls_out_director_11 ">http://blog.inm.com/index.php/2008/02/18/adobe_rolls_out_director_11 </a><br />
 <br />
Yourmaclifeshow.com, February 19, 2008<br />
Adobe to Launch Director 11 by March 2008<br />
<a href="http://www.yourmaclifeshow.com/content/adobe-launch-director-11-march-2008 ">http://www.yourmaclifeshow.com/content/adobe-launch-director-11-march-2008 </a><br />
 <br />
G4 TV blog, February 19, 2008<br />
Adobe Hopes to Corner Gaming<br />
http://www.g4tv.com/thefeed/blog/post/682949/Adobe_Hopes_To_Corner_Gaming.html?utm_source=g4tv&utm_medium=rssfeeds&utm_campaign=TheFeed <http://www.g4tv.com/thefeed/blog/post/682949/Adobe_Hopes_To_Corner_Gaming.html?utm_source=g4tv&amp;utm_medium=rssfeeds&amp;utm_campaign=TheFeed> <br />
 <br />
MacUser, February 19, 2008<br />
Adobe Launches Director 11<br />
<a href="http://www.macuser.com/software/adobe_launches_director_11.php?lsrc=murss ">http://www.macuser.com/software/adobe_launches_director_11.php?lsrc=murss </a><br />
 <br />
arstechnica, February 19, 2008<br />
Adobe releases first update to Director in four years<br />
<a href="http://arstechnica.com/journals/apple.ars/2008/02/19/adobe-releases-first-update-to-director-in-four-years ">http://arstechnica.com/journals/apple.ars/2008/02/19/adobe-releases-first-update-to-director-in-four-years </a><br />
 <br />
Digg, February 19, 2008<br />
Adobe announces Director 11 authoring software<br />
<a href="http://digg.com/software/Adobe_announces_Director_11_authoring_software ">http://digg.com/software/Adobe_announces_Director_11_authoring_software </a><br />
(Linked to TechConnect Magazine article)<br />
 <br />
Director @ Night, February 19, 2008<br />
Adobe Launches Director 11<br />
<a href="http://www.directoratnight.com/2008/02/19/adobe-launches-director-11/ ">http://www.directoratnight.com/2008/02/19/adobe-launches-director-11/ </a><br />
 <br />
Developer Dispatch, February 19, 2008<br />
Director 11 to Ship in March<br />
<a href="http://developerdispatch.com/director-11-to-ship-in-march.html ">http://developerdispatch.com/director-11-to-ship-in-march.html </a></p>

<p>GeekGlue, February 18, 2008<br />
Director 11: Coming Soon<br />
<a href="http://geekglue.blogspot.com/2008/02/director-11-coming-soon.html ">http://geekglue.blogspot.com/2008/02/director-11-coming-soon.html </a><br />
 <br />
Infoworld, February 19, 2008<br />
Adobe upgrades Director<br />
<a href="http://weblog.infoworld.com/tcdaily/archives/2008/02/adobe_upgrades.html">http://weblog.infoworld.com/tcdaily/archives/2008/02/adobe_upgrades.html</a><br />
 <br />
MacMinute, February 19, 2008<br />
Adobe to Launch Director 11 by March 2008<br />
<a href="http://www.macminute.com/2008/02/19/adobe-director-11/">http://www.macminute.com/2008/02/19/adobe-director-11/</a><br />
 <br />
Teachable Moment, February 19, 2008<br />
Adobe Introduces Director 11<br />
<a href="http://teachable.org/blog/?p=187 ">http://teachable.org/blog/?p=187 </a><br />
 <br />
Ubergizmo, February 19, 2008<br />
Adobe Launches Director 11!<br />
<a href="http://www.ubergizmo.com/15/archives/2008/02/adobe-director-11.html">http://www.ubergizmo.com/15/archives/2008/02/adobe-director-11.html</a></p>

<p>So what's in it? Well the biggest thing is runtime support for MacPPC, Mac Tiger and Mac Leopard. Also runtimes on Windows platforms including Vista. That means that it will be a huge relief for continuing users. The 3D engine has added 3D save both in authoring and runtime, and the physics has shifted to Ageia. With Ageia physics comes, built in raycasting (which is much, much, much faster) and terrain / height maps. Also new is DirectX 9 support.</p>

<p>Also new is unicode support. Users can now easily port to other languages taking advantage of the integrated support for the extended character set used by many languages. In addition, text rendering is now unhinged from the operating system - allowing users to customize the antialiasing. Filters have also been added, including the usual array of drop shadows and other filters.<br />
</p>]]>
    </content>
</entry>
<entry>
    <title>The Director Podcast, iPhones, and Air</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/02/the_director_podcast_iphones_a.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=5039" title="The Director Podcast, iPhones, and Air" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.5039</id>
    
    <published>2008-02-08T00:35:14Z</published>
    <updated>2008-02-08T03:41:47Z</updated>
    
    <summary>after hauling my 22 lb (okay maybe not 22) Dell XPS Gen 2 Laptop halfway across the planet, my back wants a 3 lb laptop with screaming fast graphics performance</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>I'm back in San Francisco, and thrilled to find that the Director Podcast is in fact back. Skip emailed me to tell me that there had been over 1400 downloads in the first 24 hours. Honestly, how many software packages have theme songs and podcasts?</p>

<p>http://www.magicgate.com/podcast/director/</p>

<p>Rumors are swimming about Director. I heard whispers all over the plane. One kid ran up to me pointing and shouting 'Look mommy its that Director Preacher!' Needless to say I was totally flattered. After I slipped the kid a 20 I sat down to watch Wired Science on my iPhone. That's right, I did it. I bought the iPhone. I hate to admit it, but I haven't been happier with a tech-purchase since my blue clamshell ibook. Man I loved that thing. That was the first Mac I ran D8.5 on. You may bow your head in reverence when I mention 8.5.</p>]]>
        <![CDATA[<p>So needless to say, when I saw the ads for the new MacBook Air... I drooled. I played the videos. I read the tech sheets. My eyes glistened over and I made wild suggestions to my wife that I should definitely get one. I even contacted Apple via the online chat to see how low end the video card would actually be. (They told me to buy a macBook Pro. It may have something to do with me telling them I generally use my laptop for 3D modeling, animation and game development.)</p>

<p>But after hauling my 22 lb (okay maybe not 22) Dell XPS Gen 2 Laptop halfway across the planet, my back wants a 3 lb laptop with screaming fast graphics performance and the sleekest look since my beloved clamshell. Okay maybe its unreasonable to ask for a 512 mb graphics card in the worlds thinnest computer, but a boy can dream can't he? Can't he?</p>]]>
    </content>
</entry>
<entry>
    <title>How many is half a billion</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/01/how_many_is_half_a_billion.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=4959" title="How many is half a billion" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.4959</id>
    
    <published>2008-01-27T20:21:28Z</published>
    <updated>2008-01-27T20:33:44Z</updated>
    
    <summary>Did you know that there are half a billion people (or perhaps more accurately computers) on this planet with Shockwave installed? Really, the current Shockwave user base is larger than 500 million and growing. It got me thinking about the...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="Shockwaves Online" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Did you know that there are half a billion people (or perhaps more accurately computers) on this planet with Shockwave installed? Really, the current Shockwave user base is larger than 500 million and growing. It got me thinking about the size of that number. Its one of those too large to visualize numbers. </p>

<p>If each one paid you 2$ US you'd be a billionaire. There are approximately one and two thirds players installed for every person in North America. There are about enough for every two persons in India to share one. In fact, there are about enough for every 12 people on the planet to share 1. That means there are so many installed copies of Shockwave, that there is essentially 1 for every 12 people.</p>]]>
        <![CDATA[<p>I wonder how that compares to televisions? Other software applications? It would make a fascinating graph wouldn't it? I'd like to see it done in Shockwave - perhaps Shockwave 3D. In fact, I'd be happy to give the first person to send me one ... lol  (nah, I'm not promising any more beers.)</p>

<p>;)</p>]]>
    </content>
</entry>
<entry>
    <title>My Beer Debts May Be Coming Due</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/01/my_beer_debts_may_be_coming_du_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=4942" title="My Beer Debts May Be Coming Due" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.4942</id>
    
    <published>2008-01-24T17:16:33Z</published>
    <updated>2008-01-26T08:46:18Z</updated>
    
    <summary>I realized today that at long last all of my promises to buy beer, may finally be collected upon. I have been actively developing software and participating in the Director community for more than 15 years and in all that...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>I realized today that at long last all of my promises to buy beer, may finally be collected upon. I have been actively developing software and participating in the Director community for more than 15 years and in all that time I have eagerly thanked fellow developers - with the idle expression - "Hey - when i meet you, I owe  you a beer!" I have been graciously invited to speak at this years <a href="https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=583420">Game Developers Conference (GDC) </a> and now that the appointment approaches - I realize that the beers I owe far outweigh those that I may have earned.</p>

<p>So I'm clearly thinking a lot now about beer. Where in San Francisco will I find cheap beer? How cheap can it be without causing further offense? How much beer can we 40 something developers really drink? And a host of other beer related nonsense.</p>]]>
        <![CDATA[<p>A friend heard my concerns over beer and offered me a recipe - for beer bread. I don't really cook, so i have no idea what beer bread is exactly. But i can presume that making beer bread might be both an amusing pastime and a potentially addictive micro-game. So I thought i could at least spread the recipe for beer bread. The tax for sharing said beer-bread batter recipe? A beer of course.</p>

<blockquote><li>4 cups flour</li>
<li>2 tbsp baking powder</li>
<li>1 tsp salt</li>
<li>1/4 cup sugar</li>
<li>2 eggs</li>
<li>1 HALF can of beer</li></blockquote> 
<i>*Beware the forward slash ;)</i>

<p>Mix ingredients, pour into a greased loaf pan. Bake at 375 for 70 minutes. Remove and cool.</p>

<p>I asked my friend if the bread was any good and he claimed it was 'yummy.' Apparently more so if you use a dark beer. In fact, recent studies suggest that beer is quite good for you. Though I'm not sure that substantial quantities of beer are recommended.</p>

<p>When I was in Bangalore, my friend Vivek Pai introduced me to Kingfisher Beer. I was immediately in love with the brew and knew that I would now be forced to find a US distributor for this wonderful fluid. A little web search and voilà - i was able to order a case. But I have no plans to bring it with me to GDC. ;)</p>]]>
    </content>
</entry>
<entry>
    <title>Phoenix Rising: The Director Podcast is coming back baby!</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/01/phoenix_rising_the_director_po.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=4931" title="Phoenix Rising: The Director Podcast is coming back baby!" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.4931</id>
    
    <published>2008-01-23T02:27:15Z</published>
    <updated>2008-01-23T03:25:55Z</updated>
    
    <summary>If you haven&apos;t gotten down to that funky beat you haven&apos;t really celebrated the magic which is the Director Podcast. MagicGate&apos;s Director Podcast is a celebration of all things Director. The entire community mourned when the podcast stopped appearing at...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>If you haven't gotten down to that funky beat you haven't really celebrated the magic which is the <a href="http://www.magicgate.com/podcast/">Director Podcast</a>. MagicGate's Director Podcast is a celebration of all things Director. The entire community mourned when the podcast stopped appearing at the start of 2007 and one of the first things on my mind when I started serving as Director Evangelist was getting Skip Kimpel to re-establish the coolest Podcast in his arsenal.</p>

<p>I'm thrilled to report that Skip confirmed today that the Director Podcast will return to service in a matter of days. Its the perfect chance to <a href="http://www.magicgate.com/podcast/">download any back issues </a>you may have missed and get caught up as Skip revamps the format and preps the podcast for its reintroduction to the community.</p>]]>
        <![CDATA[<p>Skip said that he is still inundated with constant requests for new editions of the podcast every week and that he's thrilled to be able to roll the production back into action in celebration of the upcoming release of Director's new version from Adobe. As most folks know the Director / Shockwave FAQ is reporting that the announcement will come next month - which means the launch must be soon thereafter.</p>

<p>I'm personally thrilled to see this Podcast returning to service, yet another sign of Director's growing momentum as we build toward the launch of the next version. Adobe Director users have often been working with this amazing engine for nearly 20 years and they are generally very excited that Adobe is releasing a new version of Director. The release couldn't come soon enough for hungry developers and authors anxious to port projects to the rumoured new operating systems.</p>

<p>So welcome back Skip! We've all missed you. I can't wait to see what mysteries you have in store for us.</p>]]>
    </content>
</entry>
<entry>
    <title>Director for Casual Games</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/01/director_for_casual_games.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=4921" title="Director for Casual Games" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.4921</id>
    
    <published>2008-01-22T02:12:02Z</published>
    <updated>2008-01-22T02:47:26Z</updated>
    
    <summary>I ran across a blog by Hanford Leemore about using Director for casual games http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games and i couldn&apos;t agree more with the sentiment. Give Hanford&apos;s blog on the subject a look, its a very well reasoned argument. As you may...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>I ran across a blog by Hanford Leemore about using Director for casual games <a href="http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games">http://blog.hanfordlemoore.com/2006/12/09/director-for-casual-games</a> and i couldn't agree more with the sentiment. Give Hanford's blog on the subject a look, its a very well reasoned argument.</p>

<p>As you may know I recently authored a book "Creating Casual Games for Fun and Profit" published by Charles River Media (I know the title is ... ugh ... but they never let me choose titles.) Nonetheless it's reallly the first and I think still the only serious investigation of the topic. I surveyed the active casual game community and came to simlar conclusions. Given the incredibly short development cycles for casual games today and the need to deliver online and offline solutions, Director is the obvious choice. </p>

<p>There's an excerpt from my book <a href="http://www.gamecareerguide.com/features/364/book_excerpt_creating_casual_.php">online here </a>if you're in a reading mood.</p>]]>
        <![CDATA[<p>I found while writing the book that in fact a good number of todays casual games are developed with Director. You see casual games operate on razor thin margins and are generally not expected to make a serious profit. They are very much a blockbuster publishing industry - with developers and publishers depending on the mega-hits to generate profits sufficient to cover all of their expenses for dozens, even hundreds of other titles.</p>

<p>People love to play thes online gems, but are considerably more hesitant to buy them. A great turnover in the industry is about 2% purchases on downloads. You can imagine how frustrating it must be for game developers to see their games played tens of thousands of times and never realize any significant profit from them. The exception however is the lure in this booming industry. One serious hit casual game will generate millions in profits. </p>

<p>The industry is also taking a substantial turn as more and more industry portals (the primary distribution mechanism for casual games) turn to advertising revenue sharing models - passing some of their substantial ad revenue down to the developer and lending a little equity to the system - suggesting that the paradigm might have some longevity. Growth rates in this industry are nothing short of mind-blowing. Its worth giving the industry a serious look and Director is  a great candidate to facilitate the rapid application development that is expected in this booming industry.</p>]]>
    </content>
</entry>
<entry>
    <title>Life is Beautiful on Bannerghata Road: My visit to Bangalore</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/01/life_is_beautiful_on_bannergha.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=4905" title="Life is Beautiful on Bannerghata Road: My visit to Bangalore" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.4905</id>
    
    <published>2008-01-18T07:04:08Z</published>
    <updated>2008-01-20T23:34:20Z</updated>
    
    <summary>I&apos;ve spent the week in beautiful downtown Bangalore with the Director engineering team. A week filled with non-stop planning and development for future versions of Director has left me numb with delight. I must admit that from the astonishing spectacle...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>I've spent the week in beautiful downtown Bangalore with the Director engineering team. A week filled with non-stop planning and development for future versions of Director has left me numb with delight. I must admit that from the astonishing spectacle of tropical birds gliding among the tree tops to the startlingly beautiful local blooms that pepper the trees I am totally enamored of Bangalore's beauty.</p>

<p><img alt="libSign.jpg" src="http://blogs.adobe.com/shockwaves/libSign.jpg" width="450" height="600" /><br />
<br><strong>The signpost is genuine. The service apartment in which i stayed was about 2 blocks from the Adobe office. A brief, albeit exciting walk in and among Bangalore's buzzing 5mph traffic led me to the morning each day.</strong></p>

<p>Now I don't want to be accused of sugar coating anything, so i'll add that like most westerners I found my initial reaction to the dense traffic, wild dogs, wandering livestock and wind strewn trash was initially cautious suspiscion. It was difficult at first to see beyond the primitive and ancient structures and traditions to the heart of the city. But after some sleep and a bit of extraordinary food, I came to find that there was a giant place in my heart for Bangalore.</p>]]>
        <![CDATA[<p><img alt="outWindow.jpg" src="http://blogs.adobe.com/shockwaves/outWindow.jpg" width="600"><br><strong>The view out my apartment window is testament to Bangalore's exotic appeal.</strong><br />
Of course the traffic lives up to its notorious reputation and to a small town guy from the midwest the hustle and bustle of Bangalore is quite eye opening, but the people throughout the city and espescially those on the third floor of Salarpuria Infinity (the Adobe office where my favorite product is in active development) were a joy. Good natured and smiling it was impossible not to immediately feel the excitement of the dozens of developers working literally day and night to deliver our next release.</p>

<p>Perhaps the most impressive thing; however, was the tremendous community the team have formed. They work closely with one another and even eat meals together. They gather periodically for 'sweets' at one another's desks and this strong sense of common purpose is clearly the result of mutual love for the product.</p>

<p><img alt="devTeamSweets.jpg" src="http://blogs.adobe.com/shockwaves/devTeamSweets.jpg" width="600"><br />
<br><strong> A good chunk of the Dev Team pauses for sweets. </strong></p>

<p>Such a big team in fact that it was difficult (well for me impossible) to learn everyone's name. Nonetheless meeting the engineers, quality enginnering team and management face to face was fantastic. As has been true for the past couple of months, every day I enjoy the work I get to do more and more.  I was most impressed with the enthusiasm the team has for the product. Its clear that these guys are absolutely thrilled about Director. </p>

<p>They attack problems and challenges with a fervor that can only come from an extraordinary committment to making software they love. In fact, Vivek Pai, the engineering manager on the team told me more than once "this is my baby." and there is no question that he is a committed parent working dilligently to ensure that the next release is the best release. Vivek is passionate and ingenious. He commands respect with his extraordinary depth of knowledge about Director, and frankly he taught me an enormous amount about it with the ease of seasoned professor.</p>

<p>His partner in the effort is the soft spoken but firm Krishnan HS (Director's QE Manager.) Krishnan works tirelessly to clear every issue from the system. He is so incredibly responsive to the general community he is fast becoming an model for me. I think perhaps we should call him the exterminator as he takes great pleasure in fixing and closing bugs. ;)</p>

<p>I want to extend a huge thanks to Tridib Chowdhury and the entire Director Team in Bangalore. My visit was full of great experiences, memories and new friends. You guys are the best, and we the Director community are very, very lucky to have you working on Director.</p>]]>
    </content>
</entry>
<entry>
    <title>Who&apos;s Using Shockwave 3D?</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/01/whos_using_shockwave_3d.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=4866" title="Who's Using Shockwave 3D?" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.4866</id>
    
    <published>2008-01-12T03:42:53Z</published>
    <updated>2008-01-12T04:36:03Z</updated>
    
    <summary>Steve Becerra and the Mockworld team have a very thorough list on Shockwave3D.com http://www.shockwave3d.com of companies using Shockwave (specifically Shockwave 3D) to promote their products, entertain their customers and build their businesses....</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="Shockwaves Online" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Steve Becerra and the Mockworld team have a very thorough list on Shockwave3D.com http://www.shockwave3d.com of companies using Shockwave (specifically Shockwave 3D) to promote their products, entertain their customers and build their businesses.</p>]]>
        <![CDATA[<p>Mockworld is the team that brought us Kilroy http://www.mockworld.com/games/demo.cfm?id=kilroy2 If you haven't known the thrill of fending off an attack from the blue blooded dog-monstors and dino-critters in this post-apocolyptic junkyard then you haven't really known the joy of Shockwave 3D. </p>

<p>The great thing about the list Mockworld provides is that it not only identifies the companies making Shockwaves, it contains direct links to many of the games. Some I had never seen before. I of course had to run through the Disney <a href="http://www.pirate3dhead.com/">Pirate3Dhead </a>experience.</p>

<p><img alt="PiratesSnapShot.jpg" src="http://blogs.adobe.com/shockwaves/PiratesSnapShot.jpg" width="500" height="500" /></p>

<p>Here I am once converted to a pirate by this really amusing combined online and offline Director / Shockwave application. You have to experience conversion to pirate - its hysterical and liberating! </p>]]>
    </content>
</entry>
<entry>
    <title>A Place to Share Your Director / Shockwave News, Ideas, Projects and Conversation</title>
    <link rel="alternate" type="text/html" href="http://blogs.adobe.com/shockwaves/2008/01/a_place_to_share_your_director_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.adobe.com/cgi-bin/mt-atom.cgi/weblog/blog_id=187/entry_id=4836" title="A Place to Share Your Director / Shockwave News, Ideas, Projects and Conversation" />
    <id>tag:blogs.adobe.com,2008:/shockwaves//187.4836</id>
    
    <published>2008-01-08T02:50:55Z</published>
    <updated>2008-01-12T02:36:31Z</updated>
    
    <summary>Welcome to Shockwaves, a new online resource for users of Adobe Director and Shockwave. Your host here is Allen Partridge, Adobe Director Evangelist and I&apos;m joined by authors from Adobe and beyond in an effort to encourage rapid delivery of...</summary>
    <author>
        <name>Allen Partridge</name>
        
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://blogs.adobe.com/shockwaves/">
        <![CDATA[<p>Welcome to Shockwaves, a new online resource for users of Adobe Director and Shockwave. Your host here is Allen Partridge, Adobe Director Evangelist and I'm joined by authors from Adobe and beyond in an effort to encourage rapid delivery of information about Adobe Director and Shockwave. The basic theme of this blog is the same as its mission - to encourage you the authors and developers of Adobe Shockwave and Director content to create all the media you wish.</p>

<p>Here we say, Don't just make waves, Make Shockwaves! </p>]]>
        <![CDATA[<p>My sincere hope is that this space will faciliate your authoring and development process. You will find things that inspire, tips that ease and community that helps you share your adventures and experiences.</p>

<p>Adobe Director continues a tradition of nearly twenty years of excellence in multimedia authoring. Shockwave isn't just any web plugin, it's the plugin that revolutionized the Internet more than a decade ago providing Rich Internet Applications, games, presentations, animations when web pages were otherwise slow and static.</p>

<p>Today there is no better way to publish robust cross-platform real-time 3D applications on the Internet than via Adobe Shockwave. It is the most powerful online plugin in its class and remains an industry leader. With over 60% ubiquity it by far the most far reaching Internet plugin for providing 3D visualization, interaction and animation. I look forward to hearing from members of the community of Director Authors and developers. Look to this space for regular updates about Director and Shockwave. </p>]]>
    </content>
</entry>

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