Mockworld is at it again with the second installment of one of the greatest and most disturbing Shockwave titles ever to hit the masses. Candy Mountain Massacre for the uninitiated provides players an absolutely wickedly amusing opportunity to crush baby cupids, annihilate teddy bears and unleash your mighty havoc upon an unsuspecting world of cupcakes and candy.
The title hits the pages of Adult Swim online, Cartoon Network’s very popular adult alternative for toon fanatics. This always edgy content is a perfect atmosphere for Mockworlds fast paced, amusing and satisfying shooter. Guaranteed to elicit a giggle its definitely worth a play or two.
Congrats Mockworld on another great title!
Shockwave Developer and Professor of Chemistry at Aristotle University of Thesaloniki, Dr.. Nickolas Charistos was award a 2008 Classic Award for his popular molecular visualization and simulation system created in Director.
3DMolSym is an educational program designed to visualize the symmetry elements of molecules and to animate the corresponding symmetry operations in an interactive 3D environment. It is aimed to help chemistry students conceive the symmetry properties of the molecular structure. 3DMolSym includes a database with symmetry and geometry data of 48 organic and inorganic molecules, corresponding to all point groups of chemical interest.
Tabuleiro, long time Director & Shockwave Xtras developer and Distributor Announced today the release of OPENSMUS - an open source Shockwave Multiuser server based on the very popular Nebulae server. The server allows seamless integration with Director and Shockwave projects using the Multiuser Xtra to create networking projects. Announced as a gift to the community, the project stands to be enormously popular as it will both facilitate community development and will enable many companies creating MMO’s and other Web 2.0 Social Networking projects to easily create customized server solutions.
What would happen we wondered if we brought together some of the most amazing educators and community leaders in the history of Shockwave & Director for a quiet little weekend full of sneak peeks, roadmap discussions, information exchange and brainstorming? And why not bring them all to the amazing tropical oceanside vistas of Puerto Rico? In November, Adobe expressed a very serious interest in sharing the ideas and experience of one of the most stunning groups of Director Developers ever assembled in a single place.
Chris Brannigan, Caspian Learning and Peter Desberg, CSU pause for a quick photo.
One of those amazing resources fast growing from DirectorForum is the new Director Forum Collaboration Wiki. The section on Subversion - version control system supplementation for large Director Projects is espescially cool.
Recent posts to the various Director mailing lists – asked the question what on earth is error -26? The error from the Ageia engine indicates that Creating a convex/concave rigidbody failed. Its thrown by the Ageia PhysX xtra – but when you look at the physics error codes – no such error is listed. So I did some digging and found that there are a handful of errors that didn’t make it into the docs for D11. I’m positing them here so you all can benefit from the added insight.
These are the missing errors.
-7: These properties are not available
-10: Physics World is not valid
-13: Physics World is not valid
-26: Creating a convex/concave rigidbody failed
Well its been chaos for me the past couple of weeks as Director 11 hit the shelves and people finally got a chance to see the application running natively on Mactel computers and Vista. (Believe it or not I’m equally swamped with work on D-Next and have been answering literally hundreds of emails daily – working with the tech support team and continuing work on PR – so it’s been a wild ride lately.)
I wanted to post tho as there have been many request for a more detailed list of the many legacy bugs that were adresseed in D11 and I wanted to share them here. Click the extended entry to see the list – enjoy!
There is a technote of these coming – and they aren’t the only fixes – but i know it helps to know what got cleaned up, so here’s the hot list of the biggest ones.
I just heard from Dean Utian who has launched a new website http://www.deansdirectortutorials.com/ The site leverages years of Dean’s collected knowledge on Director and features a host of very valuable tutorials along with really useful links from around the web. Dean has collected an amazing array of information that Director/Shockwave developers from beginning to advanced will find terrifically useful.
It’s a definite first stop when you’re looking for anything from a how-to tutorial to that link you can’t remember how to find. Extremely well organized and thorough, it is a great collection of all things Director and sure to be a hit. Thanks Dean as always, your contributions to the community are worthy of praise indeed.
Well it’s official, on Tuesday, Feb. 19 at GDC, Director 11 was announced. The announcement featured a demo of a really unbelievably cool game by Lucas Meijer and the Artplant team that features BMX Bike racing across a series of terrains. The new physics look good and the graphics in the game are especially nice.
The news was pretty extensively covered. I’ve included links to the various articles and blogs below.
I’m back in San Francisco, and thrilled to find that the Director Podcast is in fact back. Skip emailed me to tell me that there had been over 1400 downloads in the first 24 hours. Honestly, how many software packages have theme songs and podcasts?
Rumors are swimming about Director. I heard whispers all over the plane. One kid ran up to me pointing and shouting ‘Look mommy its that Director Preacher!’ Needless to say I was totally flattered. After I slipped the kid a 20 I sat down to watch Wired Science on my iPhone. That’s right, I did it. I bought the iPhone. I hate to admit it, but I haven’t been happier with a tech-purchase since my blue clamshell ibook. Man I loved that thing. That was the first Mac I ran D8.5 on. You may bow your head in reverence when I mention 8.5.