One focus of the next release is Director is on updating 3D, so how hot is Shockwave 3D already? I was struck by a visit to Shockwave.com online last night. I went to the site, and noted that there was a new Motocross game from Silent Bay Studios.
I was gripped because I have always wanted to do or see a decent motocross solution – (I’m yawning from all those silly side scrolls of motocross) and figured it was totally ‘doable’ in Shockwave 3D. Silent Bay proves it can be done and it can be cool in this online offering. But as I was trolling the Shockwave.com site, another realization struck me – when I sorted the games by popularity.
14 of the top 20 Games on Shockwave.com right now, use Shockwave / Director for the delivery platform. 13 of those 14 are Shockwave 3D.
Adobe tonight announced immediate availability of Director 11.5, and Shockwave 11.5. The upgrade comes less than a year after the release of Director 11, and is the second major release of Director from Adobe. Shockwave is sounding cooler than ever with brand new 5.1 surround sound in Director / Shockwave 11.5. The multimedia update introduced at this year’s Game Developers Conference (GDC) today, brings streaming 5.1 audio, an all new sound engine capable of lightening fast playback of hundreds of simultaneous sounds over 16 amazing channels each capable of playing, filtering and mixing down 5.1 surround sound. Also added, three new video formats, all NATIVELY rendered, making video faster and smoother than ever – and adding great features like full screen, streaming, alpha, and dynamically grabbing video images to use with everything from filters to video-as-texture displays in 3D.
Shockwave version 188.8.131.522, releases today. It is a simple update that includes no changes in features or functionality. Some small elements of the plugin, which in no way affect the multimedia engine, installations, or other performance aspects, have been updated. We anticipate no change whatsoever in plugin performance. This version of the plugin was extensively tested to ensure reliability by the Adobe Director / Shockwave Quality Engineering team.
The next release of the plugin will include new features, and changes and is currently being thoroughly tested by an experienced group of more than 150 independent and third party developers along with the Adobe Director Quality Engineering team. Third party developers with business critical dependencies on Shockwave should contact Adobe Director Shockwave Technology Evangelist Allen Partridge, allenp at adobe dot com, in order to apply for enrollment in Shockwave pre-release testing.
Okay, I’ve been neglecting this post for ages. One of the most endearing and intelligent connections I’ve made via Adobe is to Chris Brannigan. Chris and Graham Duncan run Caspian Learning, a genuinely amazing company that can literally put out a 3D game in under 2 weeks. What’s all the more stunning is that they’ve built a widget allowing kids to do the same – though perhaps not at the same quality levels, still absolutely astonishing work is coming from kids all over Europe using the tools Caspian has created.
Shockwave Developer and Professor of Chemistry at Aristotle University of Thesaloniki, Dr.. Nickolas Charistos was award a 2008 Classic Award for his popular molecular visualization and simulation system created in Director.
3DMolSym is an educational program designed to visualize the symmetry elements of molecules and to animate the corresponding symmetry operations in an interactive 3D environment. It is aimed to help chemistry students conceive the symmetry properties of the molecular structure. 3DMolSym includes a database with symmetry and geometry data of 48 organic and inorganic molecules, corresponding to all point groups of chemical interest.
Tabuleiro, long time Director & Shockwave Xtras developer and Distributor Announced today the release of OPENSMUS – an open source Shockwave Multiuser server based on the very popular Nebulae server. The server allows seamless integration with Director and Shockwave projects using the Multiuser Xtra to create networking projects. Announced as a gift to the community, the project stands to be enormously popular as it will both facilitate community development and will enable many companies creating MMO’s and other Web 2.0 Social Networking projects to easily create customized server solutions.
What would happen we wondered if we brought together some of the most amazing educators and community leaders in the history of Shockwave & Director for a quiet little weekend full of sneak peeks, roadmap discussions, information exchange and brainstorming? And why not bring them all to the amazing tropical oceanside vistas of Puerto Rico? In November, Adobe expressed a very serious interest in sharing the ideas and experience of one of the most stunning groups of Director Developers ever assembled in a single place.
Chris Brannigan, Caspian Learning and Peter Desberg, CSU pause for a quick photo.
One of those amazing resources fast growing from DirectorForum is the new Director Forum Collaboration Wiki. The section on Subversion – version control system supplementation for large Director Projects is espescially cool.
I just heard from Dean Utian who has launched a new website http://www.deansdirectortutorials.com/ The site leverages years of Dean’s collected knowledge on Director and features a host of very valuable tutorials along with really useful links from around the web. Dean has collected an amazing array of information that Director/Shockwave developers from beginning to advanced will find terrifically useful.
It’s a definite first stop when you’re looking for anything from a how-to tutorial to that link you can’t remember how to find. Extremely well organized and thorough, it is a great collection of all things Director and sure to be a hit. Thanks Dean as always, your contributions to the community are worthy of praise indeed.
Well it’s official, on Tuesday, Feb. 19 at GDC, Director 11 was announced. The announcement featured a demo of a really unbelievably cool game by Lucas Meijer and the Artplant team that features BMX Bike racing across a series of terrains. The new physics look good and the graphics in the game are especially nice.
The news was pretty extensively covered. I’ve included links to the various articles and blogs below.