Posts in Category "Uncategorized"

Tron Legends in production now

Comicon attendees are reporting various viral marketing mysteries and magic surrounding Disney’s Tron Legends now in production.

SWORN the game by Cybermonkey
One of my favorite online light cycle racers (Cybermonkey’s SWRON) is still available on .

Tron was a breakthrough film in the history of 3D computer graphics and animation. And the 1982, when the film was initially released was a jaw dropping year in the history of science fiction. I was 17 years old and preparing for my senior year in high school when that summer rained down science fiction masterpieces. Tron, ET, Blade Runner and of course the greatest Star Trek film of all time, The Wrath of Khan.

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Coderecipe launches new Concave Physics Proxy Tutorial

The gang at Coderecipe has launched another great sample template . This one is focused on concave rigid body physics, with focus on using proxies. You can download the template at coderecipe for a good example of using proxies to optimize concave rigid body collisions.

Shockwave Update – Security update and fix list

PSIRT announces security bulletin for Shockwave and Security Advisory for Flash. You can read about them here.

In a nutshell, the Shockwave update for a MS security issue came out last week. Users are encouraged to update immediately to eliminate their risk. The Flash update for the same issue is expected on July 30. Read the PSIRT announcement for more details on how to protect from Flash vulnerability in the interim.

The security fix for Shockwave was added to a regularly scheduled bug fix which always alert Shockwave / Director developers sniffed out immediately on release last Thursday. The bug fixes in the release are listed below.

  • Bounding Sphere in Physics was not accurate when using a sphere proxy.
  • (Bug Id: 2319573) Font Style not working properly
  • GetPref() will also read Shockwave 10 preferences if the information is not available in Shockwave 11/11.5 preference.
  • Memory leak in Physics for 6DOF joints(reported by Lutz).

Director Shockwave 11.5 XDK, XPK & 3D SDK’s Available

The Xtra Development Kit (XDK) for Director 11.5 was posted today on the Adobe Director Support site and includes download links for the latest version of the kit for both Windows and Macintosh. Using the XDK, and the companion Xtra Packaging Kit (XPK) — also available on the Adobe Director Support site, developers may extend the reach of Adobe Director and Shockwave by creating Xtras.

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Mockworld & Cartoon Network Release Candy Mountain Massacre 2

Mockworld is at it again with the second installment of one of the greatest and most disturbing Shockwave titles ever to hit the masses. Candy Mountain Massacre for the uninitiated provides players an absolutely wickedly amusing opportunity to crush baby cupids, annihilate teddy bears and unleash your mighty havoc upon an unsuspecting world of cupcakes and candy.

The title hits the pages of Adult Swim online, Cartoon Network’s very popular adult alternative for toon fanatics. This always edgy content is a perfect atmosphere for Mockworlds fast paced, amusing and satisfying shooter. Guaranteed to elicit a giggle its definitely worth a play or two.

Congrats Mockworld on another great title!

Expanded PhysX Error list

Recent posts to the various Director mailing lists – asked the question what on earth is error -26? The error from the Ageia engine indicates that Creating a convex/concave rigidbody failed. Its thrown by the Ageia PhysX xtra – but when you look at the physics error codes – no such error is listed. So I did some digging and found that there are a handful of errors that didn’t make it into the docs for D11. I’m positing them here so you all can benefit from the added insight.

These are the missing errors.
-7: These properties are not available
-10: Physics World is not valid
-13: Physics World is not valid
-26: Creating a convex/concave rigidbody failed

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Director 11 Released!

Well its been chaos for me the past couple of weeks as Director 11 hit the shelves and people finally got a chance to see the application running natively on Mactel computers and Vista. (Believe it or not I’m equally swamped with work on D-Next and have been answering literally hundreds of emails daily – working with the tech support team and continuing work on PR – so it’s been a wild ride lately.)

I wanted to post tho as there have been many request for a more detailed list of the many legacy bugs that were adresseed in D11 and I wanted to share them here. Click the extended entry to see the list – enjoy!

There is a technote of these coming – and they aren’t the only fixes – but i know it helps to know what got cleaned up, so here’s the hot list of the biggest ones.

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